Make a Unity game for Wii U

Hi !
I'm proud to announce that the tutorial is finished !
There is the tutorial with installation of all software programs, build the game and install it to a Wii U Unit

Here is the Google Drive link : Unity Wii U Tutorial

The 2 parts are available in English and French.

The Tutorial for Wii U Cafe SDK Deluxe (my tool to convert Wii U Dev files to normal Wii U unit) is here : GBATemp Thread

Note : Just one little thing, the v1.3.0 of Wii U Cafe SDK is not released (yet) but there is the automated installation tutorial, but all other things are the same. I will tell when the v1.3.0 will be available

I'm available by PM or here for any questions !

- RetroAndDev

Original Post
Hello,
Today I am proud to introduce my first part of the tutorial about making a Wii U Game with Unity.

This tutorial will be divided in multiple parts and will be available in English and French.
And today, I release the first part of him.

Here is the link to the folder with the PDFs and required files : Google Drive Link

The Tutorial for Wii U Cafe SDK Deluxe is here : GBATemp Thread

It's all for today.
Have a nice week and happy coding your Unity Wii U Game !
 
Last edited by RetroAndDev,

XyzPixel

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My directory is C:/ghs/multi/
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The multi.exe file exists
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Finally, something success finally happened…
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Anyways, how do I import the audio for the PCM for the audio sources?
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Anyways, how do I import the audio for the PCM for the audio sources?
apparently your lic_GHS emits an error
follow the RetroDev tutorial that works 100% only in my case I can't finish building the WUP. and I ask for your help to see who already built the WUP and what I'm missing. I know I'm missing a step to complete.
who made me a cable?
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apparently your lic_GHS emits an error
follow the RetroDev tutorial that works 100% only in my case I can't finish building the WUP. and I ask for your help to see who already built the WUP and what I'm missing. I know I'm missing a step to complete.
who made me a cable?
01.jpg

your license must be active!!
 

redfire_mrt

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**FIXED**
I’m now following the Wii U Cafe SDK deluxe. However, I get this message:
 

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XyzPixel

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**FIXED**
I’m now following the Wii U Cafe SDK deluxe. However, I get this message:
hello!! wow but how did you manage to build? with which tool
Could you give me some steps to get WUP installer
I don't know what happened I'm missing
could you help me since you managed to build WUP installer
It would be good for me :grog:
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hello!! wow but how did you manage to build? with which tool
Could you give me some steps to get WUP installer
I don't know what happened I'm missing
could you help me since you managed to build WUP installer
It would be good for me :grog:
https://gbatemp.net/threads/install...-for-retail-wii-u.630734/page-2#post-10168647
 

redfire_mrt

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hello!! wow but how did you manage to build? with which tool
Could you give me some steps to get WUP installer
I don't know what happened I'm missing
could you help me since you managed to build WUP installer
It would be good for me :grog:
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https://gbatemp.net/threads/install...-for-retail-wii-u.630734/page-2#post-10168647
For example, this need to have at the end “Ver1”, “Ver2” or whatever number.
I build my game here.
 

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XyzPixel

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hello how are you guys Thank you all for the help, I have managed to build my WUP installer for my retail console. "MY DUMMY ON THE SCREEN" is visible, install successfully from WUP Installer GX2 with no errors and no, like years and days gone by. thanks to those who helped me and mainly to "RetroAndDev and YourBoyMrt"
I remember I posted a short old Unity manual for Wii u with the basics. I am not an expert developer but I am a 3d modeler and animator. I like pixel art. Wii U is a console that I consider my favourite, although it is already continuous it is unfortunate but I think we can take advantage of it.

IMG_0720.JPG

:bow:

this is the old unity 3d manual for wiiu. With this manual I was able to export sound from the GamePad and the TV
I hope you find it useful..
 

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Marc_LFD

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Making fanmade games for the Wii U would be awesome. Would love to see a good use for the gamepad.
The Wii U GamePad was a fairly standard tablet, but the Nintendo Switch Joy-Cons really impressed me when I went to the event before the Switch was released. It's just disappointing their potential has never been truly utilized by Nintendo (other than the tech demo 1-2 Switch demonstrates what it's capable of).
 
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XyzPixel

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The Wii U GamePad was a fairly standard tablet, but the Nintendo Switch Joy-Cons really impressed me when I went to the event before the Switch was released. It's just disappointing their potential has never been truly utilized by Nintendo (other than the tech demo 1-2 Switch demonstrates what it's capable of).
yes they are really impressive!!
but few people have access to the Switch SDK.
 
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Marc_LFD

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yes they are really impressive!!
but few people have access to the Switch SDK.
I do wish homebrew devs can make use of it for games on the Switch/PC because the HD Rumble feels damn good! If folks don't like the Joy-Cons (I don't blame 'em), there's also the Pro Controller with it.
 

redfire_mrt

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😡
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Never mind, it was just my really bad laptop storage that I had to cleanup.
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@XyzPixel, when I generate a title key, it gives me an error. Can you explain this?
 

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XyzPixel

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Never mind, it was just my really bad laptop storage that I had to cleanup.
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@XyzPixel, when I generate a title key, it gives me an error. Can you explain this?
YourBoyMrt@ homa how are you
At first I got errors. in the RetroAnDev tutorial. em announces that in the Unique ID generator you have to put a random number. eg: 0x1000 - 0x10016 like this and then it will work. try to see
 

RetroAndDev

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YourBoyMrt, it's very strange, I can't identify the reason why you get this error.
This problem occurs when executing the python script 'keygen.py'. The error says that a file is missing, either the Python.exe executable, or the 'keygen.py' file, which is in the same folder as the Wii U Cafe SDK Deluxe executable.
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I will make a special build for you with a new debugger solution. You can also try the v1.0.0 and v1.0.2 in the GitHub relase page
 

XyzPixel

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These are the results. The WUP program installs correctly without the "DLC" error. In this case, as shown on the screen, we have the DUMMY and an eShop error. it's a breakthrough
IMG_0731.JPG
IMG_0732.JPG
 

RetroAndDev

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Never had this before. It's something due to your hack. I recommend you to search on the web about this error and you CFW
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Finaly, Bug Fixed in 1.1.0. Yay !
The tool used default path and not custom path
Download Here (or if you have >= v1.0.2, in About > Check for Updates)
 
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redfire_mrt

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Hi, I’m a Unity and Wii U developer here. I’m working on Baldi’s Basics Wii U port. This is what the running looks like:

The game is very slow on the Wii U, Idk how to fix it though, and the Slider doesn’t work correctly.

You see, I used Unity 2017.1.2p3 to edit all of the C# scripts, and use the decompiled version of Baldi from Unity 2018.1f1 and I did edit the project here. Here’s the footage of the test:

 

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