Hacking Anyone Interested In Porting Mupen 64 to the Vita?

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Venom Intellect

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Since Daedalus will never happen for the Vita it would be nice to be able to run N64 games natively with the extra power that the vita offers instead of being locked down to only P.S.P Emu Limitations. By the way it's open source so here's a link to the GitHub if anyone's interested. https://github.com/mupen64plus
 
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Venom Intellect

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It uses OpenGL render so... nothing for Vita. ;)
Damn... I never really thought about that. Well no wonder it hasn't been ported.
That means someone will have to build something from the ground up unless of course by some miracle Daedalus magically comes back from the dead. But of course due to the use of MIPS they would have to do a lot of work.
 
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lucks

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Someone is already porting muphen64 RA to vita.
Daedalus is not possibile because it is heavily optimizied for psp, so there s no point on using it( also outdated code).
We only have to wait, but do not expect full speed or no graphics glitches.
It does not work well on shield devices, it will never be bug free on ps vita.
Maybe if vita will get a vulkan driver Lol
 

sj33

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The reason the Mupen64 Libretro core hasn't ported it the 3DS is because of the OGL renderer, so the same would apply to the Vita for now.

I don't think Mupen has a software renderer.
 

laharl22

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Someone is already porting muphen64 RA to vita.
Daedalus is not possibile because it is heavily optimizied for psp, so there s no point on using it( also outdated code).
We only have to wait, but do not expect full speed or no graphics glitches.
It does not work well on shield devices, it will never be bug free on ps vita.
Maybe if vita will get a vulkan driver Lol
Do you have a link?
 

lucks

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No point on compailing it.
As the commits say you can only open the gui.
No rom loading

Unless you want to contribute
 

DPyro

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The reason the Mupen64 Libretro core hasn't ported it the 3DS is because of the OGL renderer, so the same would apply to the Vita for now.

I don't think Mupen has a software renderer.
Port the draw routines, you don't need to write a GLES3 driver.
 

wintermute808

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Port the draw routines, you don't need to write a GLES3 driver.
Porting the draw routines would mean creating a brand new emulator from the ground up, which would include writing a new gl driver for the vita cpu anyways. Doesnt seem efficient.

Furthermore, both the n64 and Mupen psp ran native code for a MIPS processor, while the vita has an ARM.
 
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