Anyone Interested In Porting Mupen 64 to the Vita?

Discussion in 'PS Vita - Hacking & Homebrew' started by Venom Intellect, Aug 14, 2016.

  1. Venom Intellect
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    Venom Intellect GBAtemp Regular

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    Since Daedalus will never happen for the Vita it would be nice to be able to run N64 games natively with the extra power that the vita offers instead of being locked down to only P.S.P Emu Limitations. By the way it's open source so here's a link to the GitHub if anyone's interested. https://github.com/mupen64plus
     
    Last edited by Venom Intellect, Aug 14, 2016
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  2. naughtyotsel

    naughtyotsel GBAtemp Regular

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    thats a good idea
     
  3. DumbatorCZ

    DumbatorCZ Member

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    It uses OpenGL render so... nothing for Vita. ;)
     
  4. Venom Intellect
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    Venom Intellect GBAtemp Regular

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    Damn... I never really thought about that. Well no wonder it hasn't been ported.
    That means someone will have to build something from the ground up unless of course by some miracle Daedalus magically comes back from the dead. But of course due to the use of MIPS they would have to do a lot of work.
     
    Last edited by Venom Intellect, Aug 14, 2016
  5. CeeDee

    CeeDee Heya!

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    Can we get an N64 emulator on 3DS first, please?
     
  6. Tony_93

    Tony_93 GBAtemp Addict

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    I love my New 3DS as much as anybody here but we can all agree that is weaksauce when it comes down to homebrew emulation and N64 will never happen...
     
  7. DPyro

    DPyro GBAtemp Regular

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    You don't need to port opengl to create an emulator.
     
  8. AtlasFontaine

    AtlasFontaine GBAtemp Maniac

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    I don't think the NEW 3ds is that behind when it comes to emulation, in fact, I think its almost on par with the vita.
     
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  9. DumbatorCZ

    DumbatorCZ Member

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    Rewrite the API of the emu, if you can. Do it. Everybody will be happy. ;)
     
  10. lucks

    lucks Advanced Member

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    Someone is already porting muphen64 RA to vita.
    Daedalus is not possibile because it is heavily optimizied for psp, so there s no point on using it( also outdated code).
    We only have to wait, but do not expect full speed or no graphics glitches.
    It does not work well on shield devices, it will never be bug free on ps vita.
    Maybe if vita will get a vulkan driver Lol
     
  11. metroid maniac

    metroid maniac An idiot with an opinion

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    That's because the 3DS homebrew scene had a headstart. I don't think the N3DS has what it takes to emulate anything more complicated than a PS1.
     
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  12. sj33

    sj33 GBAtemp Addict

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    The reason the Mupen64 Libretro core hasn't ported it the 3DS is because of the OGL renderer, so the same would apply to the Vita for now.

    I don't think Mupen has a software renderer.
     
  13. laharl22

    laharl22 GBAtemp Advanced Maniac

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    Do you have a link?
     
  14. lucks

    lucks Advanced Member

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  15. laharl22

    laharl22 GBAtemp Advanced Maniac

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    Anyone can compile ?im not on my pc
     
  16. lucks

    lucks Advanced Member

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    No point on compailing it.
    As the commits say you can only open the gui.
    No rom loading

    Unless you want to contribute
     
  17. DPyro

    DPyro GBAtemp Regular

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    Port the draw routines, you don't need to write a GLES3 driver.
     
  18. wintermute808

    wintermute808 Member

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    Porting the draw routines would mean creating a brand new emulator from the ground up, which would include writing a new gl driver for the vita cpu anyways. Doesnt seem efficient.

    Furthermore, both the n64 and Mupen psp ran native code for a MIPS processor, while the vita has an ARM.
     
    Last edited by wintermute808, Aug 15, 2016
  19. tangotnt

    tangotnt Newbie

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    ??

    deadalus runs fine on the vita..
    thru vhbl.
    on 3.60
     
    Last edited by tangotnt, Aug 16, 2016
  20. sj33

    sj33 GBAtemp Addict

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    Which means it's not using the full resources of the Vita, it's just a PSP.