The advantages of cia are many and obvious, but are there any significant advantages of homebrew in 3dsx format?
A CIA file can use up much more than 96/176 MB.....cia can use up to 96MB on o3ds, 176 on new, 3dsx can use more?
How? Keeping in mind I'm talking about homebrew, not system titles.A CIA file can use up much more than 96/176 MB....
CIAs arent limited to Ram that the Entrypoint had access to. in terms of Emulators this ment Dynarec as well.How? Keeping in mind I'm talking about homebrew, not system titles.
The above answer is correct, but I was thinking about how games in CIA format are much larger than what you said the maximum size was. But it turns out you mean homebrew, so disregard my response.How? Keeping in mind I'm talking about homebrew, not system titles.
I think you're talking about file size and I'm taking about RAM usage.The above answer is correct, but I was thinking about how games in CIA format are much larger than what you said the maximum size was. But it turns out you mean homebrew, so disregard my response.
They are (correct me if wrong) limited to the RAM capacity specified in their header, which has a max of 176MBCIAs arent limited to Ram that the Entrypoint had access to. in terms of Emulators this ment Dynarec as well.
Damn I completely misread your post. Sorry, I was lost for a little while.I think you're talking about file size and I'm taking about RAM usage.
They are (correct me if wrong) limited to the RAM capacity specified in their header, which has a max of 176MB
Exactly this. That's why they say that using a homebrew exploit doesn't have the capacity to brick; it's not messing with the NAND or anything.You can run them with the homebrew launcher. That's about the only difference, I believe.
You can also say they are safer, because, well, they ain't being installed to anything.
Careful now. A homebrew to run needs to fit in RAM entirely. So file size is a direct hit for ram usage. The two maximums mentioned (96 and 176 MB) are actually also limiting payload size. This is a thing to keep present specially for homebrew games where assets are usually compiled into the homebrew instead of dinamically loaded from SD.I think you're talking about file size and I'm taking about RAM usage.
They are (correct me if wrong) limited to the RAM capacity specified in their header, which has a max of 176MB
Even those with a CFW can see an advantage in the .3dsx format if they are devs: you can test your .3dsx file without sending it yourself with 3dslink. Just launch the HBL on your 3DS, press Y, type "3dslink Undertone.3dsx" and the Undertone.3dsx is automatically transferred and launched without you having to get any SD card out or using any FTP software, as long as your PC and 3DS are on the same WiFi network.
Useful for quick testing. But obviously a cia as a release isn't a bad idea.