Hacking 5.4.0 progress

BootsLoader

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Here guys, to test Loadiine V1 on 5.4.0 take these steps :



Also I think you can get that wj44 link and host it locally as mp4.

--------------------- MERGED ---------------------------

So far two other users comfirmed Loadiine V1 working with the steps above.
Don't forget that the folder structure for loadiine V1 is not like it is now with V4, for those who want to test loading games.
Also the compatibility list is much shorter in this version since we still had bugs and 20mb limit size for rpx+rpl files. I remember that mario 3d world works in it for sure.

How can I get the mp4 so I can host it offline? And the exploit mp4 also
 

05sonicblue

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Everytime I try to run that exploit, it fails the first time and if I try again it locks up my system. I have to hard reboot and try again.

If I run my exploit first and then try the MP4, i get kexploit not ran.

I have the mp4 here: http://05sonicblue.com/wiiuhax/loadiine.mp4.

If we can confirm that mp4 working, I will add it to the page and archive
 

oumoumad

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Here's the first release, it has the README with file structure and also explaines how to use the server :

EDIT : If you don't want to download the whole thing :

/******************************************************************************/
/* Preparing the SD Card / How to add a Game or Application */
/******************************************************************************/

Note: You may add multiple Games/Applications, but ALL STEPS are REQUIRED

-------------------------------------------------------------------------------

Setting Up RPX Files

1. Create a folder named "_RPX" in the root of the SD Card.
- ex : SDCARD/_RPX

2. In "_RPX", create a new folder with the name of your app
- ex : SDCARD/_RPX/MyApplication/

3. Copy the game/homebrew RPX file to the application folder
- The RPX name MUST BE 4 characters long
- ex : SDCARD/_RPX/MyApplication/mapp.rpx

4. If your game/homebrew has RPL files, copy them to the application folder
- Do not rename RPL files
- ex : SDCARD/_RPX/MyApplication/library1.rpl
- ex : SDCARD/_RPX/MyApplication/library2.rpl

-------------------------------------------------------------------------------

Setting Up Data Files

1. Create a folder with the name of the RPX you want to add files for in the root of your SD Card.
- ex : SDCARD/mapp/

2. Copy all Files and Folders from the content folder of your Game/Application (... /vol/content/*)
- ex : H:/MyApplication/vol/content/data.bin -> SDCARD/mapp/data.bin
- ex : H:/MyApplication/vol/content/datab/datab.bin -> SDCARD/mapp/datab/datab.bin

-------------------------------------------------------------------------------

Setting Up Sava Data

1. Create a folder with the name "_SAV" on the Root of your SD Card.
- ex : SDCARD/_SAV

2. In "_SAV", create a folder with the name of the RPX you want Save Data for.
- In this folder, create two empty folders : "u" and "c"
- ex : SDCARD/_SAV/mapp
- ex : SDCard/_SAV/mapp/u
- ex : SDCard/_SAV/mapp/c

-------------------------------------------------------------------------------

Summary

Your file structure should look like this if the above information was used :

- SDCARD/_RPX/MyApplication/mapp.rpx
- SDCARD/_RPX/MyApplication/*.rpl [only if application contains .rpl files]
- SDCARD/_SAV/mapp/u
- SDCARD/_SAV/mapp/c
- SDCARD/mapp/[content files/folders]


/******************************************************************************/
/* Limitations : */
/******************************************************************************/

- The total size of RPX and RPL files must be less than 20 MB
- Don't go in the wiiu settings it breaks everything


/******************************************************************************/
/* Notes : */
/******************************************************************************/

- If you have problems with saves, try delete your Smash Bros saves.
 

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  • Loadiine_v1.0.zip
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Last edited by oumoumad,

05sonicblue

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Tested the v4 version using the included kernel and loadiine bins. I'm getting URL not found so seems like there is still a curl issue, which I'm kind of happy about because every other attempt I made, I either got locked up or got kploit not run. This kernel exploit appears to be optimized for loadiine so I'm going to throw it up on my site in a little bit.
 

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