The one's that @Lawliet80 posted. There are 3. Input, Hello World, and Pong.
We don't know where the hoster got them from. I COULD be that he could have copyed them from me, because they are the exact same, that were on my website :/Well you can host them if there is no problem.
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Also, please can someone finally generate some loadiine mp4s and upload them somewhere so I can download them directly?
I tried to download them from the link of wj44 but it does not work so please I want a direct download. At the moment I can't generate them myself. If someone can do that for me. Thanks in advance.
We don't know where the hoster got them from. I COULD be that he could have copyed them from me, because they are the exact same, that were on my website :/
No, I mean Hello World, Pong, and the Input TestWait. You have loadiine mp4s?
No, I mean Hello World, Pong, and the Input Test
I don't speak spanish, or want to sing up in a random forum just to ask him.Can you ask him maybe?
I looked , but not to or used as the v1
Someone has loadiine v1 to 5.4 ?
link?
We don't know where the hoster got them from. I COULD be that he could have copyed them from me, because they are the exact same, that were on my website :/
Would be nice ;DDo you guys want me to ask how he did that? And still... so what? XD
I have the payload, trying to use @Zap Rowsdower's script to convert it to .bin
If someone can convert it to bin or mp4 :
This means the payload size limit in stagefright exploit is less than the other browser exploit, which means the use of elf files will be necessary, then we can only wait for that curl issue to be fixed. Appearently those who ported loadiine v3 to old versions had the same issue and some fixed it using TCPGecko :I tried this yesterday, but it resulted in a payload that was too big to use.
I threw this together earlier because it seems that some people are having issues with files being hosted remotely, so I posted a fairly painless solution. If you want to add it to the OP, feel free.Guys I would like to thank everyone for your contribution to the scene. I am glad that many people worked together, tested programs, hosted files etc. From yesterday we made progress and it feels nice that everybody comes along. Good job guys. And always be careful not to brick your system. Because everyone here put their systems on the line![]()
I threw this together earlier because it seems that some people are having issues with files being hosted remotely, so I posted a fairly painless solution. If you want to add it to the OP, feel free.
For anyone not able to get Kernel Exploit and/or Loadiine to work, I will show my successful approach step-by-step (5.4.0E), hopefully it might help someone.
As of now, only Loadiine v1 works on 5.4.0 (?).
1. Start Internetbrowser -> Settings -> Delete Cookies.
2. Start kernel exploit "WiiU Kernel Exploit ()" from http://wj44.ml/. A black menu should appear with button-alternatives A or B, for Loadiine-prepared exploit press B.
3. You should now be back at some kind of Wii U Settings menu, press Internetbrowser at the bottom.
4. Enter URL http://wj44.ml/p.php?sysver=540&p=loadiine/code532.bin, if the Loadiine execute exploit works you should now be returned to same menu as step 3, exit the menu to start screen.
5. Start MiiMaker and after a couple of seconds you should arrive at Loadiine game index list.