Review cover Resident Evil HD GBAtemp review
Nintendo Switch

Product Information:

  • Release Date (NA): May 21, 2019
  • Publisher: Capcom
  • Developer: Capcom
  • Genres: Survival Horror

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Get your survival-horror fix with the game that started it all, now on the Nintendo Switch.

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Enter the Survival Horror

Resident Evil 2 took the world by storm when it released earlier this year, quickly becoming one of the most well-received games of 2019. Currently, it sits atop OpenCritic’s Hall of Fame as the number 1 entry, against other titans like Sekiro: Shadows Die Twice and Devil May Cry V. With such a successful remake on their hands, Capcom could clearly see that nostalgia and popularity for the series was at an all time high, which resulted in a bevy of Resident Evil remakes making their way to the ever-popular Nintendo Switch; a perfect combination. Now it’s time to return to a new-old classic, in the form of Resident Evil HD, for the Nintendo Switch.

Resident Evil HD is a rather amusing game, as it’s a remake of a remake. Originally released in 1996 for the PlayStation 1, then remade for the Nintendo GameCube in 2002, followed up by receiving a remake in 2015 for both seventh and eighth gen consoles, we find Resident Evil 1 returning to a Nintendo system once more. Just as with the 2015 release of the game, this version boasts HD visuals, widescreen support, and a new control scheme, for those that dislike tank-style movement. These changes help bring the title back from the brink of being overly dated, and make it much easier for a new generation of players to pick up. 

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Previously we took a look at Resident Evil HD, when it first released over four years ago. As opposed to our Chief Editor in his aforementioned review, I have no prior experience with the series, and went into things blind, with mild expectations. 

Knowing only that the concept of Resident Evil was about being spooked and shooting zombies, I wasn’t quite sure what to expect. After my first 30 minutes or so with the game, I had begun to realize that Resident Evil 1 wasn’t actually about action, or even fighting waves of the undead. It certainly has those elements at times, but the main focus is more methodical and strategic. You play as separate protagonists; Jill Valentine and Chris Redfield, two Alpha Team S.T.A.R.S. agents who are in the process of investigating a multiple murder case. Everything goes awry when some weird zombified dogs begin to attack and the team members lose contact with one another in the chaos, leaving them split up and stuck inside a creepy abandoned mansion. 

The Nintendo Switch version has a few oddities when it comes to the quality of the port. Standing out in an egregious way are the loading times, which range from barely tolerable to utterly atrocious for the most part. Even when installed to the system's internal memory or a micro SD card, you will frequently experience load times that can last up to 16 seconds. This is especially noticeable due to how Resident Evil plays; a majority of the game is spent exploring small rooms within the mansion, with the occasional hallway. Each time you go through a door, you'll be met with a loading screen. With just how frequently you're walking in and out of doorways, a good amount of your time will be spent waiting, and it can get annoying. If you're willing to overlook that, the game looks absolutely great, in both handheld and docked modes. While it is locked to only 30fps, it isn't much of a dealbreaker, as the slow-paced nature of the gameplay won't require much from you in terms of precision. The port also does a decent job at staying at a stable framerate, with an exception for the cutscenes, which can cause the cinematic moments to look weirdly choppy. 

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While the remake does well to modernize gameplay elements and visuals, there's a clear indicator of this being a game from the late 90s, through the laughably dorky voice acting. Every line is delivered with the grace of a high school drama play, which in all honesty, slightly adds to the retro horror movie aesthetic. Apart from that, the sound design is absolutely superb; each step you take through the carpeted mansion has a nice "crunch" to it, the creaking of floorboards add a tinge of tension to your silent exploration, and distant zombie groans will put you on edge, having you wonder which direction they'll stumble in from. 

Despite being billed as a survival horror title, Resident Evil had me more mildly startled than outright scared on most occasions. What it does excel at doing, however, is making you uncomfortable and unsettled at every turn. Impressive lighting effects will cast dark foreboding shadows into hallways with fixed camera angles that perfectly set the mood. Gameplay elements also lend a hearty dose of atmosphere to the game, by giving you a limited inventory, meaning you need to explore every nook and cranny to keep yourself alive and solve tricky puzzles, but also carefully manage what you're holding, otherwise you'll be forced to backtrack and risk getting lost, or accosted by zombies and wasting precious bullets. Even your ability to save is limited, which makes every nerve-wracking use of your Ink Ribbons to record your progress feel like it really counts. 

Speaking of backtracking, there certainly is a lot of it. A majority of puzzles will require you to locate them within the labyrinth of the mansion, solve them to obtain a key or item that will allow you to progress, and then go from room to room trying to access all the new areas you've unlocked. Certain outcomes will also differ depending on how quickly you can navigate the rooms and rescue your fellow S.T.A.R.S. agents, which adds a subtle layer of stress to your already spooky adventure. As you make your way through the manor, you'll get turned around quite easily, though you have a map to help you get your bearings. The new control scheme does well to make movement and exploration feel nice, but at the cost of scene transitions being awkward from time to time, as the game was always intended to be played with tank controls. 

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When it comes down to it, Resident Evil HD on the Nintendo Switch is a hard sell for those that are familiar with this version--especially due to its $29.99 price tag--unless you’re sold on the idea of having some survival horror goodness on the go. For those like me, who have never managed to play a Resident Evil game before, this port is serviceable enough. While it’s best played on other platforms, the Nintendo Switch version will no doubt be many’s first experience with the series, and it’s a fine way to jump into the franchise.

Verdict

What We Liked ...
  • Faithful remake.
  • Sound design and visuals are on point.
  • Ability to choose between new or old control scheme.
What We Didn't Like ...
  • Atrocious load times.
  • A few obtuse puzzles here and there.
8
Gameplay
Considered as the father of the survival horror genre, Resident Evil still stands up as a strong game. There are a few moments where puzzles can seem overly difficult, but in general, figuring out mysteries feels rewarding, while adventuring through the mansion to find new rooms is fun and exciting. Certain gameplay elements have been updated to fit modern standards, and help keep the game from feeling like too much of a clunky relic.
6
Presentation
The game looks great on the Nintendo Switch, especially in handheld mode. Performance is a bit of a mixed bag, however, with occasional random framerate dips during cutscenes, and massively annoying load times.
8
Lasting Appeal
Taking around 10 hours to complete, Resident Evil HD is a fairly short game overall. With two protagonists to play as, and multiple endings, you get a tightly contained experience that doesn't outstay its welcome.
8
out of 10

Overall

It's been four years, but Resident Evil HD is just as good a remake as when it first launched. For anyone who didn't grow up in the era of the original PlayStation or get around to trying it on another platform, this specific outing of Resident Evil 1 is a great way to get into the series, provided you don't mind a few Switch-related quirks with the port.
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Just fyi, the 2015 version (and this one thereby) is not a "remake of a remake", but rather a remastered or HD version of the 2002 Remake. :P
Out of that, great review!
And I do agree with the loading times, but you just wait until you try Zero on Switch, those are even WORSE!

Best one out of the pack is RE4 for sure, loading times are decent and the game feels responsive and smooth altogether, only thing people ditch it for is the pricing and no gyro aiming to have Wii-like precision/target.
 
Nice review. I played the GC version. Loved it. I have the HD version on PC. I plan on tackling it soon.
 
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I was thinking the game would be worth a 7/10 thanks to the annoying load times but I guess the 8/10 is alright
 
i mean, gyro aiming was what made the wii version the absolute king of re4 versions to this day.
I do agree though, having no gyro aiming does take away from it compared to the Wii version.
That said, and if I recall correctly, I believe there is no version after RE4 Wii which had motion controls in it, that includes the HD versions, so no version of RE4 HD has motion controls afaik.
Only one which did was RE5 with the PlayStation Move controller, but not RE4.

I do wish they could port RE5 to the Switch, and RE2 Remake, but oh well :/
 
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I had a really hard time getting into RE4 on the Wii. I'll have to give it another shot. I think I really liked the resource management and fixed camera style of the first game too much.
 
This is the exact reason that the CPU overclocking during load times that Nintendo added needs to be implemented into every game ASAP

Many games (frequently capcoms ports coincidentally) have awful loading times.
 
Loading screens of sixteen seconds,I remember loading screens off five minutes in the eighties,It’s resi evil on the switch bring it on.
 
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I thought that if there was one thing putting the game on a cartridge would do, it'd *reduce* load times. In fact, faster loading is one of the selling points of the medium. Capcom must be using some ridiculous compression if it takes this much time for the Switch to crunch all the data, it's very surprising.
 
I was playing Resident Evil 4 yesterday so really excited about it, it was because it’s was my favourite resi evil game ever but oh my!!! The controls are a complete mess, trying to even turn around and shoot accurately is a mission in itself, it was an all round huge let down I felt quite sad about it! I haven’t tried this version yet but this review sounds promising.
 
Atrocious load times? What the hell? This is a game I could play on PC almost two decades ago!

I dtill have the original, I just will have to find out how to make it work on Windows 7.
 
I started playing RE1 on pc last night. The controls are soooo much better than the PS1 or GC versions. I had a hard time getting into Wii RE4 back in the day precisely because of the awkward controls.
 
there's a clear indicator of this being a game from the late 90s, through the laughably dorky voice acting. Every line is delivered with the grace of a high school drama play,

Even so, it's rewritten and delivered a thousand times better than in the PSX version and its ports.

Atrocious load times? What the hell? This is a game I could play on PC almost two decades ago!

It's the switch, for some reason it has atrocious load times in general, despite being solid state with no moving parts. It's certainly not unique to this game. Besides the terrible bugs, it's part of what makes the switch version of WWE nearly unplayable. It's slower than much older games in the same series on the PS2 and 360, and more recent games on the PS4 (including the very same game it's intended to be a port of). Granted, the other games are still generally buggy, but they load a lot faster, even off of DVD.
 
3 of the last 4 Nintendo consoles have had this, RE0 and Resident Evil 4.

Even Nintendo doesn't whore out their games like Capcom.
 
Here's my question:

I'm glad that these games have come to the Switch, you know, the Switch IS portable and all that, but...

...how the hell are you gonna play these games, which aren't the brightest and most visually vibrant in terms of color palette, lighting, and especially atmosphere, in the sun if you're outside or something? With the sun shining on you from behind?

Also, by load times, you mean you can't skip the door transitions? That sucks, but that's classic RE for you. Not that it's something you can't criticize, mind you. I would be miffed as well if the "remastered" (translation: ported) version had a new feature that, in this case, this version doesn't have. (assuming this also applies to RE0, a RE game that I've never finished)
 
I do agree though, having no gyro aiming does take away from it compared to the Wii version.
That said, and if I recall correctly, I believe there is no version after RE4 which had motion controls in it, that includes the HD versions, so no version of RE4 HD has motion controls afaik.
Only one which did was RE5 with the PlayStation Move controller, but not RE4.

I do wish they could port RE5 to the Switch, and RE2 Remake, but oh well :/

No gyro aiming for RE4 on the Switch? With what are essentially improved Wiimotes?

What you smokin', Capcom?
 
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Just fyi, the 2015 version (and this one thereby) is not a "remake of a remake", but rather a remastered or HD version of the 2002 Remake. :P
Out of that, great review!
And I do agree with the loading times, but you just wait until you try Zero on Switch, those are even WORSE!

Best one out of the pack is RE4 for sure, loading times are decent and the game feels responsive and smooth altogether, only thing people ditch it for is the pricing and no gyro aiming to have Wii-like precision/target.
Its still classed as a remake because it has features the cube version didnt have.

I dont get why people claim a game isnt a remake and say remaster, when yoh re release a game and make changes it makes it different to what it originally was thus remake.

Its not a direct port off the cube version with better resolution, this would be hd
 
I do agree though, having no gyro aiming does take away from it compared to the Wii version.
That said, and if I recall correctly, I believe there is no version after RE4 Wii which had motion controls in it, that includes the HD versions, so no version of RE4 HD has motion controls afaik.
Only one which did was RE5 with the PlayStation Move controller, but not RE4.

I do wish they could port RE5 to the Switch, and RE2 Remake, but oh well :/
There would probably have to be a lot of work done porting the RE2 remake if it's as technically impressive as people say. I'm sure it could be done with lower resolution resources and locking it to 30 FPS.
 
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There would probably have to be a lot of work done porting the RE2 remake if it's as technically impressive as people say. I'm sure it could be done with lower resolution resources and locking it to 30 FPS.
Well of course it is possible, it's just Capcom being lazy and not wanting to put the resources/polish/cleanup of the code to make it run decently on lower hardware.
 
So many new games out there, everyone knows this port of a remaster of a remake by now I believe. They gave this away on PS+ 2 years ago btw.
 
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Review cover
Product Information:
  • Release Date (NA): May 21, 2019
  • Publisher: Capcom
  • Developer: Capcom
  • Genres: Survival Horror
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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