No. Could be worth in theory, but someone is just gonna complain about pressing it by error, or something.
I don't even use save states for normal playing, only for tests tbh, so i don't mind going through the emulator menu.
I think mGBA already covers Super Game Boy borders and extra stuff?
This is a change for the Gamecube build of Snes9x RX. So it runs faster on the Gamecube.
What about it? They are all available for download since release.what happened to the themes? that snes classic one looked awsome
LOL. Updated. Thanks for pointing it out.I wanted to say this privately but couldn't, but you left a little something in the ROM folder of the Aqua download. Haven't checked the others.
There's a build without fast-forward on the first page, since someone asked years ago. Curious as to why would you want that feature disabled.Hi all, I'm a bit new to all of this. I'm looking for the latest version of this homebrew without turbo/fast-forward enabled. Alternatively, has somebody already built 4.9.0 without turbo?
There's a build without fast-forward on the first page, since someone asked years ago. Curious as to why would you want that feature disabled.
I don't mind updating it, but as you might have guessed removing such a useful feature is not exactly a popular request.
Possible, yes. You have 2 options in this case: get your hands dirty and adapt Nintendont's HID code for this (pull requests are always welcome), or you could also implement Xerpi's DS4 bluetooth code for input. You can get it from here and the pairing tool here.How feasible would adding support for the DS4 be? Playing with a Classic Controller feels so bad
do you support overlays?
Can't say i am interested in such a thing, as i play with the console mostly on CRT monitors.do you support overlays?
It is already implemented, just untested and unpublished. I was waiting for a friend that was going to donate a SD2SP2 for proper testing, as the Gamecube version is equally important for me (RX is the fastest for GCN and i play it on the Gamecube sometimes), but sadly the package that was sent to me got lost in the mail almost a year ago. I can't buy superfluous things from outside my country so that leaves me at square one.Edit;
would it be possible to add support on the gamecube SD2SP2?
I tested it here and it doesn't work on SD2SP2, it works only on the memorycard slot.Can't say i am interested in such a thing, as i play with the console mostly on CRT monitors.
It is already implemented, just untested and unpublished. I was waiting for a friend that was going to donate a SD2SP2 for proper testing, as the Gamecube version is equally important for me (RX is the fastest for GCN and i play it on the Gamecube sometimes), but sadly the package that was sent to me got lost in the mail almost a year ago. I can't buy superfluous things from outside my country so that leaves me at square one.
Did you even read the message? Have you checked the readme? Who told you the binary was public?I tested it here and it doesn't work on SD2SP2, it works only on the memorycard slot.
I don't know what you're talking about.Did you even read the message? Have you checked the readme? Who told you the binary was public?
Okey, so now i see you're the one spamming Github with the same dumb message. I'll remind you that trying to be annoying does not help nor make anything faster.
Hi niuus. Would it be possible for you to change this, and make one for Logitech F310 (or F710, Xinput or Dinput) instead, so I could test it?Experimental support for Logitech F510 Controller (Xinput mode). Untested, separate binary available.
If you donate said controller, i could try and implement it, otherwise i'm going blind there.Hi niuus. Would it be possible for you to change this, and make one for Logitech F310 (or F710, Xinput or Dinput) instead, so I could test it?