Homebrew Snes9x RX - A new fork.

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Which one is the typography you think should be the main one from now on? (Images on page 22)

  • Earthworm Jim 2

    Votes: 3 15.0%
  • Kirby Super Star

    Votes: 7 35.0%
  • Super Bomberman 2

    Votes: 8 40.0%
  • Earthworm Jim

    Votes: 2 10.0%

  • Total voters
    20
  • Poll closed .
Is it possible to map quicksave/quickload to buttons on the Classic Controller (or others)?

EDIT - Just found this comment. I think it could be an optional keybind setting so it's up to the user. Would be happy to donate some $ towards implementation.

No. Could be worth in theory, but someone is just gonna complain about pressing it by error, or something.

I don't even use save states for normal playing, only for tests tbh, so i don't mind going through the emulator menu.


I think mGBA already covers Super Game Boy borders and extra stuff?
 
Last edited by jonnyapps,
I wanted to say this privately but couldn't, but you left a little something in the ROM folder of the Aqua download. Haven't checked the others.
 
Hi all, I'm a bit new to all of this. I'm looking for the latest version of this homebrew without turbo/fast-forward enabled. I'm trying to compile it myself but I'm running into the hard wall of ignorance. Devkitppc was installed w/ the automated Devkitpro installer. When I run "make -f Makefile.wii" I get this:

filebrowser.cpp
C:/Users/Robby/Snes9xRX-master/source/filebrowser.cpp: In function 'int FileSortCallback(const void*, const void*)':
C:/Users/Robby/Snes9xRX-master/source/filebrowser.cpp:339:79: error: 'stricmp' was not declared in this scope
return stricmp(((BROWSERENTRY *)f1)->filename, ((BROWSERENTRY *)f2)->filename);

C:/Users/Robby/Snes9xRX-master/source/filebrowser.cpp: In function 'bool IsValidROM()':
C:/Users/Robby/Snes9xRX-master/source/filebrowser.cpp:360:24: error: 'stricmp' was not declared in this scope
if(stricmp(p, ".zip") == 0 && !inSz)
^
C:/Users/Robby/Snes9xRX-master/source/filebrowser.cpp:373:26: error: 'stricmp' was not declared in this scope
if (stricmp(p, ".smc") == 0 ||
^
C:/Users/Robby/Snes9xRX-master/source/filebrowser.cpp: In function 'bool IsSz()':
C:/Users/Robby/Snes9xRX-master/source/filebrowser.cpp:401:23: error: 'stricmp' was not declared in this scope
if(stricmp(p, ".7z") == 0)
^
make[2]: *** [/opt/devkitpro/devkitPPC/base_rules:47: filebrowser.o] Error 1
make[1]: *** [Makefile.wii:109: build_wii] Error 2
make[1]: Leaving directory '/home/Robby/Snes9xRX-master'
make: *** [Makefile:10: wii] Error 2




In C:\devkitPro\portlibs\ppc\bin I have libpng-config, libpng16-config, and freetype-config.

My powerpc-eabi-pkg-config is stock. But I did have to copy over devkitppc with devkitppc_r29-1 to solve a previous issue.

I can fumble my way around Java but I don't know a lick of C or C++ so I could be overlooking something obvious. :P

Alternatively, has somebody already built 4.9.0 without turbo?
 
Hi all, I'm a bit new to all of this. I'm looking for the latest version of this homebrew without turbo/fast-forward enabled. Alternatively, has somebody already built 4.9.0 without turbo?
There's a build without fast-forward on the first page, since someone asked years ago. Curious as to why would you want that feature disabled.

I don't mind updating it, but as you might have guessed removing such a useful feature is not exactly a popular request.
 
There's a build without fast-forward on the first page, since someone asked years ago. Curious as to why would you want that feature disabled.

I don't mind updating it, but as you might have guessed removing such a useful feature is not exactly a popular request.

Hey thanks for the response niuus. Yeah I found that build interesting but I didn't try it b/c of the version number. Yeah I think it's very useful, but i play with a classic controller and I really like using the ZR and ZL buttons as R and L respectively. I'm a bit clumsy too so i tend to drop my controller a lot and when it lands on the thumbstick my game spazzes out. Or if I'm playing multiplayer the "losing" player can mess it up for the "winner" ;D: whether that's a pro or con depends on who you are hehheh. That, and sometimes I like to flick the sticks while i wait for my turn to play.

I don't know what the best option is TBH. I found a SNESGX TX (by tanooki16) build with it turned off by default but I'm pretty sure it's globally off. Is there something with SNESGX that makes it so rebinding turbo is impossible? Thanks for RX niuus. It turned me into a 240p wii believer.
 
Last edited by Birdonwheels,
5.0.0 coming soon.

How feasible would adding support for the DS4 be? Playing with a Classic Controller feels so bad
Possible, yes. You have 2 options in this case: get your hands dirty and adapt Nintendont's HID code for this (pull requests are always welcome), or you could also implement Xerpi's DS4 bluetooth code for input. You can get it from here and the pairing tool here.
 
5.0.0 coming soon.


Possible, yes. You have 2 options in this case: get your hands dirty and adapt Nintendont's HID code for this (pull requests are always welcome), or you could also implement Xerpi's DS4 bluetooth code for input. You can get it from here and the pairing tool here.
do you support overlays?
Edit;
would it be possible to add support on the gamecube SD2SP2?
 
Last edited by johw,
do you support overlays?
Can't say i am interested in such a thing, as i play with the console mostly on CRT monitors.

Edit;
would it be possible to add support on the gamecube SD2SP2?
It is already implemented, just untested and unpublished. I was waiting for a friend that was going to donate a SD2SP2 for proper testing, as the Gamecube version is equally important for me (RX is the fastest for GCN and i play it on the Gamecube sometimes), but sadly the package that was sent to me got lost in the mail almost a year ago. I can't buy superfluous things from outside my country so that leaves me at square one.
 
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Can't say i am interested in such a thing, as i play with the console mostly on CRT monitors.


It is already implemented, just untested and unpublished. I was waiting for a friend that was going to donate a SD2SP2 for proper testing, as the Gamecube version is equally important for me (RX is the fastest for GCN and i play it on the Gamecube sometimes), but sadly the package that was sent to me got lost in the mail almost a year ago. I can't buy superfluous things from outside my country so that leaves me at square one.
I tested it here and it doesn't work on SD2SP2, it works only on the memorycard slot.

Edit;
https://github.com/dborth/snes9xgx/releases
This release works perfect

https://gbatemp.net/threads/snes9xgx-mushroom.558500/
Snes9x-TX-1.0.6-GameCube.zip
 
Last edited by johw,
I tested it here and it doesn't work on SD2SP2, it works only on the memorycard slot.
Did you even read the message? Have you checked the readme? Who told you the binary was public?

Okey, so now i see you're the one spamming Github with the same dumb message. I'll remind you that trying to be annoying does not help nor make anything faster.
 
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Did you even read the message? Have you checked the readme? Who told you the binary was public?

Okey, so now i see you're the one spamming Github with the same dumb message. I'll remind you that trying to be annoying does not help nor make anything faster.
I don't know what you're talking about.
I love your project, just wanted to help
sorry
 
Experimental support for Logitech F510 Controller (Xinput mode). Untested, separate binary available.
Hi niuus. Would it be possible for you to change this, and make one for Logitech F310 (or F710, Xinput or Dinput) instead, so I could test it?
 
Hi niuus. Would it be possible for you to change this, and make one for Logitech F310 (or F710, Xinput or Dinput) instead, so I could test it?
If you donate said controller, i could try and implement it, otherwise i'm going blind there.
 
Last edited by niuus,

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