Days Gone director says buy games at full price, otherwise don't complain if they never get sequels

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The lead director and writer for Days Gone has some hot takes to share with the internet. John Garvin, who has since left Bend Studio following the release of Days Gone, appeared on a YouTube interview with fellow PlayStation game dev David Jaffe, known for his work directing the original God of War. The two spent over four hours discussing the games industry, the current direction of PlayStation, and other topics, with one such moment of which focused on Garvin's thoughts regarding the sales performance of Days Gone, and why it likely will not be getting a sequel any time soon.

He began his commentary (2:42:00 in the video) with, "I do have an opinion on something that your audience may find of interest, and it might piss some of them off. If you love a game, buy it at [expletive] full price", in response to people in the live stream chat who were expressing their love for the game, especially after having tried it on PlayStation 5, as part of the PS+ Collection. Garvin continued, stating, "I can't tell you how many times I've seen gamers say 'yeah I got that on sale, I got it through PS+, whatever", with Jaffe countered his point by asking how players would know they'd like a game before playing it, and Garvin replied by saying, "You don't, but don't complain if a game doesn't get a sequel if it wasn't supported at launch".

That exchange quickly found its way to social media infamy, as Twitter users criticized Garvin for telling gamers to buy titles at full price at launch in an industry where Cyberpunk 2077 was pulled from storefronts due to critical issues on release. He added to the debate with the following, "So, you do you. If you don't like a game? If it's buggy? If you listen to reviewers' opinions? If you think games cost too much? More power to you. Just don't buy it on sale a year later, discover you love it, then wonder why a sequel never got made".

Days Gone, which was originally a PlayStation 4 exclusive, released in 2019 to moderate and negative reviews, with critics finding the gameplay generic and dated. GBAtemp also reviewed the game at launch, and our consensus was mostly in line with the at-the-time Metacritic average of 70. It also had a rocky first few days, as the game had lots of bugs, to the point of Days Gone being patched on a daily basis for over a week, as it faced audio issues, console crashes, autosave problems, and other random glitches.

Shortly after that part of the interview (2:42:32), Garvin brings up having faced piracy, and its negative impacts on projects he'd worked on in the past. Here, he mentioned, "we were doing Syphon Filter: Dark Mirror, we got so [expletive], because piracy was a thing, and Sony wasn't really caught up on what piracy was doing to sales", and "I was pissed about it then, I was like, this is money out of my pocket". He then ends the topic by claiming, "the uptick in engagement with the game isn't as important as, did you buy the game at full price? Because if you did, then that's supporting the developers directly".

Currently, Days Gone is on track for a Windows PC release next month, on May 18th. Has this interview impacted your thoughts on whether or not you'll be picking up the game--at full price--when it launches? And do you agree with Garvin's overall thoughts on supporting and buying games at launch, if only to support the developers?

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scroeffie1984

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give me a demo digital of course so i can see if the game is fun for me if i like it i wil be happy to pay full price and extra for dlc etc
 

GoldenBullet

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Buy a game for full price? Hell no
Donate $100 to a Kickstarter game with no gameplay: Sign me up!

Jokes aside, he's right. While games can go viral if they are great, it's really all about marketing and how many high profile people play it.

If a game really has a significant fan base, there will be a sequel at some point. Half Life did get a new game after all
 
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linuxares

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I gladly for a game on release, but it have to be worth it! Like how people flocked to buy Cyberpunk 2077 and get the biggest burn in a long while.

Make good games and they will sell. It's that simple!
 
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Clydefrosch

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Buy a game for full price? Hell no
Donate $100 to a Kickstarter game with no gameplay: Sign me up!

Jokes aside, he's right. While games can go viral if they are great, it's really all about marketing and how many high profile people play it.

If a game really has a significant fan base, there will be a sequel at some point. Half Life did get a new game after all

half life definitely is an outlier though. if it wasn't for the meme-esque quality of it's 'fanbase', similar to duke nukem, those sequels would've never happened. and arguably, the real half life sequel has still to happen.
a significant number of people memeing for hl3 definitely never played any HL at all, portal at best, which also has a giant meme fanbase that never played that game too
 
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DarkCrudus

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So according to him. If you want a sequel. Buy games at full price.

So does that mean all the people who paid full price will get a sequel to days gone? Do they have to submit their receipts or something.

How does one go about guaranteeing a sequel for those who bought it full priced.

Lolol
 
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Skelletonike

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Most of the games I am interested in, I buy on pre-order.
Very rarely am I disappointed with games I ordered.
Heck, I didn't have many issues with Cyberpunk (only bug I had was a minor visual one with Sir John Phallustiff) and actually found it a pretty good game.

As for Days Gone, I had never heard of the game until my cousin, who was a big fan, told me about it. Wound up buying it and I didn't regret it, while the story has it's ups and downs, it's a pretty good game, and my favourite one regarding zombie survival.
The game starts extremely slow, as it progresses and you unlock more skills, new weapons and better bike parts, it becomes must faster.

It's also really pleasing destroying hordes and nests.
 
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Problem has a few subtopics.

60 bucks is alot of money. There's many games that cost 60 bucks, and even some games that are better for a much lower price.

How do we know we'll like a game before we buy it? Well, we won't, because very few games actually give demos, which is by design.

like I said, 60 bucks is alot of money: so Demo's started to be discontinued because people would demo a game, then not purchase the full title.

Instead, it's make the game to be 60 bucks, hide the problems with it, poison reviews by doing paid promotions (reviewer gets some money, they get the game, they put out a good review).

That's no longer working anymore. It's all recycled, we've been hard done over and over and over again. Instead of buying at full price, people wait until it's a ton off the entry price.

That's not even taking into consideration the fact that games can be massively buggy to the point of unplayable, poor patches, huge download sizes, sometimes having sections removed only to be added later via dlc, and then the elephant in the room: Microtransactions.

You end up with a self-incestuous industry like the games industry where people make subpar games for super high prices, can't take criticism, and hate when then customer gets even the slight edge over them; much like the prick in the article.
 

Stwert

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You know what, studios, publishers and everyone else involved in making, marketing and selling a game need to make a profit to survive. If they don’t turn a decent profit on a game, we’re unlikely to see a sequel, of that there is no doubt, they’re businesses and it’s simple economics. And something I won’t argue with at all.

What I would say, as far as my money is concerned, is, make a game worth paying full price for and I will happily throw my money at you. As I do regularly across four platforms.

But there’s a hell of a lot of decidedly average games, which I am not prepared to waste my hard-earned money on, by paying full price for it. Then there’s the sliding scale from average all the way down to, seriously, how did this game ever get green lighted and developed without anyone noticing it’s a pile of steaming shite. Those I, and anyone with any sense, won’t ever buy.

So, it’s a two way street. I do agree that we, as gamers, need to show our support for the games we love - and generally, we will. But developers need to provide a product worth paying for, if they want to command a large payment from us.
 
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welp, this guarantees that i won't be buying days gone when it finally releases on steam
 

Kitocco

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Mr. Director:

"Full Price"... Do you mean whatever price you wished your game was worth on day 1?

There are countless people that bought games on day 1 at the day 1 price. Who will wish the game they bought day 1 "Never gets a sequel". They simply didn't enjoy it.

With so many games on the market... People have a backlog. So maybe a bunch of people didn't get to a game until it went on sale. Was part of a PS+ promotion. etc... Those people who really enjoyed your game later; may like a sequel. Is it worth alienating these customers... telling them no sequel unless you payed x amount during the 1st month of release. They may have not payed day 1 price. They still enjoyed the game for the price they paid. Perhaps if there was a sequel incoming... they would be your new day 1 customer.

Some good games don't get sequels; even if day 1 sales are good. A team has a falling out... company goes under. Buying on day one doesn't really ensure a sequel... I understand that a successful product can help a company decide to make a sequel; but blaming late to the game customers doesn't help.

There are some reasons not to buy day 1: Quality concerns. 2: higher prices. 3. Game half the time is unfinished and they want more $$$ from DLC... This may not be the case with xyz game; but it will still be a concern for the consumer regardless.

A smart company will look over not just the day 1 sales data. . But any marketing sales and later sales data to determine if a sequel could be profitable. Along with customer satisfaction with said game.

This is genuinely one of the best responses I’ve seen on this thread (at least, thus far). Describes so well my experience with NieR: Automata, which I got on sale shortly after launch thanks to an early Birthday gift in a $50 PS Store card. Now, I’m eagerly anticipating the release of the NieR Replicant ver 1.22474487139 remake. Cuz I really want more NieR, especially pre-Automata story, but also the gameplay seems like what I love in that game & PlatinumGames games. (Shame we aren’t getting Gestalt, but I’ll be darned if I play a PS3 action RPG at 30fps I’M SORRY)
It’s currently on track to being my first day-one purchase this year, as it’s a series I like and can have some confidence in it being good, or that I’ll enjoy and will be in the mood for. Which is generally my criteria for stuff I buy at full price (Also: NMH3, Trials of Mana remake, most-ish Nintendo games)

Anyhow, I said it elsewhere and I’ll say it again here:
Maybe people would be more willing to buy games at "full fucking price" if $60 (or the AUDACIOUS $70) wasn't a STARTER price for MTX-laden games with "Deluxe" (or even fucking PLATINUM/GOLD!) Editions for the full experience & the extra revenue paid devs instead of lining CEO bonus payouts that follow layoffs.
Voting with your wallet is one thing, but everyone blaming customers for every single bad thing that happens needs to take a good, LONG look at Activision, and then another at Darkstalkers (a victim of “the Capcom Test”), and ask themselves that MAYBE- JUST MAYBE- BLACK & WHITE DATA READINGS ARE INHERENTLY FLAWED!
 
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Uhhhh...that's not how you sell games.
Also, am I the only one who thinks that paying $60 for a game that's half-backed, riddled with bugs and glitches, and outright bad is just absurd?

I'm not saying Days Gone is a bad game. I recently got a pre-owned copy (which has a minor scratch but whatever), and I played through the beginning. I thought it was great! It's just that every game dev or game company is just rushing to release their games without properly optimizing them.

I've never pre-purchased or pre-ordered a game because of how sketchy it always feels. It's always like "Pre-order now, and receive this game mug that says we worked hard for this, but it's still shit".

If the game doesn't run properly on the device without proper optimizing? Don't sell it yet. Take your time. It can wait. There's always another day.

If the game doesn't run properly on the device even with all the updates and optimizations? Just don't sell it on that device.
 

Dominator211

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Never Played Days Gone. Now It's even less likely that I will. This guy is a fuckinh dick. I'm glad he left he can go spend the rest of his life being the miserable fuck he made himself out to be in the interview.
 

RichardTheKing

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Maybe except when the game ends in a cliffhanger, dunno.
Rhythm Thief & the Emperor's Treasure for the 3ds comes to mind >_>
Detective Pikachu (3DS) and Layton's Mystery Journey, and arguably even Bravely Second (that cliffhanger 'movie'. Damn-near everything else in Luxendarc was wrapped up, except for this brand-new mystery about the mystical Sword of the Brave and the Yokai. Y'know, this damn movie is the only time the Sword is referred to as a "key", and Ringabel's new employers might as well not even exist - never seen, only mentioned).

Yes, I am absolutely pissed off about the Bravely Second cliffhanger movie, and how Default II apparently fails to bring it up.
 
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