1. Robika

    Robika GBAtemp Fan
    Member

    Joined:
    Mar 14, 2010
    Messages:
    351
    Country:
    Okay, so I did a quick google search. Eric Barone who made Stardew Valley alone, is worth 34 Million dollars. I just googled it it may be more or less. But his game is 15€ without a discount. I am not a huge fan of piracy but other reasons (it makes you appreciate games less and you are more likely to leave them unfinished since you have other stuff for free to move on to).

    Days Gone is not a great game. I had a pirated PSX but, and it is a big but, I still bought original copies of games I loved, I have Digimon World 2003(3 in the USA), Crash 3, Crash Team Racing, GTA collection etc.

    The problem is that AAA games stopped experimenting and they resort to a formula that "works" for like 10% of the audience the loud ones. They follow trends like OPEN WORLD, FPS, battle royale etc. This is where we see corporate executives play a part in an art form. While the indie scene is more free to be a more experimental way of making games. Indie games in general tend to bring more joy and entertainment ,with few exceptions, than AAA games.

    Don't get me wrong there bad indie games, but those bad games are usually a rip off something that had success and it is trying to replicate that same experience but without the thought and care that the original game had. There less and less new AAA IPs, they are recycling old ones, rebooting sagas, remaking ps1/ps2 games and I like that, but something Horizon Zero Dawn should not be the only example of quality new AAA IP on a console generation.

    They need to make games that they really want to make not a game someone from Sony/Microsoft/Nintendo financial team has approved, just because it checks out 7 out of 10 characteristics of an other successful game.

    Summed up, I miss the ps1/N64 era of experimental games.
    Sorry for the rant...
     
  2. BlazeMasterBM

    BlazeMasterBM Emo Shadow
    Member

    Joined:
    Aug 21, 2020
    Messages:
    458
    Country:
    United States
    "YOU HAVE TO BUY GAMES AT FULL PRICE!!!!!!!!"
    crying_soy_wojak.jpg
     
  3. RichardTheKing

    RichardTheKing Really lovin' NFO style
    Member

    Joined:
    Mar 18, 2020
    Messages:
    513
    Country:
    Australia
    Indiegogo? The place that doesn't require an actual prototype, unlike KickStarter? Yeah...no. That entire site is a load of scams, mostly.
     
    Codemastershock likes this.
  4. Issac

    Issac Iᔕᔕᗩᑕ
    Supervisor

    Joined:
    Apr 10, 2004
    Messages:
    6,954
    Country:
    Sweden
    If people buy it used, buy it on sales, play it on gamepasses and subscription services, and becomes fans... That's a good thing. Sure you didn't get your full $$ from the day-1 sales for all those people - but those people likely wouldn't have bought it at all if it weren't for the sales, gamepasses, etc.

    But if they becomes fans, and want a sequel *after* actually playing the game? Well it's more likely those will actually buy it at the time of release.
     
  5. VartioArtel

    VartioArtel GBAtemp Fan
    Member

    Joined:
    Oct 3, 2012
    Messages:
    309
    Country:
    United States
    This dumbass don't know what a CULT FOLLOWING is. The Legend of Heroes/Kiseki series for example is only as popular as it is in the west because of two steps of Cult following - the first being to even get it released on the PSP to start due to huge hype, and the 2nd being people clamoring for it for a PC release which is what even helped secure Sky SC and beyond as they KNEW there was an actual desire for the game series at that point.

    Kiseki may still be an underdog because it doesn't get the advertising/attention that other series get, but it's still a series that's thriving in the Non-AAA markets.

    A Cult following is far more reliable than simply asking people to buy full price.
     
    RichardTheKing likes this.
  6. Shalashaska98

    Shalashaska98 GBAtemp Advanced Fan
    Member

    Joined:
    Jan 17, 2018
    Messages:
    907
    Country:
    United States
    You got the idea
     
    RichardTheKing likes this.
  7. DavidinCT

    DavidinCT GBAtemp Regular
    Member

    Joined:
    Feb 22, 2017
    Messages:
    132
    Country:
    United States
    How about a game that does not require a 1 to 20gb update on day one ? It's amazing how many NEW games need HUGE updates on day one. Just think of how Nintendo this this on cart systems. Never had one of those where it was a game killer bug on a Nintendo or Sega, or NEC, or Neo-Geo, I could go on here... Full testing, and more testing, editing code and NOT releasing a game till it's done and bug free.

    He was kind of dick how he said but, I get it, If you buy the game at full retail, they make money, they do not if you buy a used game.

    Personally, unless it's an epic release, those I normally buy day one (or day 2 because I was busy) all others, 90% of the time, I wait a month or 2, find that $60 game for $25-35 used on eBay or local classified (Facebook, or other local places)

    Make games that are worth it, and maybe I'll buy it at retail...
     
    StarGazerTom and RichardTheKing like this.
  8. CloudStrife190100

    CloudStrife190100 Advanced Member
    Newcomer

    Joined:
    Jan 10, 2021
    Messages:
    99
    Country:
    United Kingdom
    I paid full price for the game on release date and enjoyed it. Played it everyday for a week doing everything before finishing it 100%
     
    D34DL1N3R likes this.
  9. Victorzer

    Victorzer GBAtemp Regular
    Member

    Joined:
    Dec 31, 2016
    Messages:
    111
    Country:
    Brazil
    Congratulations dumbass, you've just encouraged people to pirate your games
     
    Last edited by Victorzer, Apr 19, 2021
  10. The Frenchman

    The Frenchman GBAtemp Advanced Fan
    Member

    Joined:
    Apr 13, 2008
    Messages:
    704
    Country:
    Canada
    This reminds me fof when Telltale died, people were like; "But their games were doing great
    !" Yeah when did you buy them at full price? Almost everybody got it on sale.

    He is right.
     
  11. AshuraZro

    AshuraZro Belongs in a museum.
    Member

    Joined:
    Feb 21, 2004
    Messages:
    2,526
    Country:
    Canada
    Putting the discount and sales of games squarely on the consumer is ignorant at best and delusional at worst. I respect his right to say it but I certainly don't respect the opinion.

    Sales and discounts, and research into them, have existed in retail products long before video games gained popularity. This isn't something with a very simple solution. I could just as easily turn around and say "Make a better video game that I want to buy at launch" and that'd be as fair of an argument. But let's be reasonable, just because I think I need a better video game to pay full price doesn't necessarily mean that is the answer. Maybe I don't even know what I want. Maybe what I'm really saying and don't know it is that I don't have the time to play everything anymore so I want to feel better about my choice of time investment. That may not be the same as the person next to me and I would never assume it is.

    Next, mix in the fact that as a consumer, I know the product will be discounted as time goes on. How could that not influence a buying decision? Publishers know this and bank on it with multiplayer products and pre-order bonuses. If you don't get in day one, there's a very purposefully built in "fear of missing out" or being behind when you get to it. Hell, they will sell you bundles with season passes to DLC that hasn't been detailed or announce beyond they are accepting money for it already.

    In addition, I also know that games are more and more buggy at launch these days. Waiting out some patches to ensure I have a more enjoyable time when I sit down isn't something to overlook. I finished Borderlands 3 last night and I'm glad I played it later on when it performed well on my system. Even still, it is a buggy video game to this day with voice clips cutting off, subtitles breaking, multiple missions breaking and more. That definitely made me feel better about not paying full price.

    The rarest but most gross example is the bait and switch of patching in micro-transactions a month after launch. It is a tactic that is about as anti-consumer as it can get and it does happen. Activision outright loves it to a point I just don't trust anything they release at launch.

    This is a complex scenario and can't be lumped on any one group entirely. I don't mind $80 (CAD) or even $90 so long as I get what I am expecting. A game with minimal bugs out the gate, no surprise DLC patched in, no heavy-handed attempt at creating FOMO and something that excites and interests me. No one other than me can define what that last part is and chances are I can't even do it because what I am interested in and what I want to spend my time on will always change.
     
    Last edited by AshuraZro, Apr 19, 2021
  12. Leqz

    Leqz Member
    Newcomer

    Joined:
    Apr 2, 2018
    Messages:
    18
    Country:
    Malaysia
    Oh yeah, then where is Minecraft 2 ? Minecraft barely got discounted since release.
     
  13. FAST6191

    FAST6191 Techromancer
    Reporter

    Joined:
    Nov 21, 2005
    Messages:
    33,141
    Country:
    United Kingdom
    They tend to whine and moan that games cost more to make, to which the response is usually "no, you just choose to spend more".
     
  14. MagnesG

    MagnesG GBAtemp Lurker
    Member

    Joined:
    Sep 11, 2016
    Messages:
    335
    Country:
    United States
    Lol if anything, Sony or most of the AAA developers, in general, are to blame here.

    Forcing the game out with bugs galore at launch even when they have the capital to delay them, relying too much on Metacritic score when journalists are braindead woke these days (Days Gone get cancelled worldwide due to it's traditional story), and the worst thing would be choosing TLOU Remake instead of Days Gone Sequel when the latter had more sales potential as a new solid IP that could be polished in the future.

    It's so dumb investing millions of dollars on an IP only to scrap the whole thing due to meh reception, even when the thing still sells on average. All that potential is lost.
     
  15. aadz93

    aadz93 GBAtemp Official Psychonaut
    Member

    Joined:
    Jan 29, 2008
    Messages:
    1,091
    Country:
    Korea, North
    From a dev pov, remember that you spend months if not years developing a game/engine, while I think the issues with bugs and quality is more of the console manufacturer pushing for sales, and giving strict deadlines to have a "functional" product/service


    if you like a game support it, but don't be a hypocrite and two faced when there's problems and you never supported, played, purchased it, and gave it an unbiased chance
     
  16. Scott_pilgrim

    Scott_pilgrim Unfunny
    Member

    Joined:
    Sep 2, 2020
    Messages:
    1,924
    Country:
    United States
    I guess poor people don't exist to this guy
     
  17. aadz93

    aadz93 GBAtemp Official Psychonaut
    Member

    Joined:
    Jan 29, 2008
    Messages:
    1,091
    Country:
    Korea, North
    Well if you're THAT poor, then videogames shouldn't be your main priority
     
  18. Scott_pilgrim

    Scott_pilgrim Unfunny
    Member

    Joined:
    Sep 2, 2020
    Messages:
    1,924
    Country:
    United States
    The problem was that not a lot of people played telltale games
     
  19. kristianity77

    kristianity77 GBATemp old fogey
    Member

    Joined:
    Jul 10, 2003
    Messages:
    1,629
    Country:
    United Kingdom
    People don't want to pay full price for games anymore because they are usually shit shows on release! Days gone on release was awful for bugs, performance etc. Have these games ready for primetime at release and more people will pay full price from the off.
     
    RedBlueGreen and aadz93 like this.
  20. JustJay

    JustJay GBAtemp Maniac
    Member

    Joined:
    Jan 18, 2021
    Messages:
    1,036
    Country:
    United States
    It's the game industry that created this situation in the first place with bigger and bigger budgets, yeah the consumers at fault as well but we take what they give us if we were just starting PS3 graphics right now no one would know any different and think they're good. Maybe PS4 graphics would be more realistic, but they keep pushing the envelope on graphics as if they're the only thing that makes a game great (sadly many gamers do think this so they contribute) and games cost a ridiculous amount of money to make. You would never hear something like this from Insomniac though it's the dev that can barely survive in this climate that would say to buy the games at full price.

    It's not a good situation though each gen we've seen good devs drop out because they can't afford to make games any more. And we get left with mostly either Triple A big budget games that make a ton of money or indy games that cost very little to make, the middle of those two is getting harder and harder to survive in.
     
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - otherwise, director, complain