One one note, pcsx rearmed cia version now crash everytime that you close a game and try to open another. This problem was not present on the previous cia build that you uploaded weeks ago.
I used to call that previous .cia build “the stable threaded version.” Unfortunately, those crashes that happen when changing roms have persisted through all of the interim .3dsx builds, so I guess they are hardly a surprise.
Big thanks to @Dartz150 for the pointer about Forced Interlacing, this is a setting I’ve never bothered to tinker with in earnest since it instantly makes everything look so bad and dark. But now I can see that when enabled, it can alleviate 99% of the slowdowns induced by the heavy duty of handling the transparency and blending effects we’ve previously discussed. Meaning, an instant lift into constant full speed for A LOT of titles. In any case, this is helpful practical information, though I think it also might further validate the argument that those slowdowns are mere consequence of lacking horsepower.
A side note: MGS remains an odd case, for enabling Forced Interlacing does nothing to speed up the in-game slowdowns which otherwise can be eliminated by overclocking, while cutscenes will now run perfectly. Plus, enabling Force Interlacing also gives rise to a weird “imprint” rendering effect as can be seen in the photo attached below. I think this might be conclusive evidence for the argument that the problem with MGS’ performance is CPU-related.
Finally a quick report on gpSP: I think the latest .cia build enjoys a significant speed boost to the extent that more titles can now run full speed with both Rewind enabled and a Video Filter applied (I usually prefer EPX), though screen tearing still happens if you do choose to use filter.
Last edited by wanderindirk,