Homebrew RELEASE Noexs Remote Debugger

Stoned

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so one out of the 5 worked for that current level even if you quit it still worked, but doest work when i complete that level.

doing a depth 3 scan but how do you process this
[[main-5832def450] - 75c] - b50 into sx code builder


Do it your Self.

Add in the Code builder first

[main-5832def450] - 75c]

Like

540f0000 000e8290
740f1000 0000d870
640f0000 00000000 000f423f


When it give your code add a Line under the Second Line and write 00000b50

Code Shoul look like this

540f0000 000e8290 <----- Your Main Adress
740f1000 0000075c <----- first Adress f1 for Pointer
740f0000 00000b50 <----- Your Second Adress f0 no Pointer
640f0000 00000000 000f423f <----- Your Amount Offset.

I Hope you understand what i say.
 

Spider_Man

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im trying now but getting lost to find which one points back to the address i have and i dont get it.

my code 02DD1A00E8
my main 0133604000
[[main+15a4fa8] + 48] + 1b8

so would this be 0133604000 +15a4fa8 + 48 = 134BA8FF0

i then add 134ba8ff0 to my watch list, change to 64bit and get 2DD1A00A0

2DD1A00A0 + 1b8 = 2DD1A0258 which then makes it different to my code, so which ever i select from the list the 3rd figure i add or subtract makes the code different (but if i only goto the first + or - it points back to my code)
 

Vidness

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Is it possible to set a breakpoint and debug assembly like the good old days? If so, please explain! I would be most grateful!
 

Spider_Man

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So ive been looking for the actual ammo code for re1 hd im sure it consists of at least three parts.

One been the slot
Two been the bottom slot when equipped
Three (a) either outside of the inventory
Or
Three (b) weapon outside of inventory

I have pointers for slot 1 and equipped slot and ammo is infinite but you have to enter inventory and exit to refil ammo.

I can find a code for outside the inventory which keeps it infinite but

1) the app cant seem to find a pointer
And
2) if you select anothet weapon enter inventory and come out the game crashed.

The crash i guess isnt a problem i think throwing an activator in so the code only works when your actually pressing R+A to fire, after that the code isnt working.

But i dont get why i cant grab a pointer for it, yet if i find slot one and equipped i can, even increasing offset didnt work and for some reason increasing depth above 2 never seems to complete the search after leaving it.

Other sustems i never had an issue with re games including on the cube, in fact nearly all re titles work the same in regards to memory ive done re 1, 2, 3, 4, 5, 6, 7, cv.

But either i dont get this app or ive lost my touch over the years, tho ive never been a pro but had the basics to try get what im looking for and have done some pretty cool codes in the past that id never thought id do with me having little knowledge how it writes, offsets ect.

I just think of a game in some cases 0s and 1s or what i see, then if i find an address ill insoect the memory editor closely see what changes.

This method im using for dmc when i return to it and going to try understand the items and weapons better because later in the game it moves the items and weapons around so if you start a new game youd have all items infinite but later on in the game items and swords swap so you lose your swords.

This is from comparing a memory screenshot from a newr new game, works fine.

Load game changes and messes up.

Put values to my memory later in the game and it gives weapins but removes items.

So i dont get why the switch memory is different to ps2 which i can easily do, and have tested again and it doesnt have this issue.

Unless there is a way not to over ride the memory that assings item id and just poke value.

But then again it would still mess up because say the last part of an item is your value, a weapon doesnt have a value just an id, so if changing the last part of a weapon id which would be an item value it removes weapon.

Sorry if i confuse ill clarify later with memory screenshots
 

Spider_Man

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exactly .. nice how people put these posts up and don't explain anything.. No reason so many out there brick there switch(s)
  1. Trying to figure out how too *Connect it Properly*-*Noexs Remote Debugger* from PC Side to switch through wifi and or Wire-USB*
    *Figured out finally how to Actually open it on windows 10 now after the Java mess , that also was not explained properly, go figure ...
Using the debugger cant brick your switch.

It is a guide to use the debugher not how to install cfw
 

Halo69

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It took me some time to get this working for me on my Switch with an emu partition and firmware 8.1.0 on it. I'm using the latest version of Hekate (5.0 I think) and latest version of Atmosphere (0.9.2).

I had to add the Noexs option in my hekate.ipl as follows:

{--------Noexs----------}
[Noexs]
fss0=atmosphere/fusee-secondary.bin
kip1=modules/noexs/noexs.kip1
kip1patch=nosigchk
atmosphere=1
debugmode=1
fullsvcperm=1

This seemed to do the trick for me if I hold down L while starting the game. I put noexs.kip1 in the modules/noexs folder on my sd card. Anyway, I hope this helps some people get it working.
where exactly is the modules folder or i have to create one on the root of my sdcard?
 

zzzzBeatz

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What a nice thread, thanks a lot for this app & and all the info! I was finally able to connect after reading the posts here.

Anyone tried caveblazers 1.4.0 with this yet ? For me the game freezes after 2 or 3 search. I was hoping to find an infinite health address
 

Smoker1

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I keep having Issues. I am following this Tutorial.....
https://gbatemp.net/threads/cheat-codes-ams-and-sx-os-add-and-request.520293/page-55#post-8356895

But I still have Issues. When I try to convert for SX OS Code Builder, it says Non Negative Number Required, but I am inputting it exactly how it is shown! I even try a item with a + after Main, but I still get that Error!
Using the latest Release.
Also, I thought it was supposed to create a dump.dat when going for a Pointer Search??????
 

Stoned

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I keep having Issues. I am following this Tutorial.....
https://gbatemp.net/threads/cheat-codes-ams-and-sx-os-add-and-request.520293/page-55#post-8356895

But I still have Issues. When I try to convert for SX OS Code Builder, it says Non Negative Number Required, but I am inputting it exactly how it is shown! I even try a item with a + after Main, but I still get that Error!
Using the latest Release.
Also, I thought it was supposed to create a dump.dat when going for a Pointer Search??????

Can you tell us your main adress format?
 

Smoker1

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Can you tell us your main adress format?
Here is one example....
Fighters History Search Results.jpg Fighters History - Time Results.jpg Pointer Error.jpg
 

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