Thank you very much, they are now connected. If I encounter any other issues I'll get back to youExtract the downloaded release archive and copy the "0100000000000038" Directory to your SD card "/atmosphere/titles/"
Thank you very much, they are now connected. If I encounter any other issues I'll get back to youExtract the downloaded release archive and copy the "0100000000000038" Directory to your SD card "/atmosphere/titles/"
Thank you very much, they are now connected. If I encounter any other issues I'll get back to you
I have tried using this, but I can not get the proper address showing that SXOS Codebuilder will accept. Does it matter if you are on SysNAND or EmuNAND? I tried going by a Tutorial, but it was not working for me. It kept thinking the last 3 or 4 Digits of the Address was the Offset.
Also, notice the 9e5 . That is supposed to be the end of the Address, not the Offset.
View attachment 181770
I can get 3DS and Vita Pointers with TempAR. Mostly, I look for simple Pointers. With the Game I am wanting for the Switch, it should be a simple Pointer, not requiring Multi-Pointers.What do you know about pointers? Because I think that's where you are getting stuck. You are looking for a multi pointer, or a pointer with a larger offset. You'll know when you have the correct address when it does finally fit. You haven't found the right address yet.
I can get 3DS and Vita Pointers with TempAR. Mostly, I look for simple Pointers. With the Game I am wanting for the Switch, it should be a simple Pointer, not requiring Multi-Pointers.
Johnny Turbo's Arcade - Fighters History.Well it doesn't have to be a multipointer, you can raise the offset limit and see if something does eventually show up first. What game is it?
Also, notice the 9e5 . That is supposed to be the end of the Address, not the Offset.
View attachment 181770
So what I've found is that if main - offset. You will always get that error. If you go to the tutorial that I made, theres a part where I talk about that. Instead of a 0 it needs to be a 1 or vice versa.Also, notice the 9e5 . That is supposed to be the end of the Address, not the Offset.
View attachment 181770
That would be ideal but I've not found a program that can compare the switch ram dumps properly. And then you got to know where the beginning of the ram dump starts which is different with each startup of the games. I dont know if bullywiiplaza pointer searcher will work but you could ask him. If so then I would just use that.Yeah, I tried to see if it was how I had the Debug set. I tried looking at different placements for the noexs.kip / noexs.kip1 , and I tried Editing the hekate_ipl.ini File, .........could not get Atmosphere started.
Ended up having to copy over the Atmosphere and Bootloader Folders with 0.9.4 Update.
Correct me if I am wrong (going off of the Vita and 3DS Method), but when looking for Pointers, shouldn't I need 2+ Memory Dumps to compare in order to find a Pointer?
Actually, EdiZon lists the Memory Areas when you are in the Cheat Selection area, so that could help, but EdiZon does not work in SX OS.That would be ideal but I've not found a program that can compare the switch ram dumps properly. And then you got to know where the beginning of the ram dump starts which is different with each startup of the games. I dont know if bullywiiplaza pointer searcher will work but you could ask him. If so then I would just use that.
I'm going to try out bullywiiplaza pointer searcher. He said it does work with the switch ram dumps from noexs. If so it may be a very good way of doing things. I'll try a couple of games that I already found codes for and see how that goes.Actually, EdiZon lists the Memory Areas when you are in the Cheat Selection area, so that could help, but EdiZon does not work in SX OS.
EdiZon I think only lists the Starting points for....(ex-NSMBUD)
BASE : 0x0000000000200000
HEAP : 0x0000000054200000
MAIN : 0x0000000009A04000
OK. Hopefully then, a Tutorial can be roughly made for that method.I'm going to try out bullywiiplaza pointer searcher. He said it does work with the switch ram dumps from noexs. If so it may be a very good way of doing things. I'll try a couple of games that I already found codes for and see how that goes.
I cant really get it to work myself. Going to keep at it for a bit more and if I get it working, I'll make a tutorial on how to do so.OK. Hopefully then, a Tutorial can be roughly made for that method.
I think there is a fork available that uses openJDK 11 if you are adverse to installing Java 10Noexs run only with java 10??? I cant install that java in my laptop,help