i beat pokemon X at 325% speed without problem, thanks
People love speed, if only the real 3D/2Ds was out of this locked fps it would be grate
OK no problems.
Last edited by drwhojan,
, Reason: fixed typo
i beat pokemon X at 325% speed without problem, thanks
i can't add hacks to official builds
and i won't make unofficial builds again
Just a reminder @drwhojan and others who never get the chance to play Pokemon X and Y on an actual console.
Not all places in the game have 3D support. That includes some cutscenes and such.
Also, anyone made a LayeredFS support and such on Citra(in short, able to mod games)?
The only way to mod Pokemon and other games is through rebuilding the roms and Smash 3DS and Pokemon SM/USUM already have SaltySD support on Citra by patching code.bin.
I am sorry to hear that this news, your unofficial build is my most favoritei can't add hacks to official builds
and i won't make unofficial builds again
Is Shadow of Valentia playable in any of the unofficial builds? I looked Citra main page and it says is not good, but found some post talking about is better on the unofficial builds.
Why ask?
Just download a build and try it....
you asked if it is playable, not if it can be completed. running it for 10 min should qualify if it is playable, not 10hrs. just download the latest build and test.Cause i dont want to start a playthrough and get a random crash 10 hours in. I lose nothing asking for some feedback.
Hi everyone. I've ported JSelby's ffmpeg framedump thing from yuzu to Citra. You can find the source and builds here: https://github.com/TheFearsomeDzeraora/citra/tree/framedump
This repo contains a guide on how to use this. I'm gonna work on making it a full-fledge feature for the emulator but for now it's just and experimental thing.
I also uploaded a vid with a constant 60fps recording of Luigi's Mansion 2 to YT(though YT's compression really messed up the visual quiality with it's crappy 1080p bitrate limitation...ugh I should've done it in 4K)(and the fact this is about LM2 is in no way related to the post above, I chose LM2 only because it was a dynamic framerate game and 3DS hardware(even N3DS with overclock) could never achieve constant 60fps):