1. drwhojan

    drwhojan GBAtemp Psycho!
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    I did a copy over src folder attached, and some files need to be worked on still, for 3d-fun, re-based for latest Citra master to be worked on with

    Thee issue left are

    citra_qt main.cpp
    Code:
    void GMainWindow::OnDepthChanged(float v) {
        VideoCore::g_emu_window->DepthSliderChanged(v);
    }
    
    void GMainWindow::OnStereoscopeModeChanged(EmuWindow::StereoscopicMode mode) {
        VideoCore::g_emu_window->StereoscopicModeChanged(mode);
    }
    
    hid.cpp
    Code:
    SharedPage::shared_page.sliderstate_3d = VideoCore::g_emu_window->GetDepthSliderValue();
    renderer_opengl cpp
    Code:
    render_window
    677657.jpg

    edit fixed files in source folder, new one attached.
     

    Attached Files:

    • src.zip
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    Last edited: Dec 22, 2018
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  2. drwhojan

    drwhojan GBAtemp Psycho!
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    No think wrong with the MinGw build, Compiled for me Fine!, Seems it got stuck on MinGw only on Citra-Canary

    Maybe best some mention it to them for a Re-Build check ?
    https://github.com/citra-emu/citra/pull/4508

    --------

    @valentinvanelslande any help work on the 3d-fun are Stereoscopic Anaglyph ? ^^^

    Seems renderer_opengl.cpp should now be
    Code:
    switch (render_window.GetStereoscopicMode()) {
    Possible g.render_window is gone maybe just render_window, but possible VideoCore:: now OpenGL:: ..

    Edit ok so it is VideoCore::g_renderer->
    with use off #include "video_core/renderer_base.h"

    Now to make a "has no member" in "RendererBase"

    Would look grate on PM X/Y since now playable!, and 3D glasses.
    ------

    Also Have a Merry Christmas all :)
     
    Last edited: Dec 23, 2018
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  3. drwhojan

    drwhojan GBAtemp Psycho!
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    Realocted most to where it should be in
    render_base.h /.cpp

    Just stuck on

    renderer_opengl.cpp
    switch (render_window->GetStereoscopicMode()) {

    5453435435.jpg

    New one attached to override main master "src" folder.
     

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    • src.rar
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    Last edited: Dec 23, 2018
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  4. drwhojan

    drwhojan GBAtemp Psycho!
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    At anyone from Citra Team

    Is VideoCore::g_renderer

    ?

    renderer_opengl.ccp + h
    are
    renderer_base.cpp + h

    Thanks.
     
    Last edited: Dec 24, 2018
  5. drwhojan

    drwhojan GBAtemp Psycho!
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    OK I'm sacking this 3d-fun re-base off seams to be no way around it, But just having a crack at most of time I'm just a merger really.
     
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  6. player594

    player594 GBAtemp Fan
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    OT Merry Christmas everyone.
     
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  7. xmeee978

    xmeee978 Member
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    merry christmas guys!
     
  8. drwhojan

    drwhojan GBAtemp Psycho!
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    Merry Christmas all ^^ :)

    99.9 there over that 3d-fun re-base!.. Just not sure what it crashed on loading game.

    But at lest compiled, Yes it did move to renderer_base .ccp / .h
     
    Last edited: Dec 25, 2018
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  9. SmileGates

    SmileGates Member
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  10. warweeny

    warweeny GBAtemp Regular
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    They want you to pay for it, of course it is slow.
     
  11. drwhojan

    drwhojan GBAtemp Psycho!
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    Release: Citra-CC-MSVC_28_12_2018
    https://www21.zippyshare.com/v/Y4W2gtQD/file.html
    Or
    https://drive.google.com/open?id=1faA4J2rru0F8hf1z87hn8HBH9mZLA_RS

    (Note) You "May" need to replace your own "User" folder

    Fixes::
    Citra Stereoscopic 3D Anaglyph - Mostly to be used with 3D Glasses
    Pokemon X/Y / Others ?
    N3DS Games
    ----------------------

    Here you go guys, and with thanks to @valentinvanelslande for his help on the Stereoscopic 3D Anaglyph re-base!,
    And wwylele for his original 3d-fun branch

    (Note) Sometimes Anaglyph Side Slide bar needs a little re-tuggle if not shown.

    3D-Fun src folder attached to copy / replace over new Citra master src folder

    65645.jpg
     

    Attached Files:

    Last edited: Dec 28, 2018
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  12. valentinvanelslande

    valentinvanelslande GBAtemp Regular
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    i deleted my fork
     
  13. ninjistix

    ninjistix GBAtemp Regular
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    are you planning on pushing your quality of life fixes to the official build?
     
  14. drwhojan

    drwhojan GBAtemp Psycho!
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    Well best of luck starting on your new one, Sometimes its good working of the latest fork and new ideas.
     
  15. warweeny

    warweeny GBAtemp Regular
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    Maybe it is too early, but are there any plans on implementing save states in the emulator?
     
  16. valentinvanelslande

    valentinvanelslande GBAtemp Regular
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    i can't add hacks to official builds
    and i won't make unofficial builds again
     
  17. drwhojan

    drwhojan GBAtemp Psycho!
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    Last edited: Dec 29, 2018
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  18. Kaito9x

    Kaito9x Member
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  19. drwhojan

    drwhojan GBAtemp Psycho!
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    EDIT: Removed.
     
    Last edited: Jan 20, 2019
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  20. jonaand2

    jonaand2 Advanced Member
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    i beat pokemon X at 325% speed without problem, thanks
     
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