Hello, I have your most recent update. When I use the Loot Editor it crashes, I'm sure I have to correct id number but it keeps crashing. Is there something I'm doing wrong? Im simply trying to get a wild kiwi to drop.
Makes a plugin folder on the SD card. In that folder, make another folder with the title ID as the name. Then put the plugin in that folder. Make sure you have NTR installed as well. Before you launch the game, launch NTR 3.6 (use default settings if it comes up), launch game (green screen comes up; if it don't, reboot DS and try again). Lastly, since this plugin is a little different than the usual NTR plugin from speedfly, after the game boots up, (it will say plugin ready), press select and choose what codes you want and have fun. Also, by setting your bliss to zero after you turn in your bliss and collect awards, you will have an easier time getting all the awards early.
Hello, I have your most recent update. When I use the Loot Editor it crashes, I'm sure I have to correct id number but it keeps crashing. Is there something I'm doing wrong? Im simply trying to get a wild kiwi to drop.
its very possible you're not reversing the bytes - as most lists have little-endian format (bytes larger bytes after smaller, such as 'ff 01' for 511) for hex editing whereas the plugin uses big-endian format (larger bytes before smaller, such as '01 ff' for 511) to make things match standard written notation for decimal numbers
I think that the cheat could be buggy. But you have to reverse the codes when using the equipment editor.
Makes a plugin folder on the SD card. In that folder, make another folder with the title ID as the name. Then put the plugin in that folder. Make sure you have NTR installed as well. Before you launch the game, launch NTR 3.6 (use default settings if it comes up), launch game (green screen comes up; if it don't, reboot DS and try again). Lastly, since this plugin is a little different than the usual NTR plugin from speedfly, after the game boots up, (it will say plugin ready), press select and choose what codes you want and have fun. Also, by setting your bliss to zero after you turn in your bliss and collect awards, you will have an easier time getting all the awards early.
So, It worked for me.. the only problem I found was that I tried to add some Bliss points and It got completely messed up, I tried to change it but it is stuck in "999999999".
I tried rebooting my 3DS and everything but every time I try to change the value to a lower one, it goes higher and higher....
So, It worked for me.. the only problem I found was that I tried to add some Bliss points and It got completely messed up, I tried to change it but it is stuck in "999999999".
I tried rebooting my 3DS and everything but every time I try to change the value to a lower one, it goes higher and higher....
I had the same problem; simply set it to zero, when you earn bliss again, it will act like you earned bliss for the 1st time. Each time you reset it to zero and turn in bliss (after you reset it to zero), you unlock things faster.
I tried pretty much everything, from renaming my plugin folder inside luma folder to "plugins", renaming the plg file to "cheat.plg" and "plugin.plg", changing the bytes at the offset 0x88... Nothing worked. I am on Luma 9.1 on a 11.8 N3DS. I tried NTR 3.6, 3.3, and 3.2, the green screen never came up. I also tried to load my randomized Ultra Moon game, which I used layeredfs, it also does not works. Anyone has the same issue?
I tried pretty much everything, from renaming my plugin folder inside luma folder to "plugins", renaming the plg file to "cheat.plg" and "plugin.plg", changing the bytes at the offset 0x88... Nothing worked. I am on Luma 9.1 on a 11.8 N3DS. I tried NTR 3.6, 3.3, and 3.2, the green screen never came up. I also tried to load my randomized Ultra Moon game, which I used layeredfs, it also does not works. Anyone has the same issue?
To my knowledge, NTR doesn't work on the newest system update.
I've been using the CTR version for the "luma plugin loader" that Nanquitas made.
If you go to the CTR Plugin Framework thread, there should be a link to a recent Luma version with the plugin loader option.
Since your plugins folder is inside the luma folder and not in the root directory, you shouldn't be running NTR plugins anyway. The Luma plugin loader can only run CTR plugins. If you're runing NTR plugins, you want them in the [SDDrive]:\plugins\ folder. Additionally, you'll want to run NTR plugins through the NTR app, not the plugin loader in Luma's Rosalina menu. There is an NTR mismatched firmware workaround, but I forgot what it is, might want to check the NTR main topic.
Hope this helps, at least a little.
Last edited by that girl,
, Reason: Bug in phone email app caused typo that broke quote.
I can confirm that the plugin folder in the Luna folder is the correct location, as I used the NTR plugin for Animal Crossing: New Leaf without any issue. Boot NTR Selector 2.12 claims to have 11.8 compatibility (2.11 crashed on 11.8).
Loving the plugin Nan. I saw a number of problems that have already been pointed out, but there is one that no one has talked about.
The Skill XP Multiplier works in an odd way with whatever NTR version I use. It'll work for the most part, but only for the base skill of a Life with multiple skills. For example, Blacksmithing will only level the Smithing skill despite crafting armours, tools, or weapons where you'd normally get Metal Smithing, Armour Smithing, or Weapon Smithing. In fact, you will get NO XP at all towards the other skills despite it. This is also true for the Magic, Fire Magic, Water Magic, Air Magic, and Earth Magic skills.
While I could normally circumvent it with the skill editor, the skill editor too works in a strange way. Reading through this thread, I'm sure you acknowledge the problems with that already. Setting a skill to 20 will devolve it to 1 on the next skill xp gain. After that, setting the skill to 15 will also devolve it in similar fashion, whereas before it would stick had it not been for that 20 attempt.
The multiplier also has quite the tendency to crash the game while in use and especially when deactivating it. And like many people have pointed out, the Skill XP multiplier also crashes 100% of the time with shields.
It think I have a pretty good idea of how the game seems to calculate Skill XP. For some reason or another, unlocking the ability to upgrade skills to 20 makes it so directly editing skills doesn't effect the XP that those skills actually have, and so they're reset to 0 since settings those skills to anything below 20 shows that there is Negative XP being added, thus the de-leveling. And while I can't speak for the Skill XP Multiplier, I do have a solution that would be safer and would work far better than those two.
Like one of your earlier Plugins from 2016 before your NTR frameworked one, you made it so that you could add 1,000 skill xp into the skills. Having gone back to try it, it worked wonderfully. Giving each skill 45,000 XP seemed to directly level them to 20 upon getting a single point of skill XP naturally, such as smithing a weapon.
Simply making it so that you can edit how much XP you want to give to the skill would easily fix all of that.
Last year I shared a plugin for Fantasy Life which I decided to update a little to use my menu.
I join a list of the objects and items ID nicely dumped and shared by @TheDeKay in the archive.
Note that you must inverse the bytes from @TheDeKay's list.
Example: 3F 02 | object -> 023F
Have fun guys and happy new year 2017 !!
Changelog
From 3.2, I implemented a language system that I've been working on. I didn't tried it intensively, but it should load a language file according to the current system language.
Language files are simple text files, and every one can create or edit them.
Here the filenames according to language:
EU version I can't complete any life challenge which involves killing enemies using a particular technique (eg Mercenary Full Power! Time to power up Use Full Swing ( (A) charged attack) to defeat 10 monsters. Or Use Shockwave ( (X) charged attack) to defeat 10 monsters) It just stays at 0 on the counter.
In addition to this I can't seem to level up my Magician's elemental skills, even when I have them selected and use them wind etc. I only level up my 'magic' skill.
Not sure which cheat in particular caused it, I could complete the said challenges fine before I started using this plugin. Despite the problem, I really appreciate being able to use it. Is there any way to edit my 'stars' in each class (life) to fix the problem (so I can rank up without having to complete the quests)?
Edit: I found that when I don't activate the plugin I can once more do the said challenges without any problem. But it would be nice to be able to edit stars, it's the obvious omission from the plugin and I was just wondering why? Is it not possible for some reason?
Editing stars is intentionally omitted because doing so can break rank progression, which causes other problems when you go back and complete the challenges normally. As for your problems with the challenges, Greatsword in particular has two different combo finishers with slightly different timing and multiple charge attack levels. You're most likely not getting challenge progress due to using the wrong attack [level].
Editing stars is intentionally omitted because doing so can break rank progression, which causes other problems when you go back and complete the challenges normally. As for your problems with the challenges, Greatsword in particular has two different combo finishers with slightly different timing and multiple charge attack levels. You're most likely not getting challenge progress due to using the wrong attack [level].
Ok I guess hex editing stars is out then lol? I wanted to just bypass doing all the challenges and go to the master with edited stars to rank up, but I have little editing experience lol.
The merc challenges I listed only work without the plugin enabled, I think it might be the skill exp multiplier which is interfering, I'd have to test it out.
As far as that fairy code goes. Was it region-locked?
I can set the new HP minimum limit for the fairy to come out and help, but once my HP meets that criteria, I never see a fairy and end up getting murdered.
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