1. lone_wolf323

    lone_wolf323 GBAtemp Psycho!
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    What makes you say that? Ive used this on a us console just fine.
     
  2. Shazamtrios

    Shazamtrios Newbie
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    Well then what am I doing wrong that they don't work? I've tried the NTR method and nothing happens to indicate ntr is working with them and when I try the 3gx my game crashes but it acknowledges it is working.
     
  3. oldmanshoe

    oldmanshoe Newbie
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    Hello ManCloud, I would to thank you for being so helpful and philanthropic to this thread and users, I myself have not played this game, but have been very interested in playing. I was wondering if it's possible to make a cheat that would modify monster encounters. Similar to a Terry's world cheat
    "[Fight Monster] 0057ECDC 00000XXX" and the "XXX" being a value representing each monster
    I'm hesitant to play this game knowing there will be unobtainable monsters I might want in the game (Like slider girl). Maybe there is a way to have a list of hexadecimals generated via monster stats. I found a Japanese website listing all DQMJ3 base stats, but I'm not allowed to post a hyperlink as a new member. It's just something I'm throwing as I know little to nothing about hacking or coding. Thank you for your consideration!
     
  4. benkapow

    benkapow Newbie
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    nothing happens when i do everything you said? I just loads up the game like normal

    — Posts automatically merged - Please don't double post! —

    i did everything and the game loads up like normal but nothing happens do i have to name either of the folders Sd/plugin/000400000017AD00/plugin.plg or no?
     
  5. ManCloud

    OP ManCloud Advanced Member
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    @benkapow you need to use the latest Luma with plugin support. And the plugin needs to go to sd/Luma/plugin/<gameID>/plugin.3gx (structure is also in the archive).

    https://github.com/Nanquitas/Luma3DS/releases/tag/v10.2.1

    @oldmanshoe yes it is possible to create a monster encounter modifier.
    But unfortunately not in a way it was in TW.

    All modified monsters would be marked as invalid, as we still don't know how the CRCs are generated.

    I once had an "invalid monsters" section inside of my plugins but removed it because I was afraid of demands for "fixing" the broken monsters.

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    Last edited by ManCloud, Apr 9, 2021
  6. lone_wolf323

    lone_wolf323 GBAtemp Psycho!
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    That plugin format isnt compatible with this plugin file. You need the Ntr boot app which launches these types of older plugin files.
     
  7. ManCloud

    OP ManCloud Advanced Member
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    I don't get what you want to say?!?
    The CTRPF plugin is in 3gx format, which is Luma compatible and does not need NTR-Boot

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  8. lone_wolf323

    lone_wolf323 GBAtemp Psycho!
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    Had this plugin been updated to support 3gx? Last I used of this was back as a ctrpf file with the .plg file.
     
  9. ManCloud

    OP ManCloud Advanced Member
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    If you read the OP you'll see it is CTRPF in 3gx format.

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  10. Glorbznar

    Glorbznar Member
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    @ManCloud would you still be interested in make a plugin for dqm2 3ds and thank for your other plugins.
     
  11. ManCloud

    OP ManCloud Advanced Member
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    This might be more than possible...
    Didn't even notice this was already translated xC

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  12. Glorbznar

    Glorbznar Member
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    The discord for the translation has found some cheats if that helps at all.
     
  13. ManCloud

    OP ManCloud Advanced Member
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    Yeah I already saw it ^^
    They will definitely find their way into the plugin

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  14. falconcrest

    falconcrest GBAtemp Regular
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    An Infinite HP And MP code would be greatly appreciated!(DQM2) A freeze item code would be nice too!
     
  15. ManCloud

    OP ManCloud Advanced Member
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    Already on it ^^

    The codes you mentioned won't be included in the v0.1 but maybe in the v0.2 ^^

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  16. MemBat

    MemBat Member
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    Edit. Nevermind, asking in discord is easier!
     
    Last edited by MemBat, Apr 28, 2021
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