The PSP games run the same on a Vita as on a real PSP. But PS1 games do not.
I totally forgot about this. I recall now the menus for changing the PS1 settings were the native Vita's and not the PSPs.
The PSP games run the same on a Vita as on a real PSP. But PS1 games do not.
I do have a Vita I just never bothered trying to get adrenaline running. I just figured it would look like ass because most emulators on the PSP looked terrible (way too fuzzy, I had one). 320 x 240 scaled to 480 x 272 with blur filter, then upscaled again on the Vita would look awful. Too overcooked. I didn't know PS1 ran better though. I guess one of these days i will try PS1.No and... no.
I suggest you get a hold of a Vita and check this yourself by playing a hi-res PS1 game on it (try Tekken or Tobal or just look at the boot logo).
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You can look at the recent commits
https://github.com/libretro/RetroArch/commits/master
The actual changelog is here:
https://github.com/libretro/RetroArch/blob/master/CHANGES.md
But it is not updated every day.
I do have a Vita I just never bothered trying to get adrenaline running. I just figured it would look like ass because most emulators on the PSP looked terrible (way too fuzzy, I had one). 320 x 240 scaled to 480 x 272 with blur filter, then upscaled again on the Vita would look awful. Too overcooked. I didn't know PS1 ran better though. I guess one of these days i will try PS1.
“Most” emulators on the PSP, including the native PS1 emulator (simulator) gave you the option to scale to full screen OR use original 1:1 pixel mapping with black bars on the top and bottom. I really don’t know what you are talking about. Are you saying you tried one emulator and then assumed all other emulators would be the same? I urge you try some other emulators on the PSP and check the display settings.
Now just need help figuring this out on the 3DS Build. It either wants to be 90 or 270 Degrees display.Try altering the dips.
Specifically switch 6 bank A.
https://www.solvalou.com/subpage/arcade_dips/0/1943
Saw your post on reddit about this and tried it out. Only played knuckles chaotix for the sega 32x so far and the game runs really good now.Can someone try the latest nightly (03/08/2018) and give some feedback? I pushed a commit yesterday that addresses GPU overclocking so there may be a slight increase in performance. I wouldn't notice it myself since I don't use emulators much.
Can someone try the latest nightly (03/08/2018) and give some feedback? I pushed a commit yesterday that addresses GPU overclocking so there may be a slight increase in performance. I wouldn't notice it myself since I don't use emulators much.
I don't think that emulator was optimized for the psvita hardware that might be why it's having issues. The standalone Neo Geo Pocket/Color emulator for psp called RACE!PSP runs good if you don't mind using adrenaline to use the emulator.Has anyone tried the Neo Geo Pocket core (Beetle NeoPop)? I have used it on 1.7.1 and 1.7.3 and it really has issues with keeping a stable frame rate and the sound is choppy. I would have thought the vita wouldn't have had any issue with this system.
I don't think that emulator was optimized for the psvita hardware that might be why it's having issues. The standalone Neo Geo Pocket/Color emulator for psp called RACE!PSP runs good if you don't mind using adrenaline to use the emulator.
If the file size of the Nightly build hasn't changed since the previous night, I take it there are no actual updates to it and not worth downloading?
Ah right, good to know. I assumed because when you change a text file or something the size changes, therefore the same would be true of the files for RA. There's been no change (in size) for the last few days so I assumed nothing had changed. Thanks for the link, I'll keep an eye on that page from now on.
EDIT* Just to make sure, NOT ALL the commits are included in the Vita version, or are they? Am I looking for specific Vita additions on the list?