vWii can't brick Wii U nand.Loaded up vWii and Wii U homebrew this weekend and want to take a crack at writing some apps, but don't know how to make sure my vWii and Wii U doesn't brick, and if one of them does, how to make sure I can recover it. Any insight would be very appreciated.
If you're writing vWii stuff; you should be all good with just the usual nand backups and whatnot. Most guides will take you through this; and if you break it you can usually recover from Wii U mode.Loaded up vWii and Wii U homebrew this weekend and want to take a crack at writing some apps, but don't know how to make sure my vWii and Wii U doesn't brick, and if one of them does, how to make sure I can recover it. Any insight would be very appreciated.
If you're writing vWii stuff; you should be all good with just the usual nand backups and whatnot. Most guides will take you through this; and if you break it you can usually recover from Wii U mode.
If you're talking Wii U stuff; it depends on what you're doing. The vast majority of things you do will have zero brick chance - most of the homebrew you see was written before there was even the technical possibility of brick recovery. However, if you want to start fiddling with the IOSU, certain filesystems (SLC/MLC), or title manipulation; you may want to consider using redNAND to add an extra layer of safety. It's largely unneeded (I don't use it, and I do play with IOSU stuff) but it's an option that's available.
One thing that I should note is that, if you are developing Wii homebrew on a Wii U, make sure that your console is in an appropriate position.
Unlike with Wii U homebrew, when Wii software crashes, you literally have to unplug your console to turn it off again.
ppp new brew potentially.. what sort of apps are you thinking about goofy