Translation SD Gundam G Generation Overworld english translation

danikk

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danikk

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Is that a regular site for your uploaded images for this project?

Yes it is, when I make more screenshots I will upload them there too. The translation project has no central place for the screenshots, they are mostly in the first post of this thread (and in some other post scattered around).
 
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Lakum

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Its going along nicely. I would say over 50% of the replaceble attack animation textures has been replaced.
I have just uploaded some new screenshots to my dropbox share as well (https://www.dropbox.com/sh/hgvbqmj1xr1r3kk/AAB1QwoDjQCEiVo-o93OhDL_a?dl=0).
Regarding texture mods, is anybody here capable perhaps making a pull request to PPSSPP that will allow for native texture dumping and replacing like in Dolphin and N64 emulators? It'd make making HD textures for PPSSPP helluva easier.
 
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Jake Dalzell

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Yes it is, when I make more screenshots I will upload them there too. The translation project has no central place for the screenshots, they are mostly in the first post of this thread (and in some other post scattered around).

Very nice images man your an artist. keep up the amazing work digital da vinci xD
 

flame1234

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We know the pseudocode for texture dumping already:
1) Insert color table data into an image (PPSSPP already knows the address of the color table, color format and number of colors)
2) Insert texture data into an image (PPSSPP already knows the address, dimensions, and bits per pixel for the texture data)
3) Save the image
I don't think it'd be that hard, but I'm not a "real" programmer so I can't do it myself. I'm also not sure when PPSPP should do those steps. Maybe in GE debugger when the texture is up?
 
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danikk

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Very nice images man your an artist. keep up the amazing work digital da vinci xD

Thanks!

We know the pseudocode for texture dumping already:
1) Insert color table data into an image (PPSSPP already knows the address of the color table, color format and number of colors)
2) Insert texture data into an image (PPSSPP already knows the address, dimensions, and bits per pixel for the texture data)
3) Save the image
I don't think it'd be that hard, but I'm not a "real" programmer so I can't do it myself. I'm also not sure when PPSPP should do those steps. Maybe in GE debugger when the texture is up?

For someone already familiar with PPSSPP-s texture handling code it probably wouldn't be very difficult to implement, but it also depends a lot on how PPSSPP handles the textures.
 

Fon Spaak

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Hi, i wanted to know that is the project is still alive or on hold? Not because i want the translation to be rushed, (in which i will be patient)but because of the post's that has been hidden from public view related to the translation project's status, and by the way, you all are doing an amazing job in making a translation for the game, in which will help gundam fans and newcomers to the franchise alike, to experience such a masterpiece in a language they feel familiar with.
 
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AdanK85

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Hmm. Translation wise, I am done with them since August/September, if I am not wrong. Edition and the final tool are all that remains. Danikk's special project is one big thing too.

Cleansweep told us that he will be joining some kind of a writing competition a week or two ago. As far as I remember, stages A, B & C are edited already.

In any case, clean did tremendous work in his editions, going as far as re-watching those gundam episodes to match some of their authentic lines used officially. Guess he's real gundam fan.

Pique should be having his marriage soon enough + honeymoon :P. He told us in advance about this 3 months ago.

----

In short, I'm waiting patiently too since I can't edit (lolz) and got a feeling things will be back normal after new year.

Happy New Year!
 
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CrashmanX

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Basically holidays have slowed progress quite a bit, however we should be back on track soon enough. Currently the big things are the final edits and some other little bits. Then it'll be full implementation time as well as QA testing. Both of those steps could take some time though.

So project is on temp hold ruing the holidays, but come the new year I'll be making a push to get things back on track.
 
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