Michael - Heh, not surprised. I'm gonna love watching people try to Nuzlocke BB2VW2 as I find my Pokémon dying a LOT in the battles I've made. Suppose it could just be a case of my levels not being as high as they would in a Nuzlocke run, but with 31 IV things running around in every major battle it's gonna be pretty darn tough. And awesome, I'll let you know if I need a beta test.
kid - Yeah, I guess that whole thing about not doing anything until the English release went out the window, huh? I probably could have done other things during my Summer break but eh.. oh well. I'm thinking if I do release it, could be anywhere from say, two weeks to a month. I don't think it'll be that long as I've very nearly finished it anyway, though I might need to do some difficulty throttling on Challenge Mode. I haven't tested it out yet and I have a feeling the Cheren gym battle is a bit over the top atm...
Chaos - Wait, so you're saying the Mew script is basically just totally cut-off/non-existent on the flash cards? Urgh, fantastic. I guess I'm just gonna have to use a new script and hope for the best. But it's nice to know exactly what is happening... well, sort of. I don't entirely understand, but I think I get the gist. Hmm, the tag thing isn't a bad idea. I don't think continuing patches for the Japanese version would be necessary post the English release, though, since I imagine the vast majority will want to just play with that game instead and the roms are bound to be dumped/fixed extremely quickly (since B2W2 is no HGSS in stability, thankfully). I doubt the JPN and USA releases of the hack will differ much in content at any rate, aside from some text changes that I'll wait until the USA release to perform. Oh, and I'm so close to finishing that the deadline shouldn't be an issue.
Arrow - Haha, whoops, I did miss that one. The action replay document that came with the hack should display the Game ID you need. You can edit your usrcheat.dat with a program such as R4CCE; you just need to change the ID that is attached to Heart Gold with the Sacred Gold one (likewise for the Silver versions) or just make a copy of your codes with the hack's ID. I don't know for sure if that'll work, but if the DSTWO uses a usrcheat.dat then it's probably the same as the rest so it should, hopefully.
jd - I actually forgot - when I was editing Stunky in BB2VW2 I KNEW somebody had said something about it so I couldn't remember what it was, haha. Thanks for the reminder. Next week... haa... haa... I'd like that ;-;
Okay, after some consideration and the posts given I'm leaning more towards the early release so I may well bring out the new one in a couple weeks. According to Black-Ice I've apparently been given a "free pass" for my hacking threads as well, so I won't need to go through the screening thread to get my stuff up, which is nice. =P So... I guess expect Blaze Black 2 and Volt White 2 sometime in September?
I don't think I'll need debugging help with BB2VW2 since 5th gen doesn't crop up with bugs anywhere near as often, plus I had to do a lot of hex work so things should be more precise. Plus, it's mostly value swapping (to a large degree) rather than adding things with the exception of the level up moves and that. SGSS on the other hand... I may ask for a helping hand or two. I'll post here to let you know if/when I need it.
PS: There's a little preview of BB2VW2 here if you're interested.
kid - Yeah, I guess that whole thing about not doing anything until the English release went out the window, huh? I probably could have done other things during my Summer break but eh.. oh well. I'm thinking if I do release it, could be anywhere from say, two weeks to a month. I don't think it'll be that long as I've very nearly finished it anyway, though I might need to do some difficulty throttling on Challenge Mode. I haven't tested it out yet and I have a feeling the Cheren gym battle is a bit over the top atm...
Chaos - Wait, so you're saying the Mew script is basically just totally cut-off/non-existent on the flash cards? Urgh, fantastic. I guess I'm just gonna have to use a new script and hope for the best. But it's nice to know exactly what is happening... well, sort of. I don't entirely understand, but I think I get the gist. Hmm, the tag thing isn't a bad idea. I don't think continuing patches for the Japanese version would be necessary post the English release, though, since I imagine the vast majority will want to just play with that game instead and the roms are bound to be dumped/fixed extremely quickly (since B2W2 is no HGSS in stability, thankfully). I doubt the JPN and USA releases of the hack will differ much in content at any rate, aside from some text changes that I'll wait until the USA release to perform. Oh, and I'm so close to finishing that the deadline shouldn't be an issue.
Arrow - Haha, whoops, I did miss that one. The action replay document that came with the hack should display the Game ID you need. You can edit your usrcheat.dat with a program such as R4CCE; you just need to change the ID that is attached to Heart Gold with the Sacred Gold one (likewise for the Silver versions) or just make a copy of your codes with the hack's ID. I don't know for sure if that'll work, but if the DSTWO uses a usrcheat.dat then it's probably the same as the rest so it should, hopefully.
jd - I actually forgot - when I was editing Stunky in BB2VW2 I KNEW somebody had said something about it so I couldn't remember what it was, haha. Thanks for the reminder. Next week... haa... haa... I'd like that ;-;
Okay, after some consideration and the posts given I'm leaning more towards the early release so I may well bring out the new one in a couple weeks. According to Black-Ice I've apparently been given a "free pass" for my hacking threads as well, so I won't need to go through the screening thread to get my stuff up, which is nice. =P So... I guess expect Blaze Black 2 and Volt White 2 sometime in September?
I don't think I'll need debugging help with BB2VW2 since 5th gen doesn't crop up with bugs anywhere near as often, plus I had to do a lot of hex work so things should be more precise. Plus, it's mostly value swapping (to a large degree) rather than adding things with the exception of the level up moves and that. SGSS on the other hand... I may ask for a helping hand or two. I'll post here to let you know if/when I need it.
PS: There's a little preview of BB2VW2 here if you're interested.