Skyward Sword release on 11/11 in switzerland

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Hynx

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Wait,the final game uses the down d pad button to center the pointer? I just thought it was in the demo because it didn't use the sensor bar to track where the screen was.

Or is it?

Anyways, the aiming of the bow, is it like WiiSports Resort? Cause in the demo you couldn't just put the Wiimote upwards (without hitting the down d pad after).

I wanna know this too...
 

Broken_Cartridge

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I wish it was being sold early here in the USA...I seriously just want to play the game right now, I'm gonna buy it regardless....This wait is killing me.
 
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impizkit

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FoulPlay

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Hard to believe there is no AP... Loading with the configurable usb loader and works perfectly...?


...Nintendo are you even trying...?
 

Ace

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Golly. Now let's pray there are more mods in this thread than any other so that no one posts an ISO link here :lol:
 

TerraPhantm

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I have played many PAL region games before (Xenoblade being the most recent) but I have always wondered: Are there any drawbacks of playing a PAL game on an NTSC console? Like graphic-wise or something like that? I have never noticed something like that, but I just want to be sure. I want to play Skyward Sword at it best!

Graphically the native 50Hz PAL signal is accually a little better in the line of resolution. 640 x 576i or 720 x 576i ( wide screen )
Progressive modes are both the same 480p.

This is true of movies, but generally not of games. The game is still internally rendered at 640x480 (or 320x240 for older consoles) Most 50hz games simply have borders.

It a choosable option in the wii settings of PAL Wii's. The resolution is higher. NTSC > 640 x 480 60Hz PAL 640 x 576 50Hz.
60Hz or Progressive mode adds a higer framerate though.

Read what I said more carefully - I know the PAL standard itself is a higher resolution, but for video games this doesn't matter. Video games are internally rendered at a certain resolution - the output is of little consequence. If played on a console where the systems is set to 576i/p, then the game is simply upconverted to that resolution; the models aren't rendered natively at that resolution. In some (older) cases, the games were actually bordered to compensate for the resolution difference. It's similar to playing SD content on an HD television - it's upconverted to 720p/1080p, but since it's not rendered at that resolution natively, it looks worse than it would on an SDTV.
 

Broken_Cartridge

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@TerryHomes....I don't want anything spoiled for the game...and the thumbnail alone is showing stuff I haven't seen...please post footage in a spoiler box
 
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sparktenks

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Please, anyone if you post any unreleased footage screens or information of any kind. Hide it in a spoiler box. I don't like the first experience being ruined.

Thank you.
 
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FoulPlay

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535 users, 129 members, 401 guests, 5 anons.... Jesus christ, this is bigger than the NSMB Wii and Galaxy 2 leaks...

CJay, incase you haven't noticed, check your pms? :D
 
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