Wait,the final game uses the down d pad button to center the pointer? I just thought it was in the demo because it didn't use the sensor bar to track where the screen was.
Or is it?
Anyways, the aiming of the bow, is it like WiiSports Resort? Cause in the demo you couldn't just put the Wiimote upwards (without hitting the down d pad after).
Hopefully US version will be smaller without Multi5. I dont want 2 files for the game.Iso will be 4.37 GB . Scrubbed .wbfs would be 4.08GBCjay, you said you ripped it to hdd yes? did it run on any of the usb loaders? without issues etc..
This is what I'd like to know as well. Also ISO size please.
He said 4.03GB.
Cjay, you said you ripped it to hdd yes? did it run on any of the usb loaders? without issues etc..
yes it does. configurable usb loader.
it's actually 4.08
I have played many PAL region games before (Xenoblade being the most recent) but I have always wondered: Are there any drawbacks of playing a PAL game on an NTSC console? Like graphic-wise or something like that? I have never noticed something like that, but I just want to be sure. I want to play Skyward Sword at it best!
Graphically the native 50Hz PAL signal is accually a little better in the line of resolution. 640 x 576i or 720 x 576i ( wide screen )
Progressive modes are both the same 480p.
This is true of movies, but generally not of games. The game is still internally rendered at 640x480 (or 320x240 for older consoles) Most 50hz games simply have borders.
It a choosable option in the wii settings of PAL Wii's. The resolution is higher. NTSC > 640 x 480 60Hz PAL 640 x 576 50Hz.
60Hz or Progressive mode adds a higer framerate though.
Graaah still only 8 letters. "Sebastia" will have to go with the same old "Link" then.