Thats because this game is bigger, plus we can read, stop posting the user info.535 users, 129 members, 401 guests, 5 anons.... Jesus christ, this is bigger than the NSMB Wii and Galaxy 2 leaks...
CJay, incase you haven't noticed, check your pms?![]()
Thats because this game is bigger, plus we can read, stop posting the user info.535 users, 129 members, 401 guests, 5 anons.... Jesus christ, this is bigger than the NSMB Wii and Galaxy 2 leaks...
CJay, incase you haven't noticed, check your pms?![]()
I tried that one, but don't really like it. I've tried all different kinds of nicknames, but I've never had the ability to use my actual name in a Zelda game, ever. It's just so infuriating, one single letter... xDEver though about using Bastian as a nick name for your self in the game?
I tried that one, but don't really like it. I've tried all different kinds of nicknames, but I've never had the ability to use my actual name in a Zelda game, ever. It's just so infuriating, one single letter... xDEver though about using Bastian as a nick name for your self in the game?
I have played many PAL region games before (Xenoblade being the most recent) but I have always wondered: Are there any drawbacks of playing a PAL game on an NTSC console? Like graphic-wise or something like that? I have never noticed something like that, but I just want to be sure. I want to play Skyward Sword at it best!
Graphically the native 50Hz PAL signal is accually a little better in the line of resolution. 640 x 576i or 720 x 576i ( wide screen )
Progressive modes are both the same 480p.
This is true of movies, but generally not of games. The game is still internally rendered at 640x480 (or 320x240 for older consoles) Most 50hz games simply have borders.
It a choosable option in the wii settings of PAL Wii's. The resolution is higher. NTSC > 640 x 480 60Hz PAL 640 x 576 50Hz.
60Hz or Progressive mode adds a higer framerate though.
Read what I said more carefully - I know the PAL standard itself is a higher resolution, but for video games this doesn't matter. Video games are internally rendered at a certain resolution - the output is of little consequence. If played on a console where the systems is set to 576i/p, then the game is simply upconverted to that resolution; the models aren't rendered natively at that resolution. In some (older) cases, the games were actually bordered to compensate for the resolution difference. It's similar to playing SD content on an HD television - it's upconverted to 720p/1080p, but since it's not rendered at that resolution natively, it looks worse than it would on an SDTV.
Glad my name is 4 letters longI tried that one, but don't really like it. I've tried all different kinds of nicknames, but I've never had the ability to use my actual name in a Zelda game, ever. It's just so infuriating, one single letter... xDEver though about using Bastian as a nick name for your self in the game?
I get that. First Zelda only had 4 letters i think. Couldn't put my full name either. But i knew what it meant hehe.
I have played many PAL region games before (Xenoblade being the most recent) but I have always wondered: Are there any drawbacks of playing a PAL game on an NTSC console? Like graphic-wise or something like that? I have never noticed something like that, but I just want to be sure. I want to play Skyward Sword at it best!
Graphically the native 50Hz PAL signal is accually a little better in the line of resolution. 640 x 576i or 720 x 576i ( wide screen )
Progressive modes are both the same 480p.
This is true of movies, but generally not of games. The game is still internally rendered at 640x480 (or 320x240 for older consoles) Most 50hz games simply have borders.
It a choosable option in the wii settings of PAL Wii's. The resolution is higher. NTSC > 640 x 480 60Hz PAL 640 x 576 50Hz.
60Hz or Progressive mode adds a higer framerate though.
Read what I said more carefully - I know the PAL standard itself is a higher resolution, but for video games this doesn't matter. Video games are internally rendered at a certain resolution - the output is of little consequence. If played on a console where the systems is set to 576i/p, then the game is simply upconverted to that resolution; the models aren't rendered natively at that resolution. In some (older) cases, the games were actually bordered to compensate for the resolution difference. It's similar to playing SD content on an HD television - it's upconverted to 720p/1080p, but since it's not rendered at that resolution natively, it looks worse than it would on an SDTV.
PAL Wii consoles acctually can render at 576i Natively but at 50Hz only.
I know this is probably on past pages, but since the volume of messages are too high, can someone tell me if CJay has it NTSC or PAL?
PAL. This is Switzerland we're talking about.I know this is probably on past pages, but since the volume of messages are too high, can someone tell me if CJay has it NTSC or PAL?
yeah, but his flag is USA.PAL. This is Switzerland we're talking about.I know this is probably on past pages, but since the volume of messages are too high, can someone tell me if CJay has it NTSC or PAL?
yeah, but his flag is USA.PAL. This is Switzerland we're talking about.I know this is probably on past pages, but since the volume of messages are too high, can someone tell me if CJay has it NTSC or PAL?
I wish nintendo would let you officially download it if you had a pre-order. The suspense is killing me!
It's easy once you get the hang of it. Wave the remote back and forth to flap your wings and gain altitude. Then dive on the bird and intercept it. The 3 charges help with this.I've been keeping tabs on this since last night. Had a near scare with my wii and flashing a new theme (in the end I gave up, but thankyou whoever made priiloader)
Enjoyed the demo. Couldn't get the hang of flying though! Hope its not as difficult as my first experience.
Well done mods for keeping this thread so clean.
