Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

Jate

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I don't know if @RocketRobz and the team intend to incorporate the TWiLight Menu++ icons (they are free to do so if they like them) but anyway I'm going to follow @SylverReZ ´s suggestion, I have compressed the icons in a pack and I leave a preview of the icons.

If you need to modify or make a new icon, let me know and I'll try to do it. :) ;)

By the way, some systems are not yet emulated in the project, but I have proposed an icon and I have given it the name I considered appropriate.

preview.png
 

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  • icons.zip
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esv_83

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v27.10.0
Includes nds-bootstrap v2.0.2 (GBATemp thread)

What's new?​

  • The original DSi Menu launch dot animation has been added!
    • Special thanks to @fizzyfizzfizzz for dumping the animation from the original DSi Menu!
  • Updated AP-fix for SaGa 2 (English translation) (v2.12).
    • The original AP-fix did not work with nds-bootstrap due to how the ROM of the English translation is structured. To fix the structuring, either open the ROM using the latest nightly build of TinkeDSi and then save the ROM, or download the xdelta patch in `Assets` (in the GitHub page) to apply to the clean Japanese ROM.
  • Slot-1 SCFG setting no longer overrides the SD access setting. To continue switching between flashcard and SD contents using the SCFG setting, you'll now need to turn on the `SD access for Slot-1` setting as well.

Bug fixes​

  • @lifehackerhansol: Fixed games not working when using the `Kernel` setting as `Game Loader` for M3DS flashcards.
  • DSi theme: Fixed the icon vertical position being 1px higher than in the original DSi Menu.
  • Fixed a bug which caused low quality sound output on DSi/3DS consoles running from flashcards.
  • Fixed select sound only playing in the SEGA Saturn theme.
  • DSi theme: Fixed spacing of the left/right brace sprites.
  • DSi theme: Fixed color behind scroll bar buttons in the default white skin.

I haven't updated since the Twilight Menu DSi-v25.5.0 update, because I always got the red screen, but this update works correctly.
 

linkenski

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Man it kinda sucks there's no way to use the Animal Crossing City Folk "Moving Van" app through Download play, because neither flashcards nor TWLMenu++ have any way of telling the downloaded app where the game data is.
Of course it's just checking the slot1 card, but it would be cool if TWLMenu++ could genuinely donor the latest played game into a virtual Slot-1 and then have that work with Animal Crossing on Wii.
Such a small use case, I know, but I really wanted to move from the DS game onto Wii today, and realized that of course this isn't possible if I don't have the ACWW cartridge.
 
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a-problem

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Not sure if this has been posted already, but I am now facing a bug (originated from the 27.10.0 update) in the DSi menu, where the scrolling (selecting between different games) is laggy and unresponsive. Pressing Left and Right scroll slower than usual, and scrolling with the scroll bar on the touchscreen is unpredictable and can cause visual glitches. I'm using a SanDisk 32GB microSD card formatted to MBR with 32KB clusters. Oddly enough this only happens when game or folder icons are on the screen. When they're not, scrolling is smooth and responsive. How can I fix this issue? I have tried reformatting SD with the Panasonic SD formatter. I also get a few other issues:

GBARunner3 does not boot any games at all; black screen after splash screen
GBARunner2 only shows 2 white screens when launched, no matter how it is launched. Even through Slot-1 this happens.
Unlaunch takes about 5 seconds to load the file list, instead of showing it immediately.
 

RocketRobz

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Not sure if this has been posted already, but I am now facing a bug (originated from the 27.10.0 update) in the DSi menu, where the scrolling (selecting between different games) is laggy and unresponsive. Pressing Left and Right scroll slower than usual, and scrolling with the scroll bar on the touchscreen is unpredictable and can cause visual glitches. I'm using a SanDisk 32GB microSD card formatted to MBR with 32KB clusters. Oddly enough this only happens when game or folder icons are on the screen. When they're not, scrolling is smooth and responsive. How can I fix this issue? I have tried reformatting SD with the Panasonic SD formatter.
The lagging when scrolling is likely caused by box art being turned on. Try turning it off in TWLMenu++ Settings.
GBARunner3 does not boot any games at all; black screen after splash screen
Sounds like the GBA BIOS is either corrupted or not the correct one.
GBARunner2 only shows 2 white screens when launched, no matter how it is launched. Even through Slot-1 this happens.
On DSi SD card, make sure TWLMenu++ is up to date. If it's already up to date, and the issue persists, then change "Load Bootloader" to "Thru nds-bs" in the nds-bootstrap page TWLMenu++ Settings.
On Slot-1, make sure the build in the GBARunner2 page of TWLMenu++ Settings is set to "ARM7".
Unlaunch takes about 5 seconds to load the file list, instead of showing it immediately.
This is likely caused by the amount of files in the SD card.
 

a-problem

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The lagging when scrolling is likely caused by box art being turned on.
"Box art/Game covers" is set to "Hide", and the issue persists.
On DSi SD card, make sure TWLMenu++ is up to date. If it's already up to date, and the issue persists, then change "Load Bootloader" to "Thru nds-bs" in the nds-bootstrap page TWLMenu++ Settings.
I just changed that setting, and the issue persisted. Turns out I had to change the bootstrap version from "Nightly" to "Release". But I get a black screen after the GBARunner2 banner. Looks like it might actually be a BIOS issue.
The BIOS I've been using was one I found in the bowels of my personal ROM collection. I'll dump a new one from my real GBA and update as to how it goes.

EDIT: I dumped my own BIOS and GBARunner2 and 3 are working OK! Still would like to know what's up with the slow scrolling.
 
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