Emulation Homebrew Emulator [UNOFFICIAL] Some Libretro cores compiled with RetroArch Wii v1.7.9 (and other versions)

SaulFabre

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New unofficial cores compiled with older RA :)

- Final Burn Alpha 2012 v0.2.97.29 (https://github.com/libretro/fbalpha2012). For most arcade games. Compiled with RA Wii v1.7.6.
- FBA2012 CPS1 v0.2.97.28 (https://github.com/libretro/fbalpha2012_cps1). Only for play Capcom Play System 1 (CPS-1) games. Compiled with RA Wii v1.7.6.
- FBA2012 CPS2 v0.2.97.28 (https://github.com/libretro/fbalpha2012_cps2). Only for play Capcom Play System 2 (CPS-2) games. Compiled with RA Wii v1.7.6.
- FBA2012 CPS3 with Wii VM v0.2.97.29 (https://github.com/libretro/fbalpha2012_cps3). Only for play Capcom Play System 3 (CPS-3) games with cache loading in virtual memory. Compiled with RA Wii v1.7.6.
- FBA2012 NeoGeo with Wii VM v0.2.97.29 (https://github.com/libretro/fbalpha2012_neogeo). Only for play SNK NeoGeo MVS/AES games with cache loading in virtual memory for large games. Compiled with RA Wii v1.7.6.

Since there's much demand of these cores and PC Engine/TurboGrafx-16 (HuCARD/CD/SuperGrafx) emulation, (thanks @RunningSnakes), here's also:

- Beetle PCE / Mednafen PCE (https://github.com/libretro/beetle-pce-libretro). Accurate PC Engine/TurboGrafx-16/SuperGrafx emulation. Emulates also CD-ROM games. Compiled with RA Wii v1.7.6.
- Beetle PCE Fast / Mednafen PCE Fast (https://github.com/libretro/beetle-pce-fast-libretro). Fast PC Engine/TurboGrafx-16 emulation. Removes unnecessary accuracy routines in favor to speed. Emulates also CD-ROM games, but not SuperGrafx. Compiled with RA Wii v1.7.6.
- Beetle SuperGrafx / Mednafen SuperGrafx (https://github.com/libretro/beetle-supergrafx-libretro). Core only intended to run SuperGrafx games (such Daimakaimura). Emulates also (unofficial?) SuperGrafx CD-ROM games. Compiled with RA Wii v1.7.6.

Please test them, thanks!
 

Attachments

  • fbalpha2012_cps1_ra176_wii_latest_13042024.zip
    1.1 MB · Views: 11
  • fbalpha2012_cps2_ra176_wii_latest_13042024.zip
    1,012.5 KB · Views: 12
  • fbalpha2012_cps3_ra176_wii_latest_29032024.zip
    875.3 KB · Views: 11
  • fbalpha2012_neogeo_ra176_wii_latest_13042024.zip
    1.1 MB · Views: 12
  • fbalpha2012_ra176_wii_latest_11042024.zip
    3.4 MB · Views: 8
  • beetle_pce_fast_ra176_wii_latest_14042024.zip
    1.1 MB · Views: 9
  • beetle_pce_ra176_wii_latest_14042024.zip
    1.2 MB · Views: 11
  • beetle_supergrafx_ra176_wii_latest_14042024.zip
    1.1 MB · Views: 10

TheGershon

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Any chance you could look at getting HID USB devices working correctly? It seems like they were broken back when 1.7.6 was new. Would be great to be able to use certain USB gamepads that don't work out of the box. I just spend a couple hours trying to get my retro-bit Saturn USB gamepad working with no dice. Here's some documentation on what went wrong and how it might be somewhat fixed in more recent RA versions? I'm not really sure:
https://github.com/libretro/RetroArch/issues/7015
https://github.com/libretro/RetroArch/pull/15938
https://github.com/libretro/RetroArch/pull/14435
 

Zeox-gamer

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New unofficial cores compiled with older RA :)

- Final Burn Alpha 2012 v0.2.97.29 (https://github.com/libretro/fbalpha2012). For most arcade games. Compiled with RA Wii v1.7.6.
- FBA2012 CPS1 v0.2.97.28 (https://github.com/libretro/fbalpha2012_cps1). Only for play Capcom Play System 1 (CPS-1) games. Compiled with RA Wii v1.7.6.
- FBA2012 CPS2 v0.2.97.28 (https://github.com/libretro/fbalpha2012_cps2). Only for play Capcom Play System 2 (CPS-2) games. Compiled with RA Wii v1.7.6.
- FBA2012 CPS3 with Wii VM v0.2.97.29 (https://github.com/libretro/fbalpha2012_cps3). Only for play Capcom Play System 3 (CPS-3) games with cache loading in virtual memory. Compiled with RA Wii v1.7.6.
- FBA2012 NeoGeo with Wii VM v0.2.97.29 (https://github.com/libretro/fbalpha2012_neogeo). Only for play SNK NeoGeo MVS/AES games with cache loading in virtual memory for large games. Compiled with RA Wii v1.7.6.

Since there's much demand of these cores and PC Engine/TurboGrafx-16 (HuCARD/CD/SuperGrafx) emulation, (thanks @RunningSnakes), here's also:

- Beetle PCE / Mednafen PCE (https://github.com/libretro/beetle-pce-libretro). Accurate PC Engine/TurboGrafx-16/SuperGrafx emulation. Emulates also CD-ROM games. Compiled with RA Wii v1.7.6.
- Beetle PCE Fast / Mednafen PCE Fast (https://github.com/libretro/beetle-pce-fast-libretro). Fast PC Engine/TurboGrafx-16 emulation. Removes unnecessary accuracy routines in favor to speed. Emulates also CD-ROM games, but not SuperGrafx. Compiled with RA Wii v1.7.6.
- Beetle SuperGrafx / Mednafen SuperGrafx (https://github.com/libretro/beetle-supergrafx-libretro). Core only intended to run SuperGrafx games (such Daimakaimura). Emulates also (unofficial?) SuperGrafx CD-ROM games. Compiled with RA Wii v1.7.6.

Please test them, thanks!
friends, I need some ideas, me and a friend here on the forum are trying to make the Sega Saturn core yabause work with normal colors because when compiling the colors for both Wii and Wii U the color turns bluish, any ideas on how to fix this ?
Well, as a main idea, I looked to see what was in the Yabause Wii source to see if it was possible to correct this bluish color that appears when opening the games, but perhaps an idea would be welcome if you could help, of course.
 

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