Homebrew Super Mario 64 (1996) Port for DSi

DenisKincses

New Member
Newbie
Joined
Apr 29, 2021
Messages
1
Trophies
0
XP
36
Country
Romania
I don't know why, but it doesn't work. Everytime I opened the port it didn't work, yes, I am using a DSi and using this in Twilight Menu++, and almost broke my sd card. What's wrong with it?
 

Hydr8gon

Dragon Trainer
OP
Developer
Joined
Dec 15, 2014
Messages
316
Trophies
1
Website
hydr8gon.github.io
XP
2,580
Country
Canada
I don't know why, but it doesn't work. Everytime I opened the port it didn't work, yes, I am using a DSi and using this in Twilight Menu++, and almost broke my sd card. What's wrong with it?
There are problems launching it with TWiLight, or at least there were before it was "fixed" by an update that made it load through Unlaunch instead. I'm also not sure how the recent DSi mode support has affected compatibility here. Since you're on a DSi, I recommend launching it directly through Unlaunch, or via memory pit.
 
  • Like
Reactions: banjo2

Dre4mR

Active Member
Newcomer
Joined
Apr 4, 2021
Messages
31
Trophies
0
XP
252
Country
Italy
  • Like
Reactions: banjo2

Pk11

A catgirl with a DSi
Member
Joined
Jun 26, 2019
Messages
1,285
Trophies
1
Age
22
Location
米国
Website
pk11.us
XP
3,899
Country
United States
I realized that TWiLight's BOOT.NDS / CIA is able to boot this if you put it at "sd:/_nds/TWiLightMenu/main.srldr" so I tried editing it slightly to make a CIA that would boot "sd:/SM64.nds" and it works too, so I figured I'd upload it here incase anyone wants it. Better than having to set up Memory Pit on your 3DS just to try this out lol. Also, surprisingly the booter.nds file works from TWiLight so you can also just load that from TWiLight and it'll boot sd:/SM64.nds too.

Here's a QR code for the CIA:
qr.png
 

Attachments

  • booter.7z
    104.6 KB · Views: 165

Dre4mR

Active Member
Newcomer
Joined
Apr 4, 2021
Messages
31
Trophies
0
XP
252
Country
Italy
I realized that TWiLight's BOOT.NDS / CIA is able to boot this if you put it at "sd:/_nds/TWiLightMenu/main.srldr" so I tried editing it slightly to make a CIA that would boot "sd:/SM64.nds" and it works too, so I figured I'd upload it here incase anyone wants it. Better than having to set up Memory Pit on your 3DS just to try this out lol. Also, surprisingly the booter.nds file works from TWiLight so you can also just load that from TWiLight and it'll boot sd:/SM64.nds too.

Here's a QR code for the CIA:
View attachment 261720

I just tried it with TwilightMenu ++ and it's amazing! It also works perfectly with saves and has no problems. It would be perfect if it also had an icon with a mario face and a writing that says "Super Mario 64 YA-HHO!" :rofl:
 

RocketRobz

Stylish TWiLight Hero
Developer
Joined
Oct 1, 2010
Messages
16,614
Trophies
3
Age
24
XP
21,032
Country
United States
Good news!

The next version of TWiLight Menu++ will remove the Unlaunch requirement, resulting in the port running on both DSi (with or without DSiWarehax) and 3DS consoles!
Make sure you have moved the save data .bin file to the same location as the port's .nds file, before updating.
 

Poudink

Well-Known Member
Newcomer
Joined
Oct 1, 2016
Messages
77
Trophies
0
Age
20
XP
381
Country
Canada
Can this be built on Windows 7? The instructions ask the use of Docker Desktop, which doesn't seem to work on Windows 7.
 

orangy57

bruh
Member
Joined
Aug 17, 2015
Messages
917
Trophies
1
Age
21
Location
New Jersey
XP
2,952
Country
United States
Is it possible to get a romhack onto the DSI with this port?
A person named JesusYoshi54 on YouTube made a romhack decompiler to extract the level and object data of all romhacks that don't use ASM hacking to be recompiled as native ports, but the only issue is that it only supports the main builds of the original port, which are Switch, 3DS, PC, Linux, and Wii U. If you're versed in programming you could probably figure out how to merge the two repos to compile a hack as a DSi build, but I personally encountered build errors when I tried to import any romhack data into the DSi repo.
 

BeetleGuy

Member
Newcomer
Joined
Nov 8, 2021
Messages
19
Trophies
0
XP
175
Country
United States
A person named JesusYoshi54 on YouTube made a romhack decompiler to extract the level and object data of all romhacks that don't use ASM hacking to be recompiled as native ports, but the only issue is that it only supports the main builds of the original port, which are Switch, 3DS, PC, Linux, and Wii U. If you're versed in programming you could probably figure out how to merge the two repos to compile a hack as a DSi build, but I personally encountered build errors when I tried to import any romhack data into the DSi repo.
Alright, thanks anyway!
 
  • Like
Reactions: banjo2

enderer

Well-Known Member
Member
Joined
Jul 19, 2015
Messages
381
Trophies
0
Age
34
XP
1,652
Country
United States
A person named JesusYoshi54 on YouTube made a romhack decompiler to extract the level and object data of all romhacks that don't use ASM hacking to be recompiled as native ports, but the only issue is that it only supports the main builds of the original port, which are Switch, 3DS, PC, Linux, and Wii U. If you're versed in programming you could probably figure out how to merge the two repos to compile a hack as a DSi build, but I personally encountered build errors when I tried to import any romhack data into the DSi repo.
i am extremely interested in this. i'm doing my own research now. i will follow up when i hit a snag. thank you for this!
 

placebo_yue

Well-Known Member
Member
Joined
Aug 7, 2019
Messages
739
Trophies
0
Age
33
XP
1,264
Country
Argentina
So what are the differences over the DS port and the 3DS version? i know the latter has 800px mode, anti-aliasing and such, but i don't care much for that.
 

Ahmeteled

Well-Known Member
Newcomer
Joined
Feb 2, 2022
Messages
69
Trophies
0
Age
17
XP
151
Country
Jordan
Can someone use the same way that genius did to port SM64 to port GTA 3?
*I could've made it a thread but can't cuz I'm new*
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
  • TwoSpikedHands @ TwoSpikedHands:
    @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the mail lol
  • I @ I-need-help-with-wup-wiiu:
    i need help with nusspli failed downloads, can someone respond to my thread? pretty please:wub:
  • Sheeba- @ Sheeba-:
    I can't wait to hack my 11.00 PS4 pro
    Sheeba- @ Sheeba-: I can't wait to hack my 11.00 PS4 pro