I don't know why, but it doesn't work. Everytime I opened the port it didn't work, yes, I am using a DSi and using this in Twilight Menu++, and almost broke my sd card. What's wrong with it?
There are problems launching it with TWiLight, or at least there were before it was "fixed" by an update that made it load through Unlaunch instead. I'm also not sure how the recent DSi mode support has affected compatibility here. Since you're on a DSi, I recommend launching it directly through Unlaunch, or via memory pit.I don't know why, but it doesn't work. Everytime I opened the port it didn't work, yes, I am using a DSi and using this in Twilight Menu++, and almost broke my sd card. What's wrong with it?
How hard would it be to change the font for dialogue and such? It's kind of ugly, and especially so on the small screen
I realized that TWiLight's BOOT.NDS / CIA is able to boot this if you put it at "sd:/_nds/TWiLightMenu/main.srldr" so I tried editing it slightly to make a CIA that would boot "sd:/SM64.nds" and it works too, so I figured I'd upload it here incase anyone wants it. Better than having to set up Memory Pit on your 3DS just to try this out lol. Also, surprisingly the booter.nds file works from TWiLight so you can also just load that from TWiLight and it'll boot sd:/SM64.nds too.
Here's a QR code for the CIA:
View attachment 261720
Can this be built on Windows 7? The instructions ask the use of Docker Desktop, which doesn't seem to work on Windows 7.
I think he's asking on how to build the DSi port on Windows 7There is already a Super Mario 64 decompilation that can run on PC. Just you know, use Google.
Indeed, that is what I am asking.
A person named JesusYoshi54 on YouTube made a romhack decompiler to extract the level and object data of all romhacks that don't use ASM hacking to be recompiled as native ports, but the only issue is that it only supports the main builds of the original port, which are Switch, 3DS, PC, Linux, and Wii U. If you're versed in programming you could probably figure out how to merge the two repos to compile a hack as a DSi build, but I personally encountered build errors when I tried to import any romhack data into the DSi repo.Is it possible to get a romhack onto the DSI with this port?
Alright, thanks anyway!A person named JesusYoshi54 on YouTube made a romhack decompiler to extract the level and object data of all romhacks that don't use ASM hacking to be recompiled as native ports, but the only issue is that it only supports the main builds of the original port, which are Switch, 3DS, PC, Linux, and Wii U. If you're versed in programming you could probably figure out how to merge the two repos to compile a hack as a DSi build, but I personally encountered build errors when I tried to import any romhack data into the DSi repo.
i am extremely interested in this. i'm doing my own research now. i will follow up when i hit a snag. thank you for this!A person named JesusYoshi54 on YouTube made a romhack decompiler to extract the level and object data of all romhacks that don't use ASM hacking to be recompiled as native ports, but the only issue is that it only supports the main builds of the original port, which are Switch, 3DS, PC, Linux, and Wii U. If you're versed in programming you could probably figure out how to merge the two repos to compile a hack as a DSi build, but I personally encountered build errors when I tried to import any romhack data into the DSi repo.
Not enough RAM, not enough juice...Can someone use the same way that genius did to port SM64 to port GTA 3?
*I could've made it a thread but can't cuz I'm new*