Hacking Nintendont

zerofalcon

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@GaryOderNichts

Hello friend and sorry to bother you. I was checking your Nintendont cloned repository and wonderer if you already compiled the dol file with your latest commits from here:

https://github.com/GaryOderNichts/Nintendont/commits/master

I dont have at my disposal right now a PC to compile it myself. I want to test that fix for GC vWii injections. Thanks in advanced!
 

GaryOderNichts

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@GaryOderNichts

Hello friend and sorry to bother you. I was checking your Nintendont cloned repository and wonderer if you already compiled the dol file with your latest commits from here:

https://github.com/GaryOderNichts/Nintendont/commits/master

I dont have at my disposal right now a PC to compile it myself. I want to test that fix for GC vWii injections. Thanks in advanced!
I attached this version here:
https://gbatemp.net/threads/gc-injects-no-longer-work.567810/#post-9101410
 
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pedro702

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ok. It's definitely vwii then.
if its a standard fowarder on vwii menu which you need to click change to wii menu on wiiu menu first to acess it which is the wii mode inside the wiiu, then it shouldnt have an issue unless your using a very old version or some sort of mod, if you load your nintendont directly through homebrew channel you still loose your settings? by not using the fowarder at all?
 

hectichobo

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Had GC injections working fine with Teconmoon's injector, and now seemingly at random, all of my injections now crash and turn my Wii U off about 30 seconds to 5 minutes into running a game. Previously had them working fine so I don't think bad ISOs are the issue. Wondering what I might be able to do to fix it. Games are installed both on NAND and a USB flash drive, doesn't seem to matter where I've installed them though, they're all suffering from the same issue and none of them had issues when I installed them. I believe I'm using the latest version of Nintendont. Using a wii u gamepad. Wii U is modded with CBHC, I have a Nintendon't forwarder installed.

Log from crash (played melee for 5 minutes)
"Built : Oct 8 2019 03:21:53
Version : 6.489
Game path: di
EXIInit Start
EXI: Trying to open /saves/GALE.raw
EXI: Trying to open /saves/GALE_B.raw
EXI: Slot B has been disabled.
Kernel Start
DIP:Apploader, preparing to patch
DIP:DOL Size:4417028 MinOff:0x00003100 MaxOff:0x004DCA80
DIP:DOL EntryPoint::0x80002F90, GameEntry::0x8000522C
Patch:Offset:0x00003100 EOffset:0x004DCA80 Length:004D9980
Patch:Game ID = 47414c45
Patch:[SI] applied 19 times
Patch:[AI] applied 17 times
Patch:[DI] applied 40 times
Patch:[patch_fwrite_Log] skipped (0x00321C4C)
Patch:[__DSPHandler] applied (0x0033492C)
Patch:[__DVDInterruptHandler]: 0x00335274 (0x00335274)
Patch:[GXInit] stw r5,-0x43B0(r13) (0x00338EAA)
Patch:[PI_FIFO_WP] rlwinm r6,r6,0,3,1 (0x0033A0E4)
Patch:[PI_FIFO_WP] rlwinm r0,r0,0,3,1 (0x0033A160)
Patch:[__GXSetVAT A] applied (0x0033AE40)
Patch:[GXInitTlutObj A] applied (0x0033D6F4)
Patch:[GXLoadTlut] skipped (0x0033D73C)
Patch:[OSExceptionInit] skipped (0x003419DC)
Patch:[EXIImm B] applied (0x003441A8)
Patch:[EXIDMA B] applied (0x003444A4)
Patch:[EXIDMA] ChanLen:00000038
Patch:[EXISync C] applied (0x00344590)
Patch:[__EXIProbe C] applied (0x0034485C)
Patch:[EXISelect B] applied (0x00344BC4)
Patch:[EXIDeselect B] applied (0x00344CF0)
Patch:[EXIntrruptHandler A] applied (0x00344E08)
Patch:[TCIntrruptHandler A] applied (0x00344E88)
Patch:[EXILock B] applied (0x00345224)
Patch:[EXIUnlock B] applied (0x00345378)
Patch:[SetInterruptMask] applied (0x00345828)
Patch:[__OSDispatchInterrupt] applied (0x00345C10)
Patch:[__OSResetSWInterruptHandler] applied (0x0034696C)
Patch:[OSGetResetButtonState B] applied (0x003469DC)
Patch:[CompleteTransfer A] applied (0x00347770)
Patch:[SIEnablePollingInterrupt A] applied (0x00347DE0)
Patch:[SIEnablePollingInterrupt A] applied (0x00347DE4)
Patch:[SIInit C] applied (0x00348014)
Patch:[SIInterruptHandler] applied (0x00347A3C)
Patch:[SIInterruptHandler] applied (0x00347B68)
Patch:[__SITransfer A] applied (0x003480C4)
Patch:[__SITransfer A] applied (0x003481AC)
Patch:[SIGetType A] applied (0x00348BB0)
Patch:[PADRead C] applied (0x0034BD24)
Patch:[__PADSetSamplingRate] skipped (0x0034C0D8)
Patch:[PADControlMotor B] applied (0x0034C1E8)
Patch:[ARStartDMA] applied (0x0034EE98)
Patch:[ARInit C] applied (0x0034F090)
Patch:[__ARHandler] applied (0x0034F174)
Patch:[__ARChecksize C] applied (0x0034F62C)
Patch:[ARQPostRequest] skipped (0x003502AC)
Patch:[__CARDReadStatus] applied (0x00350928)
Patch:[__CARDClearStatus] applied (0x00350A18)
Patch:[__CARDStat A] applied (0x00350EA4)
Patch:[__CARDUnlock A] applied (0x00351AC4)
Patch:[DSP v2] patched (0x00401280)
Patch:[PADInit] applied (0x0034BD20)
Patch:[__OSInitAudioSystem] not found
Patch:[PADControlAllMotors] not found
Patch:[PADIsBarrel] not found
Patch:[ReadROM] not found
Patch:[__OSReadROM] not found
Patch:Using a EXI Timing of 1900
Jumping to 0x8000522C
Got Shutdown button call
EXI: Saving memory card(s)...Done!"
 
Last edited by hectichobo,

hectichobo

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Here is another log of Tony Hawk's Underground crashing. All Nintendon't settings set to default. Config file is present. Config is default, not even using a save file in this one. Figured I'd try it without an emulated memory card to see if it helped. It didn't.

Nintendont IOS255 v255.255
Built : Oct 8 2019 03:21:53
Version : 6.489
Game path: di
EXIInit Start
Kernel Start
DIP:Apploader, preparing to patch
DIP:DOL Size:3033668 MinOff:0x00003100 MaxOff:0x00407F00
DIP:DOL EntryPoint::0x80002F90, GameEntry::0x80003100
Patch:Offset:0x00003100 EOffset:0x00407F00 Length:00404E00
Patch:Game ID = 47544445
Patch:[SI] applied 20 times
Patch:[EXI] applied 55 times
Patch:[AI] applied 17 times
Patch:[DI] applied 54 times
Patch:[__DVDInterruptHandler]: 0x001EE34C (0x001EE34C)
Patch:[OSExceptionInit] skipped (0x00206578)
Patch:[SetInterruptMask] applied (0x00208958)
Patch:[__OSDispatchInterrupt] applied (0x00208D40)
Patch:[__OSResetSWInterruptHandler] applied (0x00209848)
Patch:[OSGetResetButtonState A] applied (0x0020992C)
Patch:[PADRead A] applied (0x0020D378)
Patch:[PADControlMotor B] applied (0x0020D724)
Patch:[ARStartDMA] applied (0x00218FB0)
Patch:[ARInit] skipped (0x002190A0)
Patch:[__ARHandler] skipped (0x00219178)
Patch:[__ARChecksize B] applied (0x00219560)
Patch:[ARQPostRequest] skipped (0x0021AC30)
Patch:[__CARDUnlock A] applied (0x00223CBC)
Patch:[__DSPHandler] applied (0x00225108)
Patch:[CompleteTransfer A] applied (0x00225A20)
Patch:[SIEnablePollingInterrupt A] applied (0x00226090)
Patch:[SIEnablePollingInterrupt A] applied (0x00226094)
Patch:[SIInit A] applied (0x002262E0)
Patch:[SIInterruptHandler] applied (0x00225CEC)
Patch:[SIInterruptHandler] applied (0x00225E18)
Patch:[__SITransfer A] applied (0x00226394)
Patch:[__SITransfer A] applied (0x0022647C)
Patch:[SIGetType A] applied (0x00226D7C)
Patch:[GXInit] stw r5,-0x6670(r13) (0x002293CE)
Patch:[PI_FIFO_WP] rlwinm r6,r6,0,3,1 (0x0022A73C)
Patch:[PI_FIFO_WP] rlwinm r0,r0,0,3,1 (0x0022A7B8)
Patch:[PI_FIFO_WP] rlwinm r6,r0,0,3,1 (0x0022A9C0)
Patch:[__GXSetVAT A] applied (0x0022BF18)
Patch:[DSP v4] patched (0x002E07C0)
Patch:[PADInit] applied (0x0020D374)
Patch:[GXInitTlutObj] not found
Patch:[GXLoadTlut] not found
Patch:[C_MTXPerspective] not found
Patch:[C_MTXLightPerspective] not found
Patch:[__fwrite] not found
Patch:[__OSInitAudioSystem] not found
Patch:[PADControlAllMotors] not found
Patch:[PADIsBarrel] not found
Patch:[__PADSetSamplingRate] not found
Patch:Using a EXI Timing of 1900
319C:Changed 0x481FCA81 to 0x481FCC29
Jumping to 0x80003100
Got Shutdown button call
 
Last edited by hectichobo,

Jayinem81

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Here is another log of Tony Hawk's Underground crashing. All Nintendon't settings set to default. Config file is present. Config is default, not even using a save file in this one. Figured I'd try it without an emulated memory card to see if it helped. It didn't.

Nintendont IOS255 v255.255
Built : Oct 8 2019 03:21:53
Version : 6.489
Game path: di
EXIInit Start
Kernel Start
DIP:Apploader, preparing to patch
DIP:DOL Size:3033668 MinOff:0x00003100 MaxOff:0x00407F00
DIP:DOL EntryPoint::0x80002F90, GameEntry::0x80003100
Patch:Offset:0x00003100 EOffset:0x00407F00 Length:00404E00
Patch:Game ID = 47544445
Patch:[SI] applied 20 times
Patch:[EXI] applied 55 times
Patch:[AI] applied 17 times
Patch:[DI] applied 54 times
Patch:[__DVDInterruptHandler]: 0x001EE34C (0x001EE34C)
Patch:[OSExceptionInit] skipped (0x00206578)
Patch:[SetInterruptMask] applied (0x00208958)
Patch:[__OSDispatchInterrupt] applied (0x00208D40)
Patch:[__OSResetSWInterruptHandler] applied (0x00209848)
Patch:[OSGetResetButtonState A] applied (0x0020992C)
Patch:[PADRead A] applied (0x0020D378)
Patch:[PADControlMotor B] applied (0x0020D724)
Patch:[ARStartDMA] applied (0x00218FB0)
Patch:[ARInit] skipped (0x002190A0)
Patch:[__ARHandler] skipped (0x00219178)
Patch:[__ARChecksize B] applied (0x00219560)
Patch:[ARQPostRequest] skipped (0x0021AC30)
Patch:[__CARDUnlock A] applied (0x00223CBC)
Patch:[__DSPHandler] applied (0x00225108)
Patch:[CompleteTransfer A] applied (0x00225A20)
Patch:[SIEnablePollingInterrupt A] applied (0x00226090)
Patch:[SIEnablePollingInterrupt A] applied (0x00226094)
Patch:[SIInit A] applied (0x002262E0)
Patch:[SIInterruptHandler] applied (0x00225CEC)
Patch:[SIInterruptHandler] applied (0x00225E18)
Patch:[__SITransfer A] applied (0x00226394)
Patch:[__SITransfer A] applied (0x0022647C)
Patch:[SIGetType A] applied (0x00226D7C)
Patch:[GXInit] stw r5,-0x6670(r13) (0x002293CE)
Patch:[PI_FIFO_WP] rlwinm r6,r6,0,3,1 (0x0022A73C)
Patch:[PI_FIFO_WP] rlwinm r0,r0,0,3,1 (0x0022A7B8)
Patch:[PI_FIFO_WP] rlwinm r6,r0,0,3,1 (0x0022A9C0)
Patch:[__GXSetVAT A] applied (0x0022BF18)
Patch:[DSP v4] patched (0x002E07C0)
Patch:[PADInit] applied (0x0020D374)
Patch:[GXInitTlutObj] not found
Patch:[GXLoadTlut] not found
Patch:[C_MTXPerspective] not found
Patch:[C_MTXLightPerspective] not found
Patch:[__fwrite] not found
Patch:[__OSInitAudioSystem] not found
Patch:[PADControlAllMotors] not found
Patch:[PADIsBarrel] not found
Patch:[__PADSetSamplingRate] not found
Patch:Using a EXI Timing of 1900
319C:Changed 0x481FCA81 to 0x481FCC29
Jumping to 0x80003100
Got Shutdown button call

Try to reinstall Nintendont the version listed above by GaryOderNichs. If that doesn't help, try an older version. If it's only Gamecube games crashing it's likely to do with Nintendont although the creator of the Injector acknowledged problems with Gamecube injects that were never fixed. There's not many other options since you've tried hard drive and internal. Maybe try another version of the injector.

I would recommend you not use a flash drive, get a real hard drive they're not that expensive you can fit a ton of games on a 500 gb hard drive, but you need a y-cable to hook it up to 2 ports for Wii U.
 
Last edited by Jayinem81,

pedro702

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Here is another log of Tony Hawk's Underground crashing. All Nintendon't settings set to default. Config file is present. Config is default, not even using a save file in this one. Figured I'd try it without an emulated memory card to see if it helped. It didn't.

Nintendont IOS255 v255.255
Built : Oct 8 2019 03:21:53
Version : 6.489
Game path: di
EXIInit Start
Kernel Start
DIP:Apploader, preparing to patch
DIP:DOL Size:3033668 MinOff:0x00003100 MaxOff:0x00407F00
DIP:DOL EntryPoint::0x80002F90, GameEntry::0x80003100
Patch:Offset:0x00003100 EOffset:0x00407F00 Length:00404E00
Patch:Game ID = 47544445
Patch:[SI] applied 20 times
Patch:[EXI] applied 55 times
Patch:[AI] applied 17 times
Patch:[DI] applied 54 times
Patch:[__DVDInterruptHandler]: 0x001EE34C (0x001EE34C)
Patch:[OSExceptionInit] skipped (0x00206578)
Patch:[SetInterruptMask] applied (0x00208958)
Patch:[__OSDispatchInterrupt] applied (0x00208D40)
Patch:[__OSResetSWInterruptHandler] applied (0x00209848)
Patch:[OSGetResetButtonState A] applied (0x0020992C)
Patch:[PADRead A] applied (0x0020D378)
Patch:[PADControlMotor B] applied (0x0020D724)
Patch:[ARStartDMA] applied (0x00218FB0)
Patch:[ARInit] skipped (0x002190A0)
Patch:[__ARHandler] skipped (0x00219178)
Patch:[__ARChecksize B] applied (0x00219560)
Patch:[ARQPostRequest] skipped (0x0021AC30)
Patch:[__CARDUnlock A] applied (0x00223CBC)
Patch:[__DSPHandler] applied (0x00225108)
Patch:[CompleteTransfer A] applied (0x00225A20)
Patch:[SIEnablePollingInterrupt A] applied (0x00226090)
Patch:[SIEnablePollingInterrupt A] applied (0x00226094)
Patch:[SIInit A] applied (0x002262E0)
Patch:[SIInterruptHandler] applied (0x00225CEC)
Patch:[SIInterruptHandler] applied (0x00225E18)
Patch:[__SITransfer A] applied (0x00226394)
Patch:[__SITransfer A] applied (0x0022647C)
Patch:[SIGetType A] applied (0x00226D7C)
Patch:[GXInit] stw r5,-0x6670(r13) (0x002293CE)
Patch:[PI_FIFO_WP] rlwinm r6,r6,0,3,1 (0x0022A73C)
Patch:[PI_FIFO_WP] rlwinm r0,r0,0,3,1 (0x0022A7B8)
Patch:[PI_FIFO_WP] rlwinm r6,r0,0,3,1 (0x0022A9C0)
Patch:[__GXSetVAT A] applied (0x0022BF18)
Patch:[DSP v4] patched (0x002E07C0)
Patch:[PADInit] applied (0x0020D374)
Patch:[GXInitTlutObj] not found
Patch:[GXLoadTlut] not found
Patch:[C_MTXPerspective] not found
Patch:[C_MTXLightPerspective] not found
Patch:[__fwrite] not found
Patch:[__OSInitAudioSystem] not found
Patch:[PADControlAllMotors] not found
Patch:[PADIsBarrel] not found
Patch:[__PADSetSamplingRate] not found
Patch:Using a EXI Timing of 1900
319C:Changed 0x481FCA81 to 0x481FCC29
Jumping to 0x80003100
Got Shutdown button call
take a picture of your nintendont settings.
 

hectichobo

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Update: I fixed the problem myself by plugging my gamepad into a wall outlet instead of my Wii U for charging. It appears the charger was having microsecond long interruptions in its connection to the Wii U every few minutes, which was crashing Nintendont in seemingly random intervals. All is working fine again, deleted my saves while troubleshooting for nothing :rofl::toot:

And yeah, the flash drive was temporary. Just wanted to make sure I could get everything working before I dropped the money on a 2tb hdd
 
Last edited by hectichobo,

Prime321

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I got a weird problem. I got 2 Wiimotes with 1 CC and one ProController in. As soon I start nintendont the second Wiimote get turned off with no way of reconnecting again. Is there a fix for that?
 

ccfman2004

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I got a weird problem. I got 2 Wiimotes with 1 CC and one ProController in. As soon I start nintendont the second Wiimote get turned off with no way of reconnecting again. Is there a fix for that?
When you say Pro Controller are you referring to the Wii U Pro controller or the CC Pro controller? Nintendont is designed to turn off any Wiimote that doesn't have a controller plugged in. Is the Pro controller Nintendo or 3rd party/fake?
 
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Prime321

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When you say Pro Controller are you referring to the Wii U Pro controller or the CC Pro controller? Nintendont is designed to turn off any Wiimote that doesn't have a controller plugged in. Is the Pro controller Nintendo or 3rd party/fake?
CC Pro and CC. Both are Original from Nintendo. Nintendont always turns off my 2 Wiimote and I dont know why
 
Last edited by Prime321,

pedro702

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Update: I fixed the problem myself by plugging my gamepad into a wall outlet instead of my Wii U for charging. It appears the charger was having microsecond long interruptions in its connection to the Wii U every few minutes, which was crashing Nintendont in seemingly random intervals. All is working fine again, deleted my saves while troubleshooting for nothing :rofl::toot:

And yeah, the flash drive was temporary. Just wanted to make sure I could get everything working before I dropped the money on a 2tb hdd
well the wiiu already has handicaped power supply, if you put the gamepad just draining the power it might be way it was draining too
CC Pro and CC. Both are Original from Nintendo. Nintendont always turns off my 2 Wiimote and I dont know why
do you have maxpads set to 4?
 

pedro702

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Yes they are official with the wii seal and original bought
nintendont only shuts off the wiimotes when they dont see any extension connected to the botto which means its not seeing CC or CCpro.also once you start the game if you press A to sync the second wiimote what happens?
 

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