Hacking Nintendont

Yuuseia

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you need to make a vwii vc inject with gamepad enabled on the settings when creating said fowarder,

Isn’t there another way to do it? I’m using this guide. I put a Nintendont Forwarder in SD:/install/, but WUP Installer GX2 isn’t finding it.

1) Download these Nintendont files (REMOVED)

2) Extract all files to your SD card, including the install folder (Which contains the Nintendont forwarder)

3) On your Wii U, run CFW such as HaxchiFW or Mocha. Then run WUP Installer GX2 to install Nintendont Forwarder (To USB Storage or System Memory)


4) Launch Nintendont from your Wii U home menu. It will ask if you want to use the gamepad as a controller, choose yes.
If your TV is turned off or the HDMI isn't connected, it will also ask if you only want to display on the gamepad. It will reboot into vWii mode and launches Nintendont.
 

pedro702

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I tried the one in the OP, WiiU vWii version - made by JoostinOnline, nothing happens when I click download. Is that just on my end?
i can download it just fine, but then again this is not the fowarder that enables you to use the wiiu gamepad.

to use the wiiu gamepad you need a vwii Vc inject of nintendont. made with for instance tecmonvc injector for example.no a vwii wad.
 

Yuuseia

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i can download it just fine, but then again this is not the fowarder that enables you to use the wiiu gamepad.

to use the wiiu gamepad you need a vwii Vc inject of nintendont. made with for instance tecmonvc injector for example.no a vwii wad.
You have to use a VC injector? Guess I’ll make do with having it just display on the gamepad then, my computer is ancient and can’t run that.
 

crunchewy

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You have to use a VC injector? Guess I’ll make do with having it just display on the gamepad then, my computer is ancient and can’t run that.

If it helps, I've used the injector on a VMWare Fusion VM running Windows 8.1 on my ancient Mac mini and while it is slow, it works fine. Windows 8.1 can be downloaded for free from Microsoft. It might start nagging me to activate at some point, but so far it hasn't. I guess I can just make a new VM running 8.1 if it ever does. You can also run Windows 10, downloading that iso for free from Microsoft, and from what I understand you never need to activate it because Microsoft got desperate for people to migrate to 10, but I think my computer is too old and slow to install it in a VM. It kept failing during the install attempt.
 

Jayinem81

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You have to use a VC injector? Guess I’ll make do with having it just display on the gamepad then, my computer is ancient and can’t run that.

Instead of trying to play all Gamecube games in one location with Nintendont and using gamepad (hard) just inject individual Gamecube ISOs and have your collection on the WIi U menu and gamepad will work by default (easy and cooler to have individual games on the Wii U menu Imo)
 

MikaDubbz

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I know the GBA link cable will never work on the Wii U with the current Gamecube controller adapter, official or third party. But, theoretically, could a version of the adapter be created with the proper hardware that could handle the message the GBA link cable sends and properly relay that to the Wii U? I apologize if I'm not quite relaying properly what is or isn't happening with the adapters as they stand, but my basic understanding is that they just lack the proper internals for properly communicating with a GBA via the GBA link cable for the Gamecube games that utilized it; is that essentially it?

If that were the case, seems like a nice little venture someone could go about to try and make on their own. It'd be so amazing if I could connect my GBAs to my Wii U for the games that utilized that feature.
 

Masana

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What would be cool it would already be to correct the update problem, controllers when injecting vwii and bug in some games only there has been no update since November. We have to wait until the project takes over what we all hope for
 

pedro702

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I know the GBA link cable will never work on the Wii U with the current Gamecube controller adapter, official or third party. But, theoretically, could a version of the adapter be created with the proper hardware that could handle the message the GBA link cable sends and properly relay that to the Wii U? I apologize if I'm not quite relaying properly what is or isn't happening with the adapters as they stand, but my basic understanding is that they just lack the proper internals for properly communicating with a GBA via the GBA link cable for the Gamecube games that utilized it; is that essentially it?

If that were the case, seems like a nice little venture someone could go about to try and make on their own. It'd be so amazing if I could connect my GBAs to my Wii U for the games that utilized that feature.
why would anyone wast thousands of dollars/months to make an adapter that has like 5 or 6 feaatures and would be exclusive to a low selling console and a homebrew app?

i see no gain from anyone that wants to make one and then needing to code all that in nintendont becuase that would be yet another hard codding part.

but yes would it be possible? sure with lots of time and work, will anyone ever do it? probably not.
 

MikaDubbz

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why would anyone wast thousands of dollars/months to make an adapter that has like 5 or 6 feaatures and would be exclusive to a low selling console and a homebrew app?

i see no gain from anyone that wants to make one and then needing to code all that in nintendont becuase that would be yet another hard codding part.

but yes would it be possible? sure with lots of time and work, will anyone ever do it? probably not.

I really doubt such an endeavor would cost thousands of dollars and certainly not thousands of months lol. Anyway, clearly such a project doesn't interest you. That's great, but such a challenge might be of interest to someone else. Really not a fan of the whole talking on everyone else's behalf thing, but you do you I suppose.
 

pedro702

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I really doubt such an endeavor would cost thousands of dollars and certainly not thousands of months lol. Anyway, clearly such a project doesn't interest you. That's great, but such a challenge might be of interest to someone else. Really not a fan of the whole talking on everyone else's behalf thing, but you do you I suppose.
if it was easy to do nintendo or any third party company would have made the wiiu gc adapter read the gbalink inputs.

what i mean is fix94 the only active dev that existed here, seems to have disapeared and even left the latest release with a bug that if you connect usb controllers on wiivc injects it crashes nintendont, so even if anyone would went to go trough the endeavor of making the hardware you got no one left that would have the knowledge to recode nintendont controller code to even test it.

im just being realistic, same way no one makes a virtual boy flash card and whatnot, there barely would be a market for this hardware.
 

MikaDubbz

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if it was easy to do nintendo or any third party company would have made the wiiu gc adapter read the gbalink inputs.

what i mean is fix94 the only active dev that existed here, seems to have disapeared and even left the latest release with a bug that if you connect usb controllers on wiivc injects it crashes nintendont, so even if anyone would went to go trough the endeavor of making the hardware you got no one left that would have the knowledge to recode nintendont controller code to even test it.

im just being realistic, same way no one makes a virtual boy flash card and whatnot, there barely would be a market for this hardware.

I didn't say it was easy, I didn't even ask if anybody would do it. I was merely asking if it was in theory possible.
 
Last edited by MikaDubbz,

SkeletonSmith

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Hey, can you add an update to Nintendon't to check if you are running on Wii U and, if so, get rid of the [Boot game in drive] ? Thanxs
 
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