you need to make a vwii vc inject with gamepad enabled on the settings when creating said fowarder,I used the forwarder and the game displays on the gamepad, but how do I control it with the gamepad?
you need to make a vwii vc inject with gamepad enabled on the settings when creating said fowarder,I used the forwarder and the game displays on the gamepad, but how do I control it with the gamepad?
you need to make a vwii vc inject with gamepad enabled on the settings when creating said fowarder,
1) Download these Nintendont files (REMOVED)
2) Extract all files to your SD card, including the install folder (Which contains the Nintendont forwarder)
3) On your Wii U, run CFW such as HaxchiFW or Mocha. Then run WUP Installer GX2 to install Nintendont Forwarder (To USB Storage or System Memory)
4) Launch Nintendont from your Wii U home menu. It will ask if you want to use the gamepad as a controller, choose yes.
If your TV is turned off or the HDMI isn't connected, it will also ask if you only want to display on the gamepad. It will reboot into vWii mode and launches Nintendont.
is your fowarder well made? i use wup installer mod y so no idea about the gx2 one.Isn’t there another way to do it? I’m using this guide. I put a Nintendont Forwarder in SD:/install/, but WUP Installer GX2 isn’t finding it.
It’s the one from jmlee337 on github. My install folder just contains boot.dol and meta.xml.is your fowarder well made? i use wup installer mod y so no idea about the gx2 one.
lol boot.dol are not instal files... those are files for homebrew apps, a wup file is a bunch of files...It’s the one from jmlee337 on github. My install folder just contains boot.dol and meta.xml.
So I need to find a forwarder with wup files? I also have hbl2hbc.elf in SD:/wiiu/apps/.lol boot.dol are not instal files... those are files for homebrew apps, a wup file is a bunch of files...
obviously... to get a wiiu mode fowarder with gamepad acess that launches nintendont boot.dol from your sd card you need a wup file to install on wiiu menu...So I need to find a forwarder with wup files? I also have hbl2hbc.elf in SD:/wiiu/apps/.
I tried the one in the OP, WiiU vWii version - made by JoostinOnline, nothing happens when I click download. Is that just on my end?obviously... to get a wiiu mode fowarder with gamepad acess that launches nintendont boot.dol from your sd card you need a wup file to install on wiiu menu...
i can download it just fine, but then again this is not the fowarder that enables you to use the wiiu gamepad.I tried the one in the OP, WiiU vWii version - made by JoostinOnline, nothing happens when I click download. Is that just on my end?
You have to use a VC injector? Guess I’ll make do with having it just display on the gamepad then, my computer is ancient and can’t run that.i can download it just fine, but then again this is not the fowarder that enables you to use the wiiu gamepad.
to use the wiiu gamepad you need a vwii Vc inject of nintendont. made with for instance tecmonvc injector for example.no a vwii wad.
You have to use a VC injector? Guess I’ll make do with having it just display on the gamepad then, my computer is ancient and can’t run that.
You have to use a VC injector? Guess I’ll make do with having it just display on the gamepad then, my computer is ancient and can’t run that.
why would anyone wast thousands of dollars/months to make an adapter that has like 5 or 6 feaatures and would be exclusive to a low selling console and a homebrew app?I know the GBA link cable will never work on the Wii U with the current Gamecube controller adapter, official or third party. But, theoretically, could a version of the adapter be created with the proper hardware that could handle the message the GBA link cable sends and properly relay that to the Wii U? I apologize if I'm not quite relaying properly what is or isn't happening with the adapters as they stand, but my basic understanding is that they just lack the proper internals for properly communicating with a GBA via the GBA link cable for the Gamecube games that utilized it; is that essentially it?
If that were the case, seems like a nice little venture someone could go about to try and make on their own. It'd be so amazing if I could connect my GBAs to my Wii U for the games that utilized that feature.
why would anyone wast thousands of dollars/months to make an adapter that has like 5 or 6 feaatures and would be exclusive to a low selling console and a homebrew app?
i see no gain from anyone that wants to make one and then needing to code all that in nintendont becuase that would be yet another hard codding part.
but yes would it be possible? sure with lots of time and work, will anyone ever do it? probably not.
if it was easy to do nintendo or any third party company would have made the wiiu gc adapter read the gbalink inputs.I really doubt such an endeavor would cost thousands of dollars and certainly not thousands of months lol. Anyway, clearly such a project doesn't interest you. That's great, but such a challenge might be of interest to someone else. Really not a fan of the whole talking on everyone else's behalf thing, but you do you I suppose.
if it was easy to do nintendo or any third party company would have made the wiiu gc adapter read the gbalink inputs.
what i mean is fix94 the only active dev that existed here, seems to have disapeared and even left the latest release with a bug that if you connect usb controllers on wiivc injects it crashes nintendont, so even if anyone would went to go trough the endeavor of making the hardware you got no one left that would have the knowledge to recode nintendont controller code to even test it.
im just being realistic, same way no one makes a virtual boy flash card and whatnot, there barely would be a market for this hardware.