Because the ROM banner text isn't changed to reflect the ROM hack names.@Robz8 do you know why Drayano’s Pokémon Blaze and Volt games are recognized by the rom hack names but Sacred and Storm are generically Heart and Soul?
No.I'm curious, with the ability of bootstrap to play DSiWare games maybe there is possibility to play DSiWare on smartphone.. As you may aware, there's app called Drastic to play nds rom.. Is there possibility to run TwilightMenu++ on Drastic?
That's because for those ROM hacks, the ROM banner text is changed.But for the black and white rom hacks their banners change
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That’s weird Sacred and Storm also have anti piracy too and the Blaze and Volt both have cheats for them in my cheat files I think that has to with me having close to proper black and white roms but improper yet perfectly working heart and soul butThat's because for those ROM hacks, the ROM banner text is changed.
Tuxifan on Discord said:Hi, in Twilightmenu++, the game "Professor Layton and the Last Specter" I am completely unable to pass the puzzle "the red connection": whatever I do, I am unable to solve it, while it works perfectly on the original cardridge!
Are you referring to the Nintendo DSi splash screen?could you maybe add the feature to change the text that is displayed on them main menu? right now it just says DSi, but maybe you could add an option in the settings to change it to a custom title.
No, i mean when you are on the tittle screen, where it says “Nintendo DSi Menu”, could you maybe add a option to change that text to whatever you want?Are you referring to the Nintendo DSi splash screen?
It's a static image, so it can't be changed.No, i mean when you are on the tittle screen, where it says “Nintendo DSi Menu”, could you maybe add a option to change that text to whatever you want?
Oh, well. That’s sadIt's a static image, so it can't be changed.
Oh thanks a lot for the help!activate show hidden files in menue then unhide
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the dsi-musicplayer cant play music from hidden musicfolder?
It seems the only way to fix this, is to optimize the SD read code, as it runs on arm7, which also handles the touch screen.@Robz8 Im sorry im new to gbatemp so i dont know how to reply to a really old bit of the thread but i was just asking - did anyone ever make a full fix for the sporadically lifting brush in Okamiden on 3ds consoles? From what i read on page 536 it was still choppy with the fix there? idk sorry to bother you i just really liked okami on the wii and wanted to play the sequel
thanks
UmIt seems the only way to fix this, is to optimize the SD read code, as it runs on arm7, which also handles the touch screen.
It's a fix we implement to nds-bootstrap on our side.Um
Is this something I would do in the settings or something that would be done to the actual twilight menu program? I don't know much of the terminology.