In 20 years what gaming techologies we have today will seem unfairly dismissed/held back?

tempy_thinker.png

In general technology it is popular to look back at what people have and what people dismiss, and what could have happened had they not dismissed. For instance the technology for mobile phones existed for many decades before they became an expensive fad for executives, the idea that programmable mobile phones started with the iphone is laughed at but they did at least make it popular such that the common man might thank that, digital cameras probably could have come around years before, 3d printers in many cases were said to have been held back by patents which expired a few years back, and this could go on for a long time. Computer games themselves were once dismissed as a toy fad by many, a matter not helped by the little crash, and in some cases arguably still are. Now technology does move on and make things possible that were impossible before, computers and gaming thereupon being one of the best examples of this, however this is not what will happen if you have a the equivalent of supercomputer today under your TV that can sense your fingers so much as twitch (or indeed read your mind) but what you could have today but will likely only see in 20 years.

In this case I asked some time back for some games to justify wiimotes, and the validity of motion controls in general is often questioned, despite some great efforts from homebrew developers at the time. Maybe you are a fan of the Steam controller and find its demise heartbreaking. In games we often talk about firsts when digging up old history of things, and it is only natural to ask what if that took off at that point. The state of VR and 3D and whether they had once more failed to take hold was an earlier discussion in this thread series. One of the big points of discussion in E3 a few years back was "second screen", which does indeed speak to a fundamental part of gaming (as in quite literally a fundamental part of game theory as it allows different players to have different information) but as few people have any memories of anything there, other than technicalities with online/network games, it tells you what happened to that particular one.
Will any of those be looked back to in 20 years with people asking why could we not have had this back then? Do you have any particular overlooked pieces of hardware, technology, gameplay styles or similar? At the same time do you have anything you enjoy now you could have had said 20 years ago but were not given. Some allowances can be made for expense as well; the inaccuracy of the wiimote means it was never likely to take over, however not all that more investment could get it comparable with some other things.

This is part of a discussion series in which we discuss and ponder things about games, be it individual games, aspects of the game industry, gaming culture, mechanics or gaming concepts. Previously we discussed your best story from free form games .

 

Teletron1

Space Tech Engineer
Member
Joined
Jan 4, 2019
Messages
582
Trophies
0
Location
EARTH
XP
1,506
Country
United States
I still want stereoscopic 3D to become mainstream.

I dislike so called "virtual reality".

stereoscopic 3D Is what augmented reality is ( like seeing in ”minority report” key elements are taken from it) it also is the basis of what a hologram is , still not cost effective and it still causes disorganization in a percentage of people but when VR becomes more fluid I think stereoscopic 3D mixed in with it would give you that hologram effect within games


Also I’ll go with the Switch if the unit was built right the first time it would probably last 20 yrs where power efficiency is the only thing that would have a dramatic impact over the course of its life
 
Last edited by Teletron1,

Ryab

Well-Known Member
Member
Joined
Aug 9, 2017
Messages
3,269
Trophies
1
XP
4,525
Country
United States
Yes! It is such a pain to play shooters on PS4 or Switch that don't offer gyro support even though the addition would make the game so much more accessible.
I mean gyro is basically for people who want close to a mouse style input device
 

Seliph

Best Girl ʕ •ᴥ•ʔ
Member
Joined
Jul 11, 2016
Messages
1,760
Trophies
0
Location
The People's Republic of Revachol
Website
twitter.com
XP
4,149
Country
United States
I mean gyro is basically for people who want close to a mouse style input device
If people wanted a mouse style input device, I think they'd just use a mouse and keyboard, not gyro controls. Gyro control is more so for people who want the more natural control style of a control, and also the precision aiming necessary for shooting games and any game that requires precise camera movement in general.

For example, if I'm playing BOTW, I don't want to play my game with a "mouse style input device", I want to play with a comfortable controller that lends me the ability to precisely aim my arrows without relying on a cumbersome right stick to dictate how I aim.
 

Ryab

Well-Known Member
Member
Joined
Aug 9, 2017
Messages
3,269
Trophies
1
XP
4,525
Country
United States
If people wanted a mouse style input device, I think they'd just use a mouse and keyboard, not gyro controls. Gyro control is more so for people who want the more natural control style of a control, and also the precision aiming necessary for shooting games and any game that requires precise camera movement in general.

For example, if I'm playing BOTW, I don't want to play my game with a "mouse style input device", I want to play with a comfortable controller that lends me the ability to precisely aim my arrows without relying on a cumbersome right stick to dictate how I aim.
I mean the reason I play on PC is because I want that natural control of a mouse.
 

Seliph

Best Girl ʕ •ᴥ•ʔ
Member
Joined
Jul 11, 2016
Messages
1,760
Trophies
0
Location
The People's Republic of Revachol
Website
twitter.com
XP
4,149
Country
United States
I mean the reason I play on PC is because I want that natural control of a mouse.
You may have natural camera control from a mouse, but a keyboard is certainly not an ideal way to play most games (try playing Dark Souls with one). You use a mouse because you want the precision of a mouse and a keyboard also comes along with that I suppose, other people use controllers with gyro support because they want the versatility of a controller, and the precision aim gyro offers.

You may use a mouse because you believe it gives you better aim control, but that does not mean other people are inclined to use a mouse for that reason.
 

Draxikor

Well-Known Member
Member
Joined
Apr 24, 2019
Messages
342
Trophies
0
XP
1,260
Country
Mexico
For me many things like wired controllers, 2D sidescroll games on consoles not just in handhelds, a new Super Mario Bros side scroll game, like @Naster say prerendered backgrounds have a unique art style.
 

slaphappygamer

Well-Known Member
Member
Joined
Nov 30, 2008
Messages
4,162
Trophies
2
Age
46
Location
California
XP
7,862
Country
United States
The one where, say you have splaying, but want to play 2 players. You need a second switch and a second game. The game is big, I get that. The psp has a “game share” feature, you do need a second console, but ffs you don’t need to buy a cartridge for each player. In 20 years, we will again have this feature and think why we couldn’t have this. The generation then, will never know about the game-sharing and it will be revolutionary.
 

duwen

Old Man Toad
Member
Joined
Sep 6, 2013
Messages
3,210
Trophies
2
Location
Bullet Hell
Website
www.exophase.com
XP
4,337
Country
United Kingdom
Core gaming control fundamentals have remained consistant since the start of the industry; pad/stick + buttons (extending to mouse + keyboard for PC gaming a couple of decades later). IMO, this will always be true and anything else (VR, motion controls, touch screens, etc...) is at best a subset of gaming, and at worst, a fad.
 
Last edited by duwen,

Justeego

Well-Known Member
Newcomer
Joined
Feb 24, 2017
Messages
59
Trophies
0
XP
386
Country
Italy
Gyro aiming isn't a thing, still ps games use motion controls for stupid actions, I get why people hate them but this is not the way to use gyro.
Double screen is a gimmick because you don't focus on the important one, at last on 3DS it has use since the screen is small and near the big one.
 

gamesquest1

Nabnut
Former Staff
Joined
Sep 23, 2013
Messages
15,153
Trophies
2
XP
12,247
I would very much like to see the treadmill VR setups more widely available to try, I think they could be pretty cool to see in arcades, but IDK if it would ever be made in a super enjoyable experience I would imagine they would be cool, but would want to see how they actually feel before I would every buy such a device, but I know bumping into stuff in VR does kinda hinder the experience and would love a way to make this kinda setup much more home friendly I.e fold down an be stored in a small space
 
  • Like
Reactions: Tarmfot

mightymuffy

fatbaldpieeater
Member
Joined
Nov 6, 2002
Messages
1,983
Trophies
3
Age
48
Location
Land o't pies
XP
3,284
Country
United Kingdom
vr... maybe
This is the one, and you couldn't have added a better word than 'maybe' onto it! As it stands: 'fun' 'unwieldy' 'gimmicky' kind of spring to mind here (expense is another issue), and unless technology can progress far enough to the point where all you need is to put on basically a large pair of shades to play (whilst keeping the expense side of things in check) then I don't see it lasting that much longer.
And 'maybe' it doesn't deserve to last much longer either, not only due to the gimmicky side of most of the software but for the fact it doesn't encourage couch multiplayer in any form: get the vr shades sorted, but get the image on the TV as well - spectator sport! Maybe give the TV viewers a different viewpoint to encourage co-op. But again, the word 'gimmicky' rears its ugly head.

So yeah, personally I think 20 years from now we'll be looking back at vr with fond memories, talking about what it 'could have been'..
Maybe.
 
  • Like
Reactions: Deleted User

GBADWB

Well-Known Member
Member
Joined
May 12, 2016
Messages
283
Trophies
0
Age
32
XP
1,803
Country
United States
my current stance right now, controller layout.

Stuck on this 4 back button 2 stick dpad + 4 button layout for quite some time (since gen 6 PS2, and every console afterwords).

Both Microsoft and Sony had ways of getting back pedals to expand button uses for games, but neither standardized it for Series/PS5, so were stuck with virtually the same layout for another 6+ years.

This includes companies trying to get into the game like Google with Stadias conservative layout.

It's of the few things I appreciate Steam for trying with their controller, because they took a risk with variable haptic feedback and trackpads. variable haptic feedback is now standardized, but sadly the trackpad stayed in the bin.
 
Last edited by GBADWB,

Paulsar99

Well-Known Member
Member
Joined
May 15, 2018
Messages
1,095
Trophies
0
XP
2,556
Country
Togo
my current stance right now, controller layout.

Stuck on this 4 back button 2 stick dpad + 4 button layout for quite some time (since gen 6 PS2, and every console afterwords).

Both Microsoft and Sony had ways of getting back pedals to expand button uses for games, but neither standardized it for Series/PS5, so were stuck with virtually the same layout for another 6+ years.

This includes companies trying to get into the game like Google with Stadias conservative layout.

It's of the few things I appreciate Steam for trying with their controller, because they took a risk with variable haptic feedback and trackpads. variable haptic feedback is now standardized, but sadly the trackpad stayed in the bin.
Agree controllers need to evolve.We're already like 20 years of using the same default buttons and triggers for controllers.
 

MockyLock

Well-Known Member
Member
Joined
Apr 21, 2011
Messages
372
Trophies
1
XP
2,133
Country
France
Agree controllers need to evolve.We're already like 20 years of using the same default buttons and triggers for controllers.

Well, you can't say Nintendo never tried to improve controller. Every home console since the NES had its own controller model :
a2db4fbf53addd65e47919dad71d9f48.png


And about some underrated technology :
 
  • Like
Reactions: Tarmfot

64bitmodels

Professional Nintendo Hater
Member
Joined
Aug 1, 2019
Messages
1,451
Trophies
1
Age
18
XP
2,883
Country
United States
Xbox elite controller says hi.
Most of the stuff on that controller went relatively unused
the only thing about it that was worth it was the satellite style Dpad (which marks the first time in history where an xbox controller was actually good for 2d fighting games) but that's not going to help the lack of gyro and overall useless extra features.
overall i really can't think of any good ways to improve the current controller scheme we have- extra triggers would just hamper the experience considering that your hands rest on the back of the controller, so putting triggers back there would just equate to unessacary button presses.
Maybe using the sega genesis 6 button style layout over the boring abxy would help but that's all i can think of and that only really benefits fighting games.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    SylverReZ @ SylverReZ: @Sonic Angel Knight, Meth cake lol