In 20 years what gaming techologies we have today will seem unfairly dismissed/held back?

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In general technology it is popular to look back at what people have and what people dismiss, and what could have happened had they not dismissed. For instance the technology for mobile phones existed for many decades before they became an expensive fad for executives, the idea that programmable mobile phones started with the iphone is laughed at but they did at least make it popular such that the common man might thank that, digital cameras probably could have come around years before, 3d printers in many cases were said to have been held back by patents which expired a few years back, and this could go on for a long time. Computer games themselves were once dismissed as a toy fad by many, a matter not helped by the little crash, and in some cases arguably still are. Now technology does move on and make things possible that were impossible before, computers and gaming thereupon being one of the best examples of this, however this is not what will happen if you have a the equivalent of supercomputer today under your TV that can sense your fingers so much as twitch (or indeed read your mind) but what you could have today but will likely only see in 20 years.

In this case I asked some time back for some games to justify wiimotes, and the validity of motion controls in general is often questioned, despite some great efforts from homebrew developers at the time. Maybe you are a fan of the Steam controller and find its demise heartbreaking. In games we often talk about firsts when digging up old history of things, and it is only natural to ask what if that took off at that point. The state of VR and 3D and whether they had once more failed to take hold was an earlier discussion in this thread series. One of the big points of discussion in E3 a few years back was "second screen", which does indeed speak to a fundamental part of gaming (as in quite literally a fundamental part of game theory as it allows different players to have different information) but as few people have any memories of anything there, other than technicalities with online/network games, it tells you what happened to that particular one.
Will any of those be looked back to in 20 years with people asking why could we not have had this back then? Do you have any particular overlooked pieces of hardware, technology, gameplay styles or similar? At the same time do you have anything you enjoy now you could have had said 20 years ago but were not given. Some allowances can be made for expense as well; the inaccuracy of the wiimote means it was never likely to take over, however not all that more investment could get it comparable with some other things.

This is part of a discussion series in which we discuss and ponder things about games, be it individual games, aspects of the game industry, gaming culture, mechanics or gaming concepts. Previously we discussed your best story from free form games .

 

Seliph

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I don't get the hate for gyro/motion controls as a whole
If it's an option what's the problem? IMO most/all FPS'es should have gyro support
Yes! It is such a pain to play shooters on PS4 or Switch that don't offer gyro support even though the addition would make the game so much more accessible.
 

Stealphie

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Yes! It is such a pain to play shooters on PS4 or Switch that don't offer gyro support even though the addition would make the game so much more accessible.
Switch generally has more gyro support than the PS4/Xbox One.
I don't get why most shooters on these 2 don't have gyro support.
 

Seliph

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Switch generally has more gyro support than the PS4/Xbox One.
I don't get why most shooters on these 2 don't have gyro support.
I'm pretty sure the Xbox One controller doesn't even have gyro support, but the PS4 controller definitely does but it goes unused in like 98% of PS4 games. Switch is definitely MUCH better, but I've still played games on it that just bafflingly lack gyro support, or use the gyro support incorrectly (Fortnite and La Noire come to mind).
 

pedro702

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I don't get the hate for gyro/motion controls as a whole
If it's an option what's the problem? IMO most/all FPS'es should have gyro support
problem is most people were forced to use those in wii games, there was no option, and many games were so bad with it becuase they didnt register half of the gestures.
 

FAST6191

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I don't get the hate for gyro/motion controls as a whole
If it's an option what's the problem? IMO most/all FPS'es should have gyro support
Not really what I was heading for but OK.

Most of the time the motion controls were inaccurate or slow. Moving my fingers on a keyboard or controller* allows far more options and far more speed than all but the craziest university or tech company lab setups (you can do very good finger tracking, even have things to resistance but it costs).
To that end it is either a pointless extra, or something devs put a lot of resources into and satisfy few when they could have put the time into making the base game better. See why every game does not need a multiplayer mode for a similar idea.
Every choice has a cost.

If this is a console wide thing where such things are mandated to be used, or you can't consider everybody to have more conventional controls, then it gets even worse.

*it has been noted many controlled based FPS titles only work because of serious autoaim and other assists, and even then even moderate PC players will probably beat console pros.
 

RedoLane

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I'd say that ironically, the double screen of the Wii U, with the monitor being the main screen, and the gamepad being the bottom screen, is a concept that could be improved if not for the focus on single-screen gaming that most devices in the gaming industry have been dedicated for.
Ultrawide and multi-monitors don't count, because it's a single game screen spread widely.

I guess it would count if you use an emulator and split DS screens to 2 different monitors(if it's even possible), but that's not my point.

My point is, as a concept, having a game menu closer to your palms while the game's action is like, 7 meters away from your seat, is what sold the Wii U for me. One good example is Paper Mario Color Splash, as mediocre as it is. But because of it's lack of productivity, the fun I had with this gimmick didn't last for long.
Alas, it has issues, and lacks a great library nowadays, but I wish more companies took that formula and did something more productive with it.

And I believe that will remain dismissed for the next 20 years. Single-screen gaming is iconic. We'd rather focus our eyes on one target, rather than wiggle our pupils up and down, or left and right. It's like trying to work on a document on your computer, while averting your eyes to a TV show 3 times in every minute. It's hard!
 

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I just want to +1 @RedoLane 's post : the wiiu controller is the best controller on the planet, but it was abandoned even by Nintendo somewhat mid generation (meaning : just about any game of the latter years just used it as second screen).
I won't deny that this requires a ton more programming, but I really thought that games like batman :Arkham city and zombiiu were the future. But instead of building on less screen clutter and innovative ways to use a second screen, it was just a prequel for a handheld hybrid.
 

tatumanu

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The Wii U gamepad for sure. That thing was amazing and had a lot of potential.

Imagine if the Switch supported that with 4 or more gamepads. You could do a HD version of both 4 swords titles in one game!

I agree, imagine if the Wii U had HDMI in ports you could use to connect other consoles to it and beam wirelessly your PS4 or Xbox to the gamepad making it possible to play all your games wirelessly with no lag . I bet the Wii U would be a bit more popular even if for just that. Sort of like this :


I have to mention:
I absolutely LOVE stereoscopic 3D and I bet the effect would be way more convincing in HD with better head tracking. I really wish Nintendo would make a Switch 3D.
 

Silent_Gunner

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I'm pretty sure the Xbox One controller doesn't even have gyro support, but the PS4 controller definitely does but it goes unused in like 98% of PS4 games. Switch is definitely MUCH better, but I've still played games on it that just bafflingly lack gyro support, or use the gyro support incorrectly (Fortnite and La Noire come to mind).

Steam Controller says hello.

--------------------- MERGED ---------------------------

problem is most people were forced to use those in wii games, there was no option, and many games were so bad with it becuase they didnt register half of the gestures.

Again, Steam Controller is Chad over the Virgin Wiimote with its IR bar with a cable that's longer than it has any right to be.
 

Naster

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Prerendered backgrounds in games was unfairly forgotten. They used to create graphics beyond possibilities even on PS1 and was pretty cheap to make. Why abandon something that works and cheap at the same time?
 

FAST6191

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Prerendered backgrounds in games was unfairly forgotten. They used to create graphics beyond possibilities even on PS1 and was pretty cheap to make. Why abandon something that works and cheap at the same time?
That is a bold one. Didn't expect a visit from the Resident Evil and Myst squad.
Probably because it is harder to animate things in the background, and people like to move in real time. Mind you with VR motion sickness reduction we have seen a few returns to the likes of Myst with stationary point to stationary point type of movement. Likewise some of the dungeon crawlers also go there as a quick way to have nice graphics.

Also video because it is great fun
 

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