ROM Hack RELEASE The Witcher 3 60 FPS and Dynamic Resolution Tweaks

SkullHex2

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For example 720p fixed (Dynamic resolution disabled) may cause huge fps drops in combat and town. But using 1100x616 as Minimal Dynamic Resolution exefs patch, you can get both high res and 30fps stable like this:
View attachment 183001 View attachment 183002 View attachment 183003

Here is the patch.
P/s: don't forget OC.
Sorry to quote such an old post, just wanted to say the attached patch isn't working because docked height and docked width are swapped (didn't check handheld values).

I'm attaching my patch: docked resolution is 1100×616, handheld resolution is 640×360 (to hit 60 fps when the console is plugged in).
 

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  • TW3-DR.zip
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PEVOx

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The game should be in docked mode with ReverseNX for the best performance? Or should be played simply in handheld with the OC and the dynamic res?
 

masagrator

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The game should be in docked mode with ReverseNX for the best performance? Or should be played simply in handheld with the OC and the dynamic res?
What docked mode does is just setting minimal dynamic resolution little higher and have little more detail. If you will set for docked mode the same minimal resolution as for handheld, you don't need reversenx.
 

PEVOx

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I’ve done all things listed in the first post, but I can’t see the Processing settings in the game. Why?
 

masagrator

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I’ve done all things listed in the first post, but I can’t see the Processing settings in the game. Why?
Wait, I will take magic ball from gypsy...
It must mean you didn't do everything.
If you are sure I'm wrong, list everything you have done.

--------------------- MERGED ---------------------------

Ok, now I see the first problem. Wrong topic...
 

PEVOx

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Wait, I will take magic ball from gypsy...
It must mean you didn't do all the things.
If you are sure I'm wrong, list everything you have done.

I've downloaded the TW3-60FPS.zip file and put the exefs_patches folder to sxos folder in my microSD. Then I've rebooted my Switch. I've played the initial sequence of the game, untill I was able to create a save file. Then I saved the game and I've edited my save exactly like this:
Then I've copied my save file in my Switch and restore the save from Checkpoint.nro. I've overclocked the console with the values in the first post. Loaded the game and actually it seems at 60 FPS, but without Processing settings. The graphic is also quite blurry, don't know if all went well. :wacko:
 

masagrator

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I've downloaded the TW3-60FPS.zip file and put the exefs_patches folder to sxos folder in my microSD. Then I've rebooted my Switch. I've played the initial sequence of the game, untill I was able to create a save file. Then I saved the game and I've edited my save exactly like this:
Then I've copied my save file in my Switch and restore the save from Checkpoint.nro. I've overclocked the console with the values in the first post. Loaded the game and actually it seems at 60 FPS, but without Processing settings. The graphic is also quite blurry, don't know if all went well. :wacko:

So as I said - wrong topic. Read it and show me where here I wrote about adding Enhanced Settings...

--------------------- MERGED ---------------------------

Did you even watch first minute of this video?
He said it very clearly that he did video about adding extra settings in other video. Your video is not about adding settings at all...

--------------------- MERGED ---------------------------

 
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PEVOx

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So as I said - wrong topic. Read it and show me where here I wrote about adding Enhanced Settings...

--------------------- MERGED ---------------------------

Did you even watch first minute of this video?
He said it very clearly that he did video about adding extra settings in other video. Your video is not about adding settings at all...

--------------------- MERGED ---------------------------



Can’t understand what do you mean. I was looking only for maximazing my game experience on Switch with The Witcher 3 game. I’ve done what I wrote in the previous post, but I don’t know if everything works.
 

masagrator

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Can’t understand what do you mean. I was looking only for maximazing my game experience on Switch with The Witcher 3 game. I’ve done what I wrote in the previous post, but I don’t know if everything works.
Then look at video I posted.
Tl;Dr: Mod in this topic won't add new settings.
 
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PEVOx

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Then look at video I posted.
Tl;Dr: Mod in this topic won't add new settings.

Sorry, I was thinking that is the same video I’ve posted before, because of the similar thumbnail [emoji28]
So after unlocking 60FPS I should enable that settings menu like in the video and set the same settings for the game? Which resolution is the best for the game in handheld mode?
 

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Do I have this correct?

[Rendering]
DynamicResolutionOverride=0
DRGameTargetFrameTimeInMs=14.0
DRCinematicTargetFrameTimeInMs=14.0
(these last 3 were the only ones added obviously)
DecalsSpawnDistanceCutoff=10
TerrainShadowCascadeStencilClipScale=0.3
HairWorksGlobalWidthLimit=5
HairWorksGlobalDensityQuality=1
HairWorkstGlobalDensityLimit=2
TextureStreamingHeadsDistanceLimitSq=100
MeshLODDistanceScale=1
ScaleformTextureUnstreamDelay=2.5
DecalsChance=1
TerrainReadAheadDistance=200
TerrainScreenSpaceErrorThreshold=2
ShowGPUCounters=false
TerrainScreenSpaceErrorThresholdFar=5
TextureStreamingCharacterDistanceLimitSq=225
TextureStreamingDistanceLimitSq=40000
HairWorksGlobalDetailLODFactor=1
TextureInFlightCountBudget=12
PreserveSystemGamma=false
MeshRenderingDistanceScale=1

Also, I turned down/off all the postprocessing settings, and I didn't even need to overclock. The fans don't seem to be going crazy either.
 
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masagrator

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Do I have this correct?

[Rendering]
DynamicResolutionOverride=0
DRGameTargetFrameTimeInMs=14.0
DRCinematicTargetFrameTimeInMs=14.0
(these last 3 were the only ones added obviously)
DecalsSpawnDistanceCutoff=10
TerrainShadowCascadeStencilClipScale=0.3
HairWorksGlobalWidthLimit=5
HairWorksGlobalDensityQuality=1
HairWorkstGlobalDensityLimit=2
TextureStreamingHeadsDistanceLimitSq=100
MeshLODDistanceScale=1
ScaleformTextureUnstreamDelay=2.5
DecalsChance=1
TerrainReadAheadDistance=200
TerrainScreenSpaceErrorThreshold=2
ShowGPUCounters=false
TerrainScreenSpaceErrorThresholdFar=5
TextureStreamingCharacterDistanceLimitSq=225
TextureStreamingDistanceLimitSq=40000
HairWorksGlobalDetailLODFactor=1
TextureInFlightCountBudget=12
PreserveSystemGamma=false
MeshRenderingDistanceScale=1

Also, I turned down/off all the postprocessing settings, and I didn't even need to overclock. The fans don't seem to be going crazy either.
If you want 60 FPS with locked resolution to lowest one and with glitched equipment menu, then yes - it's correct.
 

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