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and people wonder why I'm a furrymortal humans beings can't read ppc.
and people wonder why I'm a furrymortal humans beings can't read ppc.
i thought it was because you are european ( ͡° ͜ʖ ͡°)and people wonder why I'm a furry
nah, that came after the fur and the immense tech powersi thought it was because you are european ( ͡° ͜ʖ ͡°)
Yoshi's Story is a 1:1 match to the (U) release.
View attachment 49166
EDIT:
Interesting Config.ini here;
;Yoshi US
[RomOption]
;BackupType 0 Auto 1 SRAM 2 Flash 3 EEPROM
BackupType = 3
;BackupSize 2048 16K 4K 512
BackupSize = 2048
RetraceByVsync = 0
PDFURL = "http://m1.nintendo.net/docvc/NUS/USA/NYSE/NYSE_E.pdf"
UseTimer = 1
[RSPG]
GTaskDelay = 761250
[Input]
StickLimit = 90
[Sound]
BufFull = 0x2000
BufHalf = 0x1400
BufHave = 0x1400
[Render]
bForce720P = 1
ClipLeft = 4
ClipTop = 4
ClipRight = 4
ClipBottom = 4
CanvasWidth = 600
ConstValue0 = 0x800f89d3
ConstValue1 = 0x800f7EA5 ;scene switch
[FilterHack]
Count = 2
;Fix NOA BTS No.374_1
TextureAddress0 = 0xffffffff
SumPixel0 = 0xAD32965B
Data2_0 = 0x4401266
Data3_0 = 0x60000
I also confirm there are new .ini files!
Updating OP with them!
Honestly, I don't remember. It's been years since I was studying that stuff up and pretty much forgot how it works. Sorry.What are these render settings? is clip overscan? Will adding them to a config folder .ini that doesn't have them work?
What are these render settings? is clip overscan? Will adding them to a config folder .ini that doesn't have them work?
afaik we cant do that since config is readed on start of the app and then not readed again, unless you made a cheatcode like nintendo has some cheat codes, also if you share your ini settings for a better framerate banjo tooie here it wouldnt be a bad thing xDI made a post about this but I feel like here would be a good place to put it to. So I've been trying to improve the experience of Banjo-Tooie on the Wii U's N64 VC with some decent results, I've actually fixed the Audio stuttering issues of the NTSC version and increased the games speed to compensate for lag. However while testing I was curious and decided to load a version of Banjo-Tooie with "true boot" enabled in Loadiine. (For those that don't know Banjo-Tooie will only load if "true boot" in the config is on, however it causes some lag.) After creating a save point, I turned my Wii U off, went into the games config and turned "true boot" off. After reloading the game the game ran at full speed, however when loading into another area the game would freeze.
The question is there a way to change the config file depending on what is loaded into memory. Say a certain hex value changes when the player isn't in control or something is loaded. Could we use that to tell the config file to turn "true boot" on or off?
afaik we cant do that since config is readed on start of the app and then not readed again, unless you made a cheatcode like nintendo has some cheat codes, also if you share your ini settings for a better framerate banjo tooie here it wouldnt be a bad thing xD
you can add it yourself to the compatibility list just log in and do the changes.Sure, I can post the Config, but this config only works with the NTSC version. Just a heads up the framerate is only slightly better and the only thing you will probably notice right away is the audio not cutting in and out so keep your expectations in check. What the config does is cap the game at 20fps since the Wii U isn't going to hit 30fps any time soon and increases the games physics speed to compensate for the lag. The reason I did this was because I didn't like the graphical issues that came with using the PAL version. The issue with this new config is the "Press Start" demos that play are out of sync since the game internal timer doesn't account for the extra speed, this leads to Banjo running to the wrong place most of the time. Cut scenes work fine and the rest of the game works fine from my testing. Although I didn't experience any random crashes during my playthrough I can't guarantee that the game doesn't have random crashes still. Also the Styracosaurus family cave still crashes the game consistently at world 5.
IMPORTANT: If you decide to edit the config file using Phacoxs Injector, for some reason it changes the value 0x03 to 0x30. When you are done editing the config file, edit the config file using Note pad to change 0x30 back to 0x03. If you don't want to edit the file then just use it as the config and build it to install or use with Loadiine. If you also want to edit the games physics speed change the value 0x4E to something else, but don't change the value too high or else the game will freeze. DO NOT EDIT 0x3F or else the physics speed code won't work. In the config I have the resolution set to native 320x240, this is to help reduce lag, however if you want you can set the resolution back to 0x0 to set it to default, but this will cause additional lag.
Note: I'm kind of new to GBATemp so I'm still learning how the site works, do I add the new config file to the compatibility list myself or does someone who runs the site do it? I only made an account to ask some questions about the Wii U N64 VC.
you can add it yourself to the compatibility list just log in and do the changes.
also you siad the game works fine but then you said the game still crashes so if it still crashes then it wont work fine?
so the cheats you added is one for resolution?one for framerate and the other?
yeah it runs better but if you cant finish you still need to resort to wii64/not64 xD also with overclock they actualyy run preety smoothNo problem, honestly I just really wanted Banjo-Tooie running better on the Wii U without having to resort to using Wii 64 or Not 64.
Also my laptop is unfortunately not powerful enough to run the N64 VC on CEMU without crashing every second so that is a real shame. I had to resort to debugging in Project 64 and some guess work to find what to change.
yeah it runs better but if you cant finish you still need to resort to wii64/not64 xD also with overclock they actualyy run preety smooth
if you could get perfect dark to run better on wiiu vc that would be much better
I try Goemon's Great Adventure and JP version. In compatibility list I see game work perfect and work perfect to stage when we must dive underwater :/ ahh