ROM Hack RELEASE Dragon Quest XI S (Full Version) 60 FPS mod

Konako

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Sorry for not doing this earlier - Here's 3 with static 1080p, no other enhancements - one with FXAA, one with TAA, one with no AA. I haven't tested these at all though, so no idea how playable they are framerate-wise.
Let me know if you have any texture issues, the streaming budget might need to be pushed up a bit.
Ok I'm finally back home and could test it in Docked mode so framerate wise it's bad and I knew it would be kinda bad but I thought if someone could make the game run at 60fps it should run good enough at 1080p but it seems I was wrong but anyway it still really neat that you were able to do that and I thank you a lot!
(Also I've played around for like 2-3 hours and haven't seen any texture issues)
 
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gonegone22

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I can make a config that's 720p min with the potential for supersampling if you want. Don't know exactly what you mean by "blury", the FXAA?
Hey! Just curious if you were able to make the config for making 720p the base rez on handheld. Haven’t been able to get ReverseNX to do the trick.
 

Niko_of_Death

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After adding this, I'm getting EXTREME pop-in when running around towns. Is that normal? I have a video showing what I'm talking about it you need it.
Do you mean like very momentary pop in (i.e. camera is completely on one object, you walk to where the object suddenly out of view, the majority of objects take a moment to appear?) If so I've been getting that too.
Hey! Just curious if you were able to make the config for making 720p the base rez on handheld. Haven’t been able to get ReverseNX to do the trick.
I believe the 1080p docked one I posted earlier has 720p locked for handheld as well. Dunno if you want different for docked though.
 
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lh411

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Do you mean like very momentary pop in (i.e. camera is completely on one object, you walk to where the object suddenly out of view, the majority of objects take a moment to appear?) If so I've been getting that too.

I believe the 1080p docked one I posted earlier has 720p locked for handheld as well. Dunno if you want different for docked though.
do you mean your 1080p mod include 720p on handle mode and 1080p on dock mode?
 

gonegone22

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Do you mean like very momentary pop in (i.e. camera is completely on one object, you walk to where the object suddenly out of view, the majority of objects take a moment to appear?) If so I've been getting that too.

I believe the 1080p docked one I posted earlier has 720p locked for handheld as well. Dunno if you want different for docked though.
That’s perfect, thank you!
 

xtremegamer

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can someone make a .zip or something with all the fixes mentioned in this thread that are texted? would be much appreciated and awesome
 

Paperpomf

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can't get this one to work at all. dropped the folder on titles folder, switch clocks at max, but game runs the same. is this version bounded or something? or do i need an extra file? the 60fps patch for fire emblem works perfectly but not this one.
 

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can't get this one to work at all. dropped the folder on titles folder, switch clocks at max, but game runs the same. is this version bounded or something? or do i need an extra file? the 60fps patch for fire emblem works perfectly but not this one.
If you are using Atmosohere 0.10.0+, then not titles, but contents folder
 
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Paperpomf

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If you are using Atmosohere 0.10.0+, then not titles, but contents folder
im aware of that, still using atmosphere old version with the titles folder. also tried both versions of the mod, the one from op and the one of page 4. i think it may be related to the version, my game is 1.0.3, gonna try reinstalling the game with no updates.
 

masagrator

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im aware of that, still using atmosphere old version with the titles folder. also tried both versions of the mod, the one from op and the one of page 4. i think it may be related to the version, my game is 1.0.3, gonna try reinstalling the game with no updates.
It shouldn't depends on game version, because it's using UE4 patching function.
 

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It shouldn't depends on game version, because it's using UE4 patching function.
then i have no clue. maybe the dlcs can conflict with it? the filepath should be atmosphere\titles\01006C300E9F0000\romfs\etc\etc... right? im playing on handled with the official charger connected, max clocks, the title id is the correct because the cheats are working. i restarted my switch just in case, still nothing.
 

Kirby567fan

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then i have no clue. maybe the dlcs can conflict with it? the filepath should be atmosphere\titles\01006C300E9F0000\romfs\etc\etc... right? im playing on handled with the official charger connected, max clocks, the title id is the correct because the cheats are working. i restarted my switch just in case, still nothing.
Try renaming pakchunk0-Switch_1_p.pak to pakchunk0-Switch_2_p.pak or try something higher than 2 and see if it works.
 

Paperpomf

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I really have no clue on what should be done so try 0 this time or try renaming to this pakchunk0-Switch_p.pak.
ok finally got it to work, renaming files did nothing btw. the thing is that i though my game was updated but it was not:

vanilla game + dlcs = 60fps patch doesnt work.
vanilla game + dlcs + patch 1.0.3 = 60 fps patch works.

so yeah, i just needed to updated my game. jesus, sorry for the inconvenients and thanks for the help guys.
 
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Kirby567fan

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ok finally got it to work, renaming files did nothing btw. the thing is that i though my game was updated but it was not:

vanilla game + dlcs = 60fps patch doesnt work.
vanilla game + dlcs + patch 1.0.3 = 60 fps patch works.

so yeah, i just needes to updated my game. jesus, sorry for the inconvenients and thanks for the help guys.
No problem.
 

Snomannen_kalle

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Any chance to run DQ XI at 720p handheld please?
I think the mods by Niko_of_Death in the quoted post should be 720p handheld and 1080p in docked mode

Sorry for not doing this earlier - Here's 3 with static 1080p, no other enhancements - one with FXAA, one with TAA, one with no AA. I haven't tested these at all though, so no idea how playable they are framerate-wise.
Let me know if you have any texture issues, the streaming budget might need to be pushed up a bit.
 
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