Homebrew RetroArch Switch

delta nite

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Does anyone have any recommendations on making GBC games look more appealing?
Do you like the look of the original GBC looks and want to make Retroarch look more like the real thing or do you dislike the GBC look and want to "upgrade" it?

The former is doable by using a Dot Matrix shader. The latter not so much.
 
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stick267

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Do you like the look of the original GBC looks and want to make Retroarch look more like the real thing or do you dislike the GBC look and want to "upgrade" it?

The former is doable by using a Dot Matrix shader. The latter not so much.
Sounds like the dot matrix shader is what I’m looking for. I’ll give it a try, thanks.
 
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JustCause

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I've been away for awhile and last night I was playing Lethal Enforcers it got me to thinking how nice it would be if there was touch screen support to emulate the use of the light gun. I noticed that the Fceumm core has light gun support now but does anyone know if there are any Sega cores that have light gun support? I'm currently using PicoDrive.
 
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Reploid

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So, you should not use exfat with RA, even oficial site says so. But what if I use .nsp version on RA, instead of .nro one (lotsa files and folders)? Would it make things okay?
 

enderer

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anyone messed with super scope games in the snes cores? i can get tap to shoot, but i have to swipe to move the cursor.
is there a way to move the cursor to where i tap on the touchscreen?

(i have input 1 set to snes mouse, and in controls i turned on light gun settings and changed from 'light gun' to touchscreen)
 

Rahkeesh

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You can't do that right now on Horizon. You need another operating system to run the Beetle HW core in Retroarch, like L4T Linux/Lakka, or hell run ePSXE on Android.
 
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whobroughtben

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Has anyone been able to get split joycon local multiplayer working with retroarch? Every time I setup split joycon layout and launch retroarch it resets the layout. Would love to get two players working for some SNES games!
 

enderer

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Has anyone been able to get split joycon local multiplayer working with retroarch? Every time I setup split joycon layout and launch retroarch it resets the layout. Would love to get two players working for some SNES games!
try pressing 'save game specific layout' or whatever it says, just above the actual layout
 

rsn8887

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I got the PUAE Amiga core to work on Switch. I added it to the Switch buildbot yesterday! It should already be in the latest nightly.

BIOS files:
"kick34005.A500" Kickstart v1.3 (Rev. 34.005) Amiga 500 md5: 82a21c1890cae844b3df741f2762d48d
"kick40063.A600" Kickstart v3.1 (Rev. 40.063) Amiga 600 md5: e40a5dfb3d017ba8779faba30cbd1c8e
"kick40068.A1200" Kickstart v3.1 (Rev. 40.068) Amiga 1200 md5: 646773759326fbac3b2311fd8c8793ee

Put BIOS files in Retroarch system folder e.g. "/retroarch/cores/system/"

It is very rough, but it already allows playing IK+ with sound fx, something that I couldn't get to work in UAE4All2! Just turn off Compatible Mode in quickmenu->options to make the sound fx in IK+ work. The option requires a restart of the core to take effect.

Currently, there are quite some problems, for example there's a confusing GUI that only shows correctly when hi-res mode is enabled, and there's no two-player support yet.

Sonninnos and I will be working on improving this core.
 
Last edited by rsn8887,

ShadowOne333

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I got the PUAE Amiga core to work on Switch. I added it to the Switch buildbot yesterday! It should already be in the latest nightly.

BIOS files:
"kick34005.A500" Kickstart v1.3 (Rev. 34.005) Amiga 500 md5: 82a21c1890cae844b3df741f2762d48d
"kick40063.A600" Kickstart v3.1 (Rev. 40.063) Amiga 600 md5: e40a5dfb3d017ba8779faba30cbd1c8e
"kick40068.A1200" Kickstart v3.1 (Rev. 40.068) Amiga 1200 md5: 646773759326fbac3b2311fd8c8793ee

Put BIOS files in Retroarch system folder e.g. "/retroarch/cores/system/"

It is very rough, but it already allows playing IK+ with sound fx, something that I couldn't get to work in UAE4All2! Just turn off Compatible Mode in quickmenu->options to make the sound fx in IK+ work. The option requires a restart of the core to take effect.

Currently, there are quite some problems, for example there's a confusing GUI that only shows correctly when hi-res mode is enabled, and there's no two-player support yet.

Sonninnos and I will be working on improving this core.
Added the PUAE core to the list in the OP.
Thanks for all the work! :D
 

samcambolt270

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Does anyone know how to fix the "no psx bios found" error? The core information clearly shows that the all 3 supported bios are present, but it refuses to use them. I'v tried everything. I'v checked the hashes. I've ensure they're in the correct folder. I'v went into the directories menu and forced it to use the correct folder. Nothing. There is no reason for it not to detect them, especially when it clearly says they're present in the core information menu.
 
Last edited by samcambolt270,

ShadowOne333

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Does anyone know how to fix the "no psx bios found" error? The core information clearly shows that the all 3 supported bios are present, but it refuses to use them. I'v tried everything. I'v checked the hashes. I've ensure they're in the correct folder. I'v went into the directories menu and forced it to use the correct folder. Nothing. There is no reason for it not to detect them, especially when it clearly says they're present in the core information menu.
What core is it?
 

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