RetroArch Switch

Discussion in 'Switch - Emulation, Homebrew & Software Projects' started by ShadowOne333, Dec 30, 2017.

  1. FanboyKilla

    FanboyKilla GBAtemp Regular

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    Mar 9, 2019
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    Holy shit bro calm down! You sound like you're about to have a meltdown or something.

    I see that you hashed "a file" but I can't see the actual filename in your screenshot. I'm assuming that's "scph5501.bin" and if it is then your issue must be something else. Why don't you try copying the "scph5501.bin" file that is on your switch right now to your desktop and then hash that file and see what it says. Since you're using exFAT which is SHIT for Homebrew, I'm guessing that it might have gotten corrupted.

    "SD://retroarch/system" for me...

    [​IMG]
     
  2. samcambolt270

    samcambolt270 GBAtemp Advanced Fan

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    Dec 24, 2014
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    First, why wouldn't I have been angry? I had on multiple occasions explained what I had tried, only for multiple people to repeatedly tell me to just try the same thing as though they had never read what I'd said. Not only did you regurgitate the same advice and ignore that I had already said that I had checked the hash, you seemed to find it appropriate to exclaim in caps that the hash must be "INCORRECT!" as though I was simply an idiot or had lied. Second, the file is named scph5501.bin, as it should be and as I had already said. If you don't believe me, I can check the hash again with the name in the shot this time. Third, the directory defaulted for me to cores/system. Even if it hadn't, I already used the directory menu to force it to the location I have the files.
     
  3. FanNintendo

    FanNintendo GBAtemp Fan

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    Apr 16, 2018
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    why do u have those .txt ?? what do u write in scph5501-Sony PlayStation.txt?
     
  4. SeongGino

    SeongGino The Average One

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    May 20, 2015
    United States
    Jersey, Jersey
    The point to be made here is that homebrew does NOT support ExFAT, meaning your filesystem has already started spuriously corrupting, and we only support bug reports running on Atmosphere. Considering the severity of the former, though, that is going to be your biggest concern; wipe the card clean, then format it to FAT32 (either natively in OSX or *nix, or with GuiFormat in Windows) and transfer your romsets and files fresh from your PC. Wouldn't recommend a backup now, seeing as it's causing corruption as-is.
    Otherwise, use vanilla Atmosphere.

    [Edit]
    And stop arguing, all three or four of you. It's not healthy.
     
    Last edited by SeongGino, Aug 23, 2019
    enderer likes this.
  5. sorabora

    sorabora GBAtemp Regular

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    Dec 8, 2016
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    Thank you. I love you.
     
  6. cucholix

    cucholix Banners guy

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    Jan 17, 2017
    Chile
    Niiiice :D
    BTW I'm trying to load an .uae file from playlist but it says "failed to load file", the uae file is Turrican (Europe).uae
    Code:
    floppy0=/roms/Commodore - Amiga/floppies/Turrican (Europe).adf
    The path to the .adf is correct, roms folder is in root.

    uae files are handy when loading more than 1 floppy
     
    Last edited by cucholix, Aug 23, 2019
  7. rsn8887

    rsn8887 GBAtemp Advanced Fan

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    Oct 8, 2015
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    Maybe spaces in the filename are the problem, idk. I will try to fix the disk control implementation on the weekend, to allow changing disks properly using the Retroarch menu.

    In the meantime, I think you should be able to swap disks using the gray gui that comes up when you press the Y button. Use touch to control the mouse, or press select to toggle DPAD mouse navigation on/off. There's a floppy menu there.

    Sonninnos and I are planning to improve the usability and do bug fixes asap.
     
    Last edited by rsn8887, Aug 24, 2019
    hippy dave likes this.
  8. cucholix

    cucholix Banners guy

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    Jan 17, 2017
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    When loading uae files directly it doesn’t load the game directly either, it boots the gui, just making sure it does support uae files like in WiiU :)
     
  9. rsn8887

    rsn8887 GBAtemp Advanced Fan

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    Oct 8, 2015
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    Sonninnos and I made lots of progress on PUAE Amiga core recently. This should all be in the next nightly:

    I just merged a large PR from Sonninnos that
    - fixes two player controls
    - implements new core options API
    - implements hotkeys like in Vice core
    - makes status bar better
    - allows starting the emulated Amiga without content
    - adds many additional core options
    - fixes many other problems

    I added an option to disable usage of "system/WHDLoad.hdf" so one can load single bootable .hdf files directly.

    Then, I fixed the Quickmenu->Disk Control options. Those now work to allow swapping of disks. You can select "Disk Control -> Append" to insert a new disk. Note that every time Quickmenu->Disk Control->Append is chosen, the virtual tray is automatically opened, disk inserted, tray closed, new index # created, and menu exited. It was obviously designed with CD systems like Playstation in mind. It is a bit convoluted, but in my testing today it worked great.

    You can also select "Cycle Tray" to eject the current disk. Then, when the "virtual tray" is open, you can use the index option to change the disk index. The menu remembers all appended disks within one session, and assigns index numbers to each disk as you append them. A new number is assigned as soon as a new disk is appended. This is useful for games that keep asking for disk swaps back and forth. After opening the tray and selecting the next index to insert, click cycle tray again to close the tray.

    Some things I tested on Switch: I started the core without disk, then use Quickmenu->Disk Control->Append to insert any disk, and the Amiga would boot the disk. I could also load a multi-disk game like Banshee AGA. When the game asked for disk 2, I was able to use Quickmenu->Disk Control->Append to insert disk 2 and it worked.
     
    Last edited by rsn8887, Aug 24, 2019
  10. cucholix

    cucholix Banners guy

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    Jan 17, 2017
    Chile
    uae files work! :D
    You have to make sure to indicate the bios file path too :P
    Code:
    kickstart_rom_file=/retroarch/system/kick34005.A500
    floppy0=/roms/Commodore - Amiga/floppies/Turrican (Europe).adf
    You can add as many floppies as you wish
     
    hippy dave likes this.
  11. Z-bake

    Z-bake Member

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    May 28, 2015
    Gambia, The
    Amiga in RetroArch?
    Absolutely awesome :)
     
  12. gabisenk

    gabisenk Advanced Member

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    Nov 19, 2017
    Romania
    Anyone know something about dreamcast emulation on retroarch?
     
  13. bad361

    bad361 GBAtemp Regular

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    Jun 18, 2018
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    As for RA its only in lakka/l4t ubuntu/Android.
    There's standalone reicast for HOS tho but it's in alpha...
     
    Last edited by bad361, Aug 24, 2019
  14. cucholix

    cucholix Banners guy

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    Jan 17, 2017
    Chile
    @rsn8887 Rick Dangerous is working for you? The game boots but then the controls don’t respond.
     
  15. sp0rkeh

    sp0rkeh Newbie

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    Feb 24, 2019
    United States
    I have a problem that I was hoping somebody would be able to help me with. I've Googled it some but I don't really see anybody with the same issue.

    My problem is that my savestate creation is incredibly slow. On the Genesis Plus GX core, it takes about 10 seconds to create a savestate. On SNES9X 2010, it takes probably 45-60 seconds. I've used Retroarch on a lot of different types of systems, including some very underpowered ones, and I've hardly ever seen the savestate progress bar, let alone had to wait for it. Is this expected behavior on the Switch currently or is there an issue with my setup? I've tried enabling threading options and launching RetroArch using title replacement, but neither seems to have any impact on the issue.

    Thanks in advance for any assistance.
     
    Last edited by sp0rkeh, Aug 24, 2019
  16. gabisenk

    gabisenk Advanced Member

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    Nov 19, 2017
    Romania
    I am having a problem running some n64 game with retroarch. They usually run slow, and I tweaked the settings a little bit. Found out that framebuffer emulation slows things then and after that , games like super mario 64 , doneky kong 64 and banjoo kazooie ran full speed , but donkey kong 64 and banjoo kazooie have visual glitches, in banjoo almost a quarter of the screen is glitched and donkey kong 64 has camera stuttering issues. Anyone know how to fix this?
     
  17. rsn8887

    rsn8887 GBAtemp Advanced Fan

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    Oct 8, 2015
    United States
    Yes it works just fine for me, using the default core options (A500 model etc.). You can press start on each core option in quickmenu->options when a game is loaded to reset to default. Then close content and load it again. Because almost all core options apart from sound only works after core is completely unloaded and then reloaded


    My Rick Dangerous that works is this one: Rick Dangerous (1989)(Micro Style)[cr QTX].adf
     
    Last edited by rsn8887, Aug 25, 2019
  18. PikachuPrincess23

    PikachuPrincess23 GBAtemp Fan

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    Jun 22, 2015
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    How to i use cheat?
    How to i add games?
     
  19. akey83

    akey83 Member

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    Feb 4, 2016
    Gambia, The
    everytime I try to download a core or online-update I get a "task failed" message - any ideas? I'm on latest RetroArch, Atmo with latest hbmenu.

    edit: looks like I get the "failed task" message when extracting the newly downloaded content.
     
    Last edited by akey83, Aug 25, 2019
  20. rsn8887

    rsn8887 GBAtemp Advanced Fan

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    Oct 8, 2015
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    I never had that problem. Maybe a problem with the SD card?
    - Make sure none of your SD card folders has the archive permission bit set.
    - Don't use exFAT, only FAT32.
    - Try deleting Retroarch, download from buildbot.libretro.com, unzip the .7z and copy to your sd card manually.

    PUAE Switch core news: More details: https://www.patreon.com/posts/29424799
     
    Shaneus, hippy dave, akey83 and 2 others like this.
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