What do you think of this keyboard? Based on the one of @spinal_cord but completed with the four cursor buttons and everything ...
The only points I would suggest, 1. A black border around the keys so that the keys don't blend into the background as much. 2. Have the colour keys match the emulator palette.
You can define this in the config files (/3ds/vice3ds/config/sdl_sym.vkm, /3ds/vice3ds/config/sdl-joymap-C64.vjm or 3ds/vice3ds/config/sdl-hotkey-C64.vkm). Meaning and syntax of these files is described inside the files and here: http://vice-emu.sourceforge.net/vice_4.html#SEC25How can I assign the buttons A, B, Y and X, if I want to have the space bar on the B button, for example? Is there a manual for this? Thanks!
Button Key Joybutton
----------------------------
A 200 1
B 201 2
X 202 3
Y 203 4
L 204 5
R 205 6
ZL 206
ZR 207
START 208
SELECT 209 7
DPAD UP 210
DPAD DOWN 211
DPAD LEFT 212
DPAD RIGHT 213
CSTICK UP 214
CSTICK DOWN 215
CSTICK LEFT 216
CSTICK RIGHT 217
CPAD UP 218 axis 3
CPAD DOWN 219 axis 2
CPAD LEFT 220 axis 1
CPAD RIGHT 221 axis 0
200 7 4 0
0 1 1 2 7 4
jup, possible - at least in connection with the C-Pad.Does that mean it's possible to have a/b/x/y buttons as UP? A lot of C64 games are a bit difficult using up as jump, it would be nice to have say, A = fire, B or X as UP (and keep Up as Up also...
The screen is slightly blurry, I'm sure I saw a menu option to fix that in a previous version. Could it possible be made default to be pixel-perfect? Looking at how light the blur is, it seems that the rendering might be only 1 or 2 pixels out?
What do you think about this as default?
A=fire
B=Space
Y=Return
X=Up/jump
What do you think about this as default?
A=fire
B=Space
Y=Return
X=Up/jump
I did that already, but I do not know where to add the entries there (sdl_sym.vkm). Or can they just be added at the end of the code? I have no idea about these things - I'm not a programmer ........If you would at least take your time to read the files, you would know by yourself
I did that already, but I do not know where to add the entries there (sdl_sym.vkm). Or can they just be added at the end of the code? I have no idea about these things - I'm not a programmer ........
Here is the code from sdl-joymap-C64.vjm - I don´t know what to enter in the marked lines:
# not used
0 1 0 0
# a (is joystick 1 button)
0 1 1 1 0 16
# b
0 1 2 0 ?????
# x
0 1 3 0 ?????
# y
0 1 4 0 ?????
# l
0 1 5 0
# r
0 1 6 0
# select (opens menu)
0 1 7 4
Thank you very much!
Edit:
B Button for Space is working now with these settings! Great! But Y for Return doesn´t...
@spinal_cord Which game needs the Jump Button? I'd like to test if the assigned X button works.