Why do people like 60fps so much?

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kumikochan

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Like 60 fps so much? That's the bare minimum in my book. 100+ fps is a must for me since counter-strike 1.6 like 15 years ago.
Funny thing is that 15 years ago there weren't even 120hz monitors so you couldn't even take advantage of that anyway ;) All you could see was 60fps anyway even when it was showing higher in an fps counter
 
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SG854

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I never said anything against that, but the fact remains that unless the monitor is displaying the same FPS or an integer multiple of it, the image shown will be at least a tiny bit distorted because of the round ups/downs. To properly compare something like 24 and 30, you need either a 120FPS monitor or two separate ones running at 24 and 30 individually.
I know just adding to the conversation. On 120hz monitors you can also do motion interpolation which doesn't work well with video games. Even movies I don't like the soap opera effect it creates. And you can also do black frame insertion on 120hz monitors to mimic the flicker of CRT's and get full 1080 resolution. Motion blur is a problem with LCD's and OLED's.

--------------------- MERGED ---------------------------

The creator of Shadow of the Colossus said he choose 30fps originally because he wanted a more cinematic experience. I can see developers using lower frame rates as an artistic approach. Faster frame rate creates smoother motion but its not what all developers want to go for. So it depends on game whether higher frame rate is better or not. Different frame rates give different perceptions, feels and atmosphere. Higher is not always best and is game dependent.
 
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Kioku

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Funny thing is that 15 years ago there weren't even 120hz monitors so you couldn't even take advantage of that anyway ;) All you could see was 60fps anyway even when it was showing higher in an fps counter
Should probably read up on CRT monitors and what they can do.
 
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comput3rus3r

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Funny thing is that 15 years ago there weren't even 120hz monitors so you couldn't even take advantage of that anyway ;) All you could see was 60fps anyway even when it was showing higher in an fps counter
at least do a little research before you talk out of your butt.
https://www.cnet.com/products/sony-cpd-e540-stylepro/specs/ this is the monitor I have and even though i don't use it, it still works.
vertical refresh 170 hz. I don't use v-sync

I've been gaming longer than you've been alive.

Have a good day sir.
 

kumikochan

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at least do a little research before you talk out of your butt.
https://www.cnet.com/products/sony-cpd-e540-stylepro/specs/ this is the monitor I have and even though i don't use it, it still works.
vertical refresh 170 hz. I don't use v-sync

I've been gaming longer than you've been alive.

Have a good day sir.
Gaming longer that i have been alive ? Sure you do first console i gamed on was a commodore 64. And calm your tits dude, no reason to act all angry and agressive here. People can make mistakes. There is a proper way to tell someone and there is the way you are doing
 
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sarkwalvein

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The magic about old PC CRTs is that they had no fixed refresh rate, and you could do weird things from 20Hz, 42Hz, ... up to 75Hz and beyond (actually, as much Hz as you wanted as long as you didn't go far off-specs regarding what the horizontal deflector could do).

And I guess, that is the reason people say "dosbox could never emulate DOS games correctly"... I would say, actually, current monitors could never display what the weird DOS games did correctly, even if you run them on a real DOS machine or in dosbox, not only regarding correct Hz, but also all the effects Demos did based on manipulating palettes in real time according to the position the electron beam was rastering, that shouldn't work on nowadays technology.


PS: Also, out of my own experience, when you start being an asshole to your CRT monitor and go off specs, you could very well drive both deflectors crazy, get a beautifully concentrated full-power electron beam pointing just to the middle of the screen, and get a pixel bright as a 100W bulb, that will illuminate your room for a couple seconds, afterwards turning black forever. True Story. :sad:
 

linuxares

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fkin' plebs! 144hz or nothing!

No in all seriousness. I want 60 fps because it's feels smoother.
Take this for an example:

Do you want your Coca Cola in liquid form or in sirup form? Most people would probably perfer the cola as a Liquid compare to a slow moving sirup.
 

leon315

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Edit... Wrong post
dl

view
 
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comput3rus3r

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Gaming longer that i have been alive ? Sure you do first console i gamed on was a commodore 64. And calm your tits dude, no reason to act all angry and agressive here. People can make mistakes. There is a proper way to tell someone and there is the way you are doing
You're right, I'm sorry. With that said though I have little patience for trolls and many times when i'm posting facts it seems somebody is negating what i'm saying with little knowledge of the subject.
 
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dimmidice

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I don't really care about FPS much as long as it's consistent. This is for RPGs or other games like that. If it's racing or such then yeah it has to be smooth but not necessarily 60 fps. It's more a meme atm than anything else.
 
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The easiest way to see the difference is to get Dark Souls 1, and dsfix. It lets you toggle between 60 and 30 FPS with a button press, and it is night and day how absolutely massive the difference is. You'll never ask the question again.
I can now say that Fire Emblem Warriors feels a lot smoother playing on performance mode. The increase in framerate is a lot more noticeable than the drop in resolution.
 
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SG854

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Dragon Ball Fighterz characters run at lower frame rates. Character animations run at 8 fps, 10 fps, 12 fps. It creates the Anime look and motion, and it looks really cool. Guilty Gear runs the same way. It depends on game whether higher frame rates are better or not. Sometimes higher is better, sometimes its not. It depends on game. I like higher frame rates in Fighting games like Soul Caliber and Street Fighter. But I prefer in the lower frame rates in the 2D or 2D/3D anime style fighters like Guilty Gear and Dragon Ball Fighterz. It really depends on game and different frame rates can be used as a stylistic choice.

Heres a Digital Foundry video on Dragon Ball Fighterz frame rates.

 
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dpad_5678

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It's mostly kiddos that brag "haha you poor bitch my pc can run two 4k 144hz monitors no problems haha you're just butthurt that you're poor".
 

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