Why do people like 60fps so much?

Discussion in 'General Gaming Discussion' started by leafeon34, Jan 31, 2018.

  1. Ritsuki

    Ritsuki ORAORAORAORA

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    Correct me if I'm wrong, but the fact that 60Hz = 60 fps is mainly because refreshing the screen at a 120Hz rate to show a 60 fps animation would be a waste of resources :P So it clearly strongly linked but not exactly the same.

    As for the image, you're right, I should have precised that it's more a simulation of what you would see (same screen, same parameters) than actually two animations with different fps.
     
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  2. leon315

    leon315 POWERLIFTER

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    Sorry to interrupt such technical debate about 30fps vs 60fps, me to play overwatch on my Asus Rog swift 240hz monitor is like having orgasm whole the time compared ur console peasants 30/60, just saying, no offence ofc :) HAHAHAHAH
     
  3. migles

    migles All my gbatemp friends are now mods, except for me

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    that "eyes can only see 60fps\hz" is so bullshit.
    from 120hz to 144 hz plenty of people don't notice a difference, but from 120hz to 240hz there is a noticable difference..

    i curently have a 60hz monitor, but i really notice a difference in smoothness when checking the monitors in stores with higher fresh rates
     
  4. ThoD

    ThoD GBATemp Maniac (apparently), but more like "bored"

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    Exactly. Also something to note, in the case of comparison videos on youtube, it should be mentioned that most browsers limit the framerate of videos to 30 (eg: Firefox), while others to 60 (eg: Chrome) and there may be some without a cap.

    You are correct, it is not the exact same thing but it's very strongly linked to the point they are interchangable. In order to display higher/lower framerates, the frequency crystal inside gets a small over/underclock to match it. That means that while a monitor may be 120Hz, it won't really display that unless you set the FPS to that too. Refresh rate should match the FPS though to prevent distortions or other weird effects (V-sync does that exactly, making the FPS and refresh rate the exact same).

    No worries about the interruption:P And play on as high as you want, when I was using a very high-spec monitor some time back I would emulate games like G3 Extreme on 500 FPS with a x2 speed cheat, best racing in my life!:rofl2:


    Btw, for anyone wondering about what I said with the refresh rate and crystal, it goes all the way back to TVs and signals and is the same reason TVs in the US ran at 29.97FPS.
     
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  5. B_E_P_I_S_M_A_N

    B_E_P_I_S_M_A_N can't think of anything creative to put here

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    Somewhat reminds me of arcade fighting game ports from the late 90s, especially PlayStation ports. In addition to longer load times, the PlayStation versions of these fighting games cut frames of animation from the arcade version due to technical limitations. As a result, many of said ports are considered as inferior to the arcade originals. This practice pretty much faded with the Dreamcast, which could pretty much produce arcade-perfect versions of fighting games.

    Of course, the FPS of a game becomes more or less important depending on the genre/type of game it is. You wouldn't worry so much about FPS in a turn-based JRPG as you would in a fighting game or shooter, because while the latter two are more quick-reaction heavy (requiring a higher frame rate to give the player a better chance of reacting to something), the former allows you to take your time when making decisions (though this obviously becoming less and less the case).

    That being said, around 15 FPS is the turning point for where the individual frames stop looking like a slide show and start looking like they're actually moving. So, personally, I'd say around 30 FPS is fine for modern, less reaction-based titles.
     
  6. Ominous66521

    Ominous66521 GBAtemp Advanced Maniac

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    That seemed to be the case for me.I couldn't tell exactly when moving from 30 to 60 on skyrim,but once I got used to 60 for a bit and went back down to 30 I saw the difference crystal clear.
     
    Last edited by Ominous66521, Feb 1, 2018
  7. Mikemk

    Mikemk GBAtemp Advanced Maniac

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    Personally, I can tell the difference between 55 and 60 fps. 30 feels like watching a slideshow.
     
  8. bennyman123abc

    bennyman123abc Master of the Script Kiddies

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    I notice it when I'm really stressed and pissed at the world. Otherwise, I don't notice it typically :P
     
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  9. Memoir

    Memoir Just a Memory

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    30 to 60 and 60 to 30 is night and day for me. On just about any display. Xx
     
  10. DarkFlare69

    DarkFlare69 GBAtemp Psycho!

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    I can easily tell the difference between 57fps and 60fps. I game at a constant 60fps, so losing anything more than 1 frame seems like huge stutter. 30fps is a slideshow to me, and anything under 45fps I consider unplayable.

    Moving on from it just plain looking better, people who play at 30fps have a huge disadvantage in PC gaming. For example, when you're aiming down sights in a shooter, let's say you have X amount of milliseconds to line up your shot before the other person will shoot you and kill you. If you game at 120fps, you have 4x more frames to line up your shot and get it precisely on the target, assuming you have the reflexes and skills to back it up. Those at 30fps may find themselves shooting when they think is the right time, because you may either a little before or a little after your reticule is exactly on the target.

    EDIT: Also, speaking of the MK8 frame drop, I can only notice it when bunnyhopping. I can't really see it otherwise
     
    Last edited by DarkFlare69, Feb 1, 2018
  11. The Real Jdbye

    The Real Jdbye Always Remember 30/07/08

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    60 FPS is old news. These days it's all about 120/144Hz.
    I can definitely tell that a game isn't completely smooth at 30 or 40 FPS, it doesn't bother me too much, but it still makes me wish I had a better GPU.
    On consoles I kind of don't mind because it's the best I'm going to get on that respective console anyway as upgrades aren't an option.
    That's different, that's more about the lag spikes/stuttering than it is about the FPS. If you were gaming at a constant 57 FPS instead, you likely would think you were gaming at 60FPS.
    Stuttering and lag spikes are what kill the experience, not a slightly lower FPS.
    For example, I would rather play at a constant 30 FPS than have it go between 35-50 FPS. Even though it's technically a lower FPS, it looks smoother.
     
    Last edited by The Real Jdbye, Feb 1, 2018
  12. SirNapkin1334

    SirNapkin1334 Renound Aritst

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    Anything sub-12 will be probably considered 'unplayable' because the eye can distinguish between individual frames at that point.
     
  13. mbcrazed

    mbcrazed GBAtemp Advanced Fan

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    I like this topic, and how debateable it is! Honestly, it depends on the game for me. If I'm playing Dark Souls (The first one) then I want it at 30FPS. Playing it with a patch makes dodging, and other mechanics feel weird. Most of the time I prefer 60FPS, but if it's locked to 30, I'm not going to complain.
     
  14. bennyman123abc

    bennyman123abc Master of the Script Kiddies

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    Minecraft at 10 is perfectly playable! What the hell are you talking about? :P
     
  15. gnmmarechal

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    The human eye doesn't see in frames. And we're capable of perceiving far more than 60FPS. Fuck, I used to game at sub 10FPS and find it enjoyable. Now I have decent hardware and anything below 60 is annoying, and below 30 is almost outright unplayable.

    — Posts automatically merged - Please don't double post! —

    Well, that's cuz DS is borked lul
     
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  16. TotalInsanity4

    TotalInsanity4 GBAtemp Supreme Overlord

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    I weep for you
     
  17. bennyman123abc

    bennyman123abc Master of the Script Kiddies

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    I don't play it at 10 anymore. I use to play it at sub 10 on my mom's old computer back in 2009
     
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  18. TheVinAnator

    TheVinAnator GBATemp's Greatest Vin

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    100% agreed.
     
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  19. SirNapkin1334

    SirNapkin1334 Renound Aritst

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    Okay, well, it depends on the person, but anything where people can see individual frames is considered by most people as unplayable.
     
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  20. Hells Malice

    Hells Malice Are you a bully?

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    It only matters in certain games. You can't really tell in things like Tales of Symphonia, but it is noticeable if you look at it side by side.

    The easiest way to see the difference is to get Dark Souls 1, and dsfix. It lets you toggle between 60 and 30 FPS with a button press, and it is night and day how absolutely massive the difference is. You'll never ask the question again.

    Generally you only actively notice lower framerates if you're dipping in frames. There's really no reason for a PC game to be capped at a lower FPS in this day and age though. The higher the FPS, the smoother it is. There's no arguing with it, that's just factual. Consoles have to because of their lower specs, so it at least has a reason.
     
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