@valentinvanelslande do you know how to fix the crash on alola with 4 or more photos?
use my build number 93@valentinvanelslande do you know how to fix the crash on alola with 4 or more photos?
yes, the fix is only 1 changeI'm using a build from sickc optimized for my cpu (Citra_LLVM5.0.0_Qt5.10.0_Bulldozer_sandbox_20171229), it's the build which gives me the most fps no doubt, it also has QR functionality implemented, but it crashes if i have 4 or more photos in Alola club.
I used your build @valentinvanelslande and the crash is fixed, but unfortunately my cpu isn't good enough for any other build besides sickc. Is it possible to implement your fix on another build without any coding skills?
hi where i can find the last sickc buildsI'm using a build from sickc optimized for my cpu (Citra_LLVM5.0.0_Qt5.10.0_Bulldozer_sandbox_20171229), it's the build which gives me the most fps no doubt, it also has QR functionality implemented, but it crashes if i have 4 or more photos in Alola club.
I used your build @valentinvanelslande and the crash is fixed, but unfortunately my cpu isn't good enough for any other build besides sickc. Is it possible to implement your fix on another build without any coding skills?
First off, coding the game has nothing to do with fixing Alola Photo Club. Well, the Repo that fix the Photo Club and the Pokemon League could be the one(I dunno which one though).hey @valentinvanelslande , first of all thank you for all your work. I want to ask you if you are willing to teach us noobs who don't know anything about coding on how to apply your alola photoclub fix (with 4 or more pictures) to other builds we have from other people.
It would be really helpful.
Thanks again
1.4 not crash tauros mount animation
@drwhojan more fps in mario maker with 10500
@drwhojan more fps in mario maker with 10500
It's this i'm trying not to brake, as warweeny mention bad framepacing
14000 keep it at a stable reading like 100 speed over 30/60 fps, where 16000 brakes it like 100 speed over / like 53 fps that would be wrong.
and also trying to keep Alola club fix too with good reading.
see red mark on image.
View attachment 109970
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@Lamawolfal can you check up scaling build and test ?
mingw: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.43/job/t3115mc1o6hn4uay/artifacts
or
msvc: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.43/job/few32r46qob3obto/artifacts
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EDIT: you mean this one and not the other ?
https://github.com/Jhon591/citra/commit/30e5f8ef64affffdd825560657eafd36ed8f6af0
Edit O got it
https://github.com/valentinvanelslande/citra/commit/ef5495eb8b1bd104336e742441ac53900f781c7b
Not not to push it too far, i'll check, see if not brake correct reading in framepacing
yes i tried with your 1.43 build and it's the same as last builds
P.S: poke ride tauros animation is broken
Jez they braking more of citra once again, nice going
https://github.com/citra-emu/citra/commit/2146311ad16baaa5dc5463704f94559cc2e10bdb
Considering that those timings were taken *directly* from a New 3DS, your issue with the game is elsewhere.
@drwhojan I think this is the outline upscaling for pokemon https://github.com/Phanto-m/citra/commit/77d8206b99e2241e8700b50dccce3920ee34d213 Can you try and merge
Build failedYep Now All we need is
https://github.com/citra-emu/citra/issues/2802#issuecomment-353889159
Or
https://github.com/Jhon591/citra/commit/e52426a4ba07e3120c2aa93c022e7a20f14b3a86
To make games like Ever Oasis and Mario Maker Work Correctly
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I have done a newer build using the old branch.
Should be in 30mins are so
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.46
Build failed
I just look into the github of sickc and actualy the link is up again in the *sandbox branch*@Urdaneta09 the link to sickc builds was found on his Github, but as of today the link is no longer there.. i tried to paste it here but i'm not allowed sorry