Homebrew Citra - Unofficial \ Chinese builds discussion

Furya

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I'm using a build from sickc optimized for my cpu (Citra_LLVM5.0.0_Qt5.10.0_Bulldozer_sandbox_20171229), it's the build which gives me the most fps no doubt, it also has QR functionality implemented, but it crashes if i have 4 or more photos in Alola club.

I used your build @valentinvanelslande and the crash is fixed, but unfortunately my cpu isn't good enough for any other build besides sickc. Is it possible to implement your fix on another build without any coding skills?
 
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valentinvanelslande

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I'm using a build from sickc optimized for my cpu (Citra_LLVM5.0.0_Qt5.10.0_Bulldozer_sandbox_20171229), it's the build which gives me the most fps no doubt, it also has QR functionality implemented, but it crashes if i have 4 or more photos in Alola club.

I used your build @valentinvanelslande and the crash is fixed, but unfortunately my cpu isn't good enough for any other build besides sickc. Is it possible to implement your fix on another build without any coding skills?
yes, the fix is only 1 change
 
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Urdaneta09

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I'm using a build from sickc optimized for my cpu (Citra_LLVM5.0.0_Qt5.10.0_Bulldozer_sandbox_20171229), it's the build which gives me the most fps no doubt, it also has QR functionality implemented, but it crashes if i have 4 or more photos in Alola club.

I used your build @valentinvanelslande and the crash is fixed, but unfortunately my cpu isn't good enough for any other build besides sickc. Is it possible to implement your fix on another build without any coding skills?
hi where i can find the last sickc builds
want to see how much improve fps
 

Furya

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@Urdaneta09 the link to sickc builds was found on his Github, but as of today the link is no longer there.. i tried to paste it here but i'm not allowed sorry
 
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Furya

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hey @valentinvanelslande , first of all thank you for all your work. I want to ask you if you are willing to teach us noobs who don't know anything about coding on how to apply your alola photoclub fix (with 4 or more pictures) to other builds we have from other people.
It would be really helpful.
Thanks again
 
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Miguel Gomez

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hey @valentinvanelslande , first of all thank you for all your work. I want to ask you if you are willing to teach us noobs who don't know anything about coding on how to apply your alola photoclub fix (with 4 or more pictures) to other builds we have from other people.
It would be really helpful.
Thanks again
First off, coding the game has nothing to do with fixing Alola Photo Club. Well, the Repo that fix the Photo Club and the Pokemon League could be the one(I dunno which one though).
Second, coding is complicated. You need to study some languages like C and C++ to make your own code. An average joe have to go to College(or High School in some places) to know more about the language.
Lastly, you might need an actual modded 3DS to contribute this project though. So yeah.
 
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Zensa

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Hey i tried to battle Pokemon Ultra Moon online using Citra-Clang-5.0-AVX2-OPTIMIZED-14-DEC-2017 but it suddenly stopped working. Any solution guys? Please help me
 

drwhojan

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@drwhojan more fps in mario maker with 10500

It's this i'm trying not to brake, as warweeny mention bad framepacing

14000 keep it at a stable reading like 100 speed over 30/60 fps, where 16000 brakes it like 100 speed over / like 53 fps that would be wrong.
and also trying to keep Alola club fix too with good reading.

see red mark on image.

5435435345.jpg

--------------------- MERGED ---------------------------

@Lamawolfal can you check up scaling build and test ?
mingw: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.43/job/t3115mc1o6hn4uay/artifacts
or
msvc: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.43/job/few32r46qob3obto/artifacts

--------------------- MERGED ---------------------------

@drwhojan more fps in mario maker with 10500

EDIT: you mean this one and not the other ?
https://github.com/Jhon591/citra/commit/30e5f8ef64affffdd825560657eafd36ed8f6af0

Edit O got it
https://github.com/valentinvanelslande/citra/commit/ef5495eb8b1bd104336e742441ac53900f781c7b

Not not to push it too far, i'll check, see if not brake correct reading in framepacing
--------

Also MerryMage "audio_core: Remove global state", give a boost of FPS too in certain games, It must Relax Core some how.
 
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Lamawolfal

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It's this i'm trying not to brake, as warweeny mention bad framepacing

14000 keep it at a stable reading like 100 speed over 30/60 fps, where 16000 brakes it like 100 speed over / like 53 fps that would be wrong.
and also trying to keep Alola club fix too with good reading.

see red mark on image.

View attachment 109970

--------------------- MERGED ---------------------------

@Lamawolfal can you check up scaling build and test ?
mingw: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.43/job/t3115mc1o6hn4uay/artifacts
or
msvc: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.43/job/few32r46qob3obto/artifacts

--------------------- MERGED ---------------------------



EDIT: you mean this one and not the other ?
https://github.com/Jhon591/citra/commit/30e5f8ef64affffdd825560657eafd36ed8f6af0

Edit O got it
https://github.com/valentinvanelslande/citra/commit/ef5495eb8b1bd104336e742441ac53900f781c7b

Not not to push it too far, i'll check, see if not brake correct reading in framepacing

yes i tried with your 1.43 build and it's the same as last builds

P.S: poke ride tauros animation is broken
 

drwhojan

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yes i tried with your 1.43 build and it's the same as last builds

P.S: poke ride tauros animation is broken

Maybe I should use the old texcadge-pt2 branch then, not sure what quite fixed it.

Dose only upscale work on latest citra canary with any game ?, then i will know..
 
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drwhojan

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@drwhojan more fps in mario maker with 10500

Speeds up the game but bad for the FPS screw up reading, and Slows down the FMV back to normal.

If you use FrameLimit On, You will see it, it's a False 11/10% fps less then it should be

EDIT: Mines worse 100 over 30 fps

34543543545435.jpg
 
Last edited by drwhojan,
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drwhojan

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Considering that those timings were taken *directly* from a New 3DS, your issue with the game is elsewhere.

Yep :) Now All we need is

https://github.com/citra-emu/citra/issues/2802#issuecomment-353889159
Or
https://github.com/Jhon591/citra/commit/e52426a4ba07e3120c2aa93c022e7a20f14b3a86

To make games like Ever Oasis and Mario Maker Work Correctly

--------------------- MERGED ---------------------------

@drwhojan I think this is the outline upscaling for pokemon https://github.com/Phanto-m/citra/commit/77d8206b99e2241e8700b50dccce3920ee34d213 Can you try and merge

I have done a newer build using the old branch.

Should be in 30mins are so
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.46
 

Slidingbass

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drwhojan

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Build failed :(

Some thinks wrong, may have some think to do with the new y2r: convert some functions to use IPC helper
https://github.com/citra-emu/citra/pull/3257

But that build compiled in canary..
---

EDIT: All be little lazy here and upload my local build, be few moments.

Edit Done
Citra-CC-MSVC_02_01_2018
http://www31.zippyshare.com/v/jEy1xRZz/file.html
---------------
EDIT: Main Build, We have a Green ok!
https://ci.appveyor.com/project/Jhno591/citra/build/1.0.47
 
Last edited by drwhojan,

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