Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

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Noob here. I am getting this log. I cant' repack a single Gamecube game into instalable format and they are all in .gcm format Somebody help :(
 

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Yes, while injecting the script will ask you if you want to enable 4:3. Type n for no

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I think I have it on my notebook, will check tomorrow

Ok tried this a few times, did not see anywhere where it asked any questions about 4:3 or any questions at all actually. Is this at the very beginning because its hard to read everything it's saying
 
Is not your script what's broken, I just changed my boot.dol from the latest 5.466 Nintendont broke the WiiVC Injects! I just replaced it for the build on September 24 and that works well with the injects! maybe @FIX94 want to take a look
 
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Noob here. I am getting this log. I cant' repack a single Gamecube game into instalable format and they are all in .gcm format Somebody help :(
Your Windows name has a very odd cent character in it, I wonder if that's breaking pathing for WIT. "EduardoArroy¢"

Try moving the script folder to the C:\ drive root possibly?
 
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Dumb questions:

1. How do I reliably get multi-disc games working with this utility?
2. Can I run multiple instances of this at once in different folders given its seemingly primarily single-threaded nature?
3. Is there anything similar to and as easy as this for other systems that VC covers?
 
So I tried different things for more classic controller detection and while it didnt work out as I wanted to at least there is a way now for more compatibility.
Firstly, new nfs2iso2nfs version.
added -instantcc and -nocc options
https://mega.nz/#!A84FRDCL!NxDPa7jrLOF6ytxvFWDonLU5o_kjof9I3nLYk7OCXRI
Basically -instantcc is required for titles that do their check very early (N64 VC for example) and will not work if they dont immediately get a message something is connected.
-nocc is the complete opposite and will never send out that anything is connected, this may be useful for titles that will not work if anything is "attached" to the wiimote.
Now the ugly part of this is for titles that even with -instantcc wont detect the classic controller, those most likely use an older wii SDK with a different detection method that the fw.img cannot handle properly. For that, you will have to pre-patch your game with this:
https://github.com/FIX94/GetExtTypePatcher
Make sure to read its readme. Oh and in case you dont know, for channels you can use something like wii.cs tools (or in command line/batch use, sharpii is a thing) to extract and repack its wad. for wii isos, just use something like wit.
Also, I've added a new file to the wii vc channel booter, forcing 4 by 3.
https://github.com/FIX94/wiivc_chan_booter/releases/tag/v1.0
Could be useful for titles that are 4:3 only and you dont want them to be stretched out.
 
Is there a wiki started for what games need what switches? There seem to be a lot of switches now; it'd be awesome to have a game profiles Wiki/GitHub like Cemu which has the most compatible switches for each game.
 
So I tried different things for more classic controller detection and while it didnt work out as I wanted to at least there is a way now for more compatibility.
Firstly, new nfs2iso2nfs version.
added -instantcc and -nocc options
https://mega.nz/#!A84FRDCL!NxDPa7jrLOF6ytxvFWDonLU5o_kjof9I3nLYk7OCXRI
Basically -instantcc is required for titles that do their check very early (N64 VC for example) and will not work if they dont immediately get a message something is connected.
-nocc is the complete opposite and will never send out that anything is connected, this may be useful for titles that will not work if anything is "attached" to the wiimote.
Now the ugly part of this is for titles that even with -instantcc wont detect the classic controller, those most likely use an older wii SDK with a different detection method that the fw.img cannot handle properly. For that, you will have to pre-patch your game with this:
https://github.com/FIX94/GetExtTypePatcher
Make sure to read its readme. Oh and in case you dont know, for channels you can use something like wii.cs tools (or in command line/batch use, sharpii is a thing) to extract and repack its wad. for wii isos, just use something like wit.
Also, I've added a new file to the wii vc channel booter, forcing 4 by 3.
https://github.com/FIX94/wiivc_chan_booter/releases/tag/v1.0
Could be useful for titles that are 4:3 only and you dont want them to be stretched out.


The latest version for NINTENDONT is broken for WiiVC Injects , 5.466 I think it is, please check on it.
 
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Ok tried this a few times, did not see anywhere where it asked any questions about 4:3 or any questions at all actually. Is this at the very beginning because its hard to read everything it's saying
The script first asks for name, publisher, autoboot and then 4:3

--------------------- MERGED ---------------------------

Dumb questions:

1. How do I reliably get multi-disc games working with this utility?

name your disc1 iso to game.gcm and disc2 iso to disc2.gcm
 
With previous injects? My injects won't work with the latest version, but work with 5.464
Sure you haven't missed anything or made any mistakes? Ive seen you post a few times now saying things are broken, Only to find out you made a error on your side.
 
With previous injects? My injects won't work with the latest version, but work with 5.464
im using 466 and everything is working for me both the fowarder and actualy isos installed with autoboot so yeah you maybe got a bad dol or some other error, what does it mean not work? what happens?
 
im using 466 and everything is working for me both the fowarder and actualy isos installed with autoboot so yeah you maybe got a bad dol or some other error, what does it mean not work? what happens?
It's black screen, tried 5 times different versions of the script, everything got fixed only when I downgraded so it must be Nintendont, I will try the latest later today again.

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Sure you haven't missed anything or made any mistakes? Ive seen you post a few times now saying things are broken, Only to find out you made a error on your side.

I'm not new, I've been doing this since the first release... the only thing I did was to update all the programs. Being Nintendont downgrade the only thing that fixed it.
 
So I tried different things for more classic controller detection and while it didnt work out as I wanted to at least there is a way now for more compatibility.
Firstly, new nfs2iso2nfs version.
added -instantcc and -nocc options
https://mega.nz/#!A84FRDCL!NxDPa7jrLOF6ytxvFWDonLU5o_kjof9I3nLYk7OCXRI
Basically -instantcc is required for titles that do their check very early (N64 VC for example) and will not work if they dont immediately get a message something is connected.
-nocc is the complete opposite and will never send out that anything is connected, this may be useful for titles that will not work if anything is "attached" to the wiimote.
Now the ugly part of this is for titles that even with -instantcc wont detect the classic controller, those most likely use an older wii SDK with a different detection method that the fw.img cannot handle properly. For that, you will have to pre-patch your game with this:
https://github.com/FIX94/GetExtTypePatcher
Make sure to read its readme. Oh and in case you dont know, for channels you can use something like wii.cs tools (or in command line/batch use, sharpii is a thing) to extract and repack its wad. for wii isos, just use something like wit.
Also, I've added a new file to the wii vc channel booter, forcing 4 by 3.
https://github.com/FIX94/wiivc_chan_booter/releases/tag/v1.0
Could be useful for titles that are 4:3 only and you dont want them to be stretched out.
@ShadowOne333 I guess this fix Gamepad control in Resident Evil 4 vWii :P
 
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