So wait, it,s possible to restore the video to 60FPS?
The 3DS plays in fullspeed with this? Ofcourse not the recording.
The 3DS plays in fullspeed with this? Ofcourse not the recording.
So wait, it,s possible to restore the video to 60FPS?
The 3DS plays in fullspeed with this? Ofcourse not the recording.
Which one would be more along the lines of ntr?there are 2 recording modes in the private build: realtime and fullspeed... realtime tries to push as many frames as possible without intentionally slowing the 3DS down, whereas fullspeed will slow down the currently running program intentionally so you could make 60fps recordings of a TAS movie playback for example. the only downside of realtime is that you can't capture sound in most games due the way how some games handle music
there are 2 recording modes in the private build: realtime and fullspeed... realtime tries to push as many frames as possible without intentionally slowing the 3DS down, whereas fullspeed will slow down the currently running program intentionally so you could make 60fps recordings of a TAS movie playback for example. the only downside of realtime is that you can't capture sound in most games due the way how some games handle music
Which one would be more along the lines of ntr?
Okies. Thanks. Would it be allowed for speedrunning? Besides slowing down the 3DS ofcourse.
EDIT, Is your next project HzMod for the Wii U?
Any potential slowdown made my external programs is prohibited in almost every case, so using this to record the run is probably not allowed, not sure how OP is supposed to know this though. If there was a verified, proven way of recording with this without it causing any differences to a mod-less play, it would probably be allowed.Okies. Thanks. Would it be allowed for speedrunning? Besides slowing down the 3DS ofcourse.
EDIT, Is your next project HzMod for the Wii U?
Any potential slowdown made my external programs is prohibited in almost every case, so using this to record the run is probably not allowed, not sure how OP is supposed to know this though. If there was a verified, proven way of recording with this without it causing any differences to a mod-less play, it would probably be allowed.
HzMod for WiiU is very, very unlikely. the current state of WiiU hacking is not even close to 3DS hacking, so a stream/record app will take a few years I guess.
You just gave me the most brilliant idea, & I don't know why this hasn't happened yet. TAS for 3DS.recently I discovered a method to make the 3DS lag like crazy, so I guess I could abuse that to capture at 60fps (which would be great for playing back TAS on real hardware)
I am getting error code C8804478.
EDIT: After reinstalling the CIA I am receiving error code D9001413.
the first one means that it can't open ExtData because it's non-existant
the second one is a weird one... where does it say that? can you please screenshot it when that happens? both the top and bottom screen please if possible
Topscreen is black. Bottom screen:
afaik 60 FPS isn't possible even on N3DS, the maximum is a bit above 40 FPS.I have a question about the streaming if it were to become more optimized. Is the NTR working by sending JPEG files rapidly? If so, could you have the system send smaller sized lossless images? Or would that require more CPU power? I'd love to eventually see a method of WiFi streaming that can reach 60fps very similarly to Katsukity without spending the money. I plan to stick with NTR for now though since it performs better. With NTR, the reds seem to bleed really badly. Even on 100 quality, if you were to carve or pickup an item on Monster Hunter, you can barely read it because of color bleeding. Or maybe even lower the color bit rate, unless that's why the bleeding is happening?
It's funny, because I have 2 o3DS'; one is faster than the other (because it's the normal 3DS), & the other one, the o3DSXL, is slower than my o3DS. Anyways, I find it funny because whenever I'm in a game on the XL (say, Mario Kart 7), it runs on a clean 50 - 60 FPS average, & some menus max out at 30 FPS, which is understandable. I've done a lot of tests regarding seeing how fast they run, & game-wise, the o3DSXL is better, but overall performance-wise, the regular o3DS outdoes it.afaik 60 FPS isn't possible even on N3DS, the maximum is a bit above 40 FPS.
To be honest, it's either just the speed of the SD Cards, the speed of the CPU, or something is really jank between the specs of those 2 consoles.incompleted comment, please ignore
development will be long and slow the guy behind this has IRL to contend with and alot of optimizationsWhat ever happened to this?