ROM Hack [Research] FE: SOV Save Discussion

Koko-Kun

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I updated it. THe stat changing is working on a second save in-game, but swapping to a DLC class gives you an issue and makes the character class 'unkown'

So you essentially have to go the long way around by changing their lvl to 20, then upgrade to dlc class, then change their stats back.
Unknown is probably because you never loaded the DLC with that class, thus no extdata containing the information about it. Every class change always adds a boost to one of the stats.
 

Ghostlander

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Unknown is probably because you never loaded the DLC with that class, thus no extdata containing the information about it. Every class change always adds a boost to one of the stats.

I had played it already to make Atlas a Spartan. I have to reload the DLC somehow? Does that mean I need to be currently sitting in the dlc map?

I tried going to the DLC map and using the altar. It was still unknown. DESPITE Atlas still being a Spartan perfectly fine.
 

Koko-Kun

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I had played it already to make Atlas a Spartan. I have to reload the DLC somehow? Does that mean I need to be currently sitting in the dlc map?

I tried going to the DLC map and using the altar. It was still unknown. DESPITE Atlas still being a Spartan perfectly fine.
I guess you probably copied the class ID wrong then. Try searching for the ID again. If for some reason it doesn't work just delete the extdata I guess. You could just change Luthier to a baron and level to 20 since it seems like a problem for you.
 

Soaprman

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Sup, FEFTwiddler guy here. I've been lurking this thread... don't tell anyone!

So I've played the game for like a couple hours so far... enough to get a save file. Figured I'd post some basic info to help you guys out.

The attached screenshot is a decompressed SoV save file.

If you look at the block starting at 000000C0, it has "INDE" followed by the points in the save file that each "region" starts at. So, for example, that "D1 5C" is the convoy location. It begins at 00005CD1, and ends at 00005E8E, where the next region begins.

If you change the size of the save file (e.g. by adding units or items), these values up here also need changed or weird stuff might happen when you load the save (due to the game looking in the wrong place for data).

To people looking to add/edit/delete units: I can't speak for this game, but in Fates, within the unit region, there were blocks for the following groups of units in Chapter saves:
* 00 xx - Deployed living units (only applicable on battle prep saves)
* 03 xx - Undeployed living units (this is all living units on non-battle prep saves)
* 04 xx - Dead units that died for gameplay reasons
* 05 xx - Units who left the party but will rejoin later (example: Kaze, Rinkah from before chapter 6)
* 06 xx - Dead units that died for plot reasons
* FF - End of unit region

In each of these examples, xx is the number of units in that block. It appears to be the same in SoV.
* 03 xx - Alm's army?
* Some other value xx - Celica's army?

I'll leave it to people who have already played the game to figure it out from there.

This is about all I can really say for now. Maybe I'll post more when I've played more of the game. Good luck in the meantime!
 

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    sov blocks.PNG
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Uyet

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anyone knows where I can find the hex values for class ids? I've been looking everywhere but no luck.
 

Ghostlander

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A bit of save editing and a bit of Romhacking, a bit of both.



So no actual helpful information to anyone who knows how to do either of those. Awesome..

--------------------- MERGED ---------------------------

anyone knows where I can find the hex values for class ids? I've been looking everywhere but no luck.

It's literally in the first page. There's a spreadsheet download with IDs for lots of stuff.
 

Aazhy

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Hi, is there a way to change the save to make units not dying forever after a fight? Because i set the option at the beginning but in this FE i find it very annoying to make everyone survive... Is it possible to change this without starting a new game? I'm at chapter 3 i don't want to restart now :(.
 

Feroz El Mejor

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I'm really bad doing these things, I would really aprecite if anyone can put Alm and Celica from my second save into the first one. The reason? I used the special DLC to promote both and now they can't use anything, they didn't have any class.

Maybe @Koko-Kun can help me
 

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Last edited by Feroz El Mejor,

DeathChaos

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So, after finally being home, and considering the choices, I figured I'd make this as easy as possible for you guys, so this is what I'll do.

Attached here is a file with the character save blocks for both Berkut and Fernand, using the Robin save block from the OP post as a base, so just follow the instructions OP has listed for adding the amiibos, except this time you're adding Berkut and Fernand.

Do also note that they will not have any written dialogue enabled, stuff like lv up quotes, death quotes, etc, will be missing, because those are coded for a certain version of Fernand and Berkut that simply do not exist in the game, so the refferences need to be redirected for them to work, attached here is an example edit to re-enable lv up quotes and class change quotes for English versions of the game, the download also includes a luma folder, just place that in the root of your SD and enbale luma game patching, and USA versions of the game will have level up quotes and class changing quotes for both of them.

Small video of these units in action
 

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Phyzyzyks

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Hey, made an account to comment here. Despite a lack of experience, the hex editing seems simple, but my issue lies in FEST and FEAST - neither of them are working for me. FEAST has multiple errors (invalid startIndex, "This media is write protected") that prevent me from decompressing my save, while FEST opens then closes immediatlely. Apologies for the dumb questions, and not contributing to the thread, but Idon't know where else to ask,
 

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