I didn't try to search beyond the 50th model.
Too lazy, and I can't even manage to replace my player with a basic model (like kukui).
Black screen and crash.
http://www.mediafire.com/file/79t074plpa60v7h/Cynthia.zipif you find her, could I ask for the 3DS model? o3o
Do anyone managed to replace the main hero by another character?
I guess the male/female hero are the 2 first files, but I can't view them in Ohana, I have a big white bloc.
I guess it's due to all the cloths and personalization
thanks!!
Make sure you are using the latest compiled version on github and that you followed the format of that file as i explainedI readed all about the GARC files, and I succesfully ripped the stuff using Ohana3DS.
but the model files from a/0/8/7 came in ".BIN" format, and no matter what I try to open them, An error pop's up (Program Exception crash) and Ohana3DS closes instatly.
How can I solve it?
I am really desperated to get the 3D models from the new pokémon, and I will no longer rely on "The models Resource" webpage, they repped me down on my main account for the lulz. I need all the pokemon models (Alolan formes, Zygarde 10%/100%, GEN7). and I dunno how to convert BIN to BCH. (TT_TT)
it's bothersome not having the tools to do it myself, and just asking for help to all of you.
Make sure you are using the latest compiled version on github and that you followed the format of that file as i explained
> model
> regular textures
> shiny textures
> lightmap
> animation1
> animation2
> animation3
> animation4
> animation5
All are in bin files.
Well I'm using the x86 (32 bit) version on my x64 OS so i dout that is an issue.Ok. Anyway, it seems like I haven't another choice.
For now I discovered Z move titles in the first two folders, It seems that all of the Z-moves in every language are available. :3
and it seems the only accesible on my current Ohana3DS Rebirth version.
Edit: Ohana3DS Github isn't updated in 17 days. it seems I'm using the most updated compilation I have. But I've been thinking on a question. How can I compile in 64bit?
Since my program crashes and seems like it's in 32bit, I wonder how can I simply compile in 64bit to solve this.
it's utterly unfair that a few pages ago, an user were able to rip a Sivaldi model on both Ohana3DS and test it on Noesis and even fix the texture problem. while I even cannot open a single BIN file without causing my Ohana3DS to crash even if my computer runs on 64bit and has 8GB RAM.
Unless of course, you provide me a 64bit Ohana3DS compiled version to download. I dunno how exactly can I find the MSBuild 64bit, if the one I'm using is the 32bit.
Well I'm using the x86 (32 bit) version on my x64 OS so i dout that is an issue.
At the moment there aren't any ways to import models or textures, we can just view them. Once Ohana3DS gets an update, or Reisyukaku releases something (That person was able to import a MAGA hat into Sun/Moon, so anything could happen)
It's just viewing. Cannot resave the .bin model files yet.This still the case? I've got to exporting textures and editting a few. Would be nice if I was able to put them back.
I wasn't going to play the game until I had retextured everything (in the alolan dex atleast), but if it's not going to be possible anytime soon I'll just start playing now.
Model files are way bigger than that. Example Alolan Raichu is 392kb. (dec_00424.bin) You seem to be opening the wrong files.Anyway, There's no new commits in 17 days, and I got Ohana3DS a few days ago.
PS: It seems I have to give up, just all these problems to get files of the new pokemon/alolan formes/and a bunch of Zygardes?. Dammit, I cannot rely on those idiots of "The models resource", Neither Xentax. and all I need are just all those pokemon models converted to DAE with their textures and rigging.
I miss the ye olde BCH format from X/Y/OR/AS. (TT_TT)
It's just viewing. Cannot resave the .bin model files yet.
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Model files are way bigger than that. Example Alolan Raichu is 392kb. (dec_00424.bin) You seem to be opening the wrong files.
well, you can input the textures using hex if you know where the texture's .tga data starts and ends in the bin file. That's how Rei is currently doing it.I knew this was suspicious, As I Said before, I used Ohana3DS to open GARC files... but it seems that you used other method to decompress GARC files, if that's so. that's becuz everytime I try to open those files, Ohana3DS crashes... Those were corrupted upon decompressing GARC files on Ohana3DS.
Since there wasn't any commit on 22 days on Github, no wonder that Ohana3DS still isn't updated enough to rip models from the full version of Pokemon Moon I was using. (TT_TT)
Anyway, I miss the old BCH files that used to be on Gen 6 Pokemon games.
I get them from Models Resource in BCH and I just use the stable Ohana3DS instead of the compiled one, and export Everything from them, piece of cake.
Why does Nintendo keep screwing us fellow dataminers and model rippers??
well, you can input the textures using hex if you know where the texture's .tga data starts and ends in the bin file. That's how Rei is currently doing it.