Pokemon Sun and Moon GARC files

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Giodude, Oct 18, 2016.

  1. Asia81

    Asia81 In my Ecchi World <3

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    Nov 15, 2014
    France
    I didn't try to search beyond the 50th model.
    Too lazy, and I can't even manage to replace my player with a basic model (like kukui).
    Black screen and crash.
     
  2. Procyon

    Procyon TheRealProcyon

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    Dec 13, 2014
    Netherlands
    /home/procyon
    Where are they located?

    — Posts automatically merged - Please don't double post! —

    Also on my PC a lot of crashes occur on Ohana 3DS Rebirth, mostly like these:
    Arithmetic operation resulted in an overflow or:
    Unable to beyond end of stream

    After which I need to close the program, else I can't open anything
     
  3. JerseyXS97

    JerseyXS97 Newbie

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    Nov 9, 2016
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    Sliter likes this.
  4. Asia81

    Asia81 In my Ecchi World <3

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    Nov 15, 2014
    France
    Do anyone managed to replace the main hero by another character?
    I guess the male/female hero are the 2 first files, but I can't view them in Ohana, I have a big white bloc.
    I guess it's due to all the cloths and personalization
     
  5. Procyon

    Procyon TheRealProcyon

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    Dec 13, 2014
    Netherlands
    /home/procyon
    It is iirc made up of multiple split files, which I found today, can share details tomorrow ;)
     
    Asia81 likes this.
  6. JerseyXS97

    JerseyXS97 Newbie

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    You'd probably have to chop up the model and switch out the parts for some customs.
     
  7. Sliter

    Sliter GBAtemp Psycho!

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    Dec 7, 2013
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    ᕕ( ᐛ )ᕗ
  8. Xeogran

    Xeogran Advanced Member

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    May 16, 2015
    Poland


    So I played around today and managed to do this. Anyone knows if there is a way to adjust/rotate the models correctly and import them back? I think I'll have to wait until Ohana updates.
     
    Asia81 and vgmoose like this.
  9. OverlordOfDarkness

    OverlordOfDarkness Newbie

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    Nov 18, 2016
    I readed all about the GARC files, and I succesfully ripped the stuff using Ohana3DS.
    but the model files from a/0/8/7 came in ".BIN" format, and no matter what I try to open them, An error pop's up (Program Exception crash) and Ohana3DS closes instatly.

    How can I solve it?
    I am really desperated to get the 3D models from the new pokémon, and I will no longer rely on "The models Resource" webpage, they repped me down on my main account for the lulz. I need all the pokemon models (Alolan formes, Zygarde 10%/100%, GEN7). and I dunno how to convert BIN to BCH. (TT_TT)

    it's bothersome not having the tools to do it myself, and just asking for help to all of you.

    This is the error message (It's in spanish):
    Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración
    Just-In-Time (JIT) en lugar de a este cuadro de diálogo.


    ************** Texto de la excepción **************
    System.BadImageFormatException: no es una aplicación Win32 válida. (Excepción de HRESULT: 0x800700C1)
    en Ohana3DS_Rebirth.GUI.OViewportPanel.Screen_MouseMove(Object sender, MouseEventArgs e)
    en System.Windows.Forms.Control.WmMouseMove(Message& m)
    en System.Windows.Forms.Control.WndProc(Message& m)
    en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Ensamblados cargados **************
    mscorlib
    Versión del ensamblado: 2.0.0.0
    Versión Win32: 2.0.50727.8745 (WinRel.050727-8700)
    Código base: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    Ohana3DS Rebirth
    Versión del ensamblado: 1.0.0.0
    Versión Win32: 1.0.0.0
    Código base: file:///C:/Ohana3DS-Rebirth-master/Ohana3DS%20Rebirth/bin/Debug/Ohana3DS%20Rebirth.exe
    ----------------------------------------
    System.Windows.Forms
    Versión del ensamblado: 2.0.0.0
    Versión Win32: 2.0.50727.8745 (WinRel.050727-8700)
    Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Versión del ensamblado: 2.0.0.0
    Versión Win32: 2.0.50727.8745 (WinRel.050727-8700)
    Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Versión del ensamblado: 2.0.0.0
    Versión Win32: 2.0.50727.8745 (WinRel.050727-8700)
    Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Versión del ensamblado: 2.0.0.0
    Versión Win32: 2.0.50727.8745 (WinRel.050727-8700)
    Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Versión del ensamblado: 2.0.0.0
    Versión Win32: 2.0.50727.8745 (WinRel.050727-8700)
    Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    mscorlib.resources
    Versión del ensamblado: 2.0.0.0
    Versión Win32: 2.0.50727.8745 (WinRel.050727-8700)
    Código base: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    System.Core
    Versión del ensamblado: 3.5.0.0
    Versión Win32: 3.5.30729.8763 built by: WinRel
    Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms.resources
    Versión del ensamblado: 2.0.0.0
    Versión Win32: 2.0.50727.8745 (WinRel.050727-8700)
    Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------

    ************** Depuración JIT **************
    Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
    aplicación o equipo (machine.config) debe tener el
    valor jitDebugging establecido en la sección system.windows.forms.
    La aplicación también se debe compilar con la depuración
    habilitada

    Por ejemplo:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
    se enviará al depurador JIT registrado en el equipo
    en lugar de controlarlo mediante el cuadro de diálogo.
     
  10. KillzXGaming

    KillzXGaming GBAtemp Advanced Maniac

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    Jan 2, 2016
    United States
    Make sure you are using the latest compiled version on github and that you followed the format of that file as i explained
    > model
    > regular textures
    > shiny textures
    > lightmap
    > animation1
    > animation2
    > animation3
    > animation4
    > animation5

    All are in bin files.
     
  11. OverlordOfDarkness

    OverlordOfDarkness Newbie

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    Nov 18, 2016
    Ok. Anyway, it seems like I haven't another choice.
    For now I discovered Z move titles in the first two folders, It seems that all of the Z-moves in every language are available. :3
    and it seems the only accesible on my current Ohana3DS Rebirth version.

    Edit: Ohana3DS Github isn't updated in 17 days. it seems I'm using the most updated compilation I have. But I've been thinking on a question. How can I compile in 64bit?
    Since my program crashes and seems like it's in 32bit, I wonder how can I simply compile in 64bit to solve this.
    it's utterly unfair that a few pages ago, an user were able to rip a Sivaldi model on both Ohana3DS and test it on Noesis and even fix the texture problem. while I even cannot open a single BIN file without causing my Ohana3DS to crash even if my computer runs on 64bit and has 8GB RAM.

    Unless of course, you provide me a 64bit Ohana3DS compiled version to download. I dunno how exactly can I find the MSBuild 64bit, if the one I'm using is the 32bit.
     
    Last edited by OverlordOfDarkness, Nov 18, 2016
  12. Sliter

    Sliter GBAtemp Psycho!

    Member
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    Dec 7, 2013
    Brazil
    ᕕ( ᐛ )ᕗ
    I edited some texts (still on the demo) and this happened:
    err2. err1.
    I know that the game stretch the text if there is too much per line, but why this happened there, that don't have much? o-o
    or at least how I could fix that XD
     
  13. KillzXGaming

    KillzXGaming GBAtemp Advanced Maniac

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    Jan 2, 2016
    United States
    Well I'm using the x86 (32 bit) version on my x64 OS so i dout that is an issue.
     
  14. OverlordOfDarkness

    OverlordOfDarkness Newbie

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    Nov 18, 2016
    Anyway, There's no new commits in 17 days, and I got Ohana3DS a few days ago.
    Even I did unpacked the GARC files on Ohana3DS.
    I compiled using Sabarin, becuz MSBuild didn't work and gave me error and I couldn't find Monodevelop for Unity 5.

    then my questions are... Why is Ohana3DS crashing when I try to load the .BIN files?.
    and how can I change the error report to English if my OS is Spanish by default?

    Edit: I'm using Windows 8.1 updated to Windows 10

    Edit 2: There's no way to find/load the models in the "a/0/8/7"folder. I found just a few trainer pictures (The ones that appears right at the start of trainer battle, but frozen as pictures.
    I'm using the full version of Pokémon moon, I wonder if that's the reason to not be able to rip the pokemon models from.
    The models themselves seems to be around 1-5KB, and crashes upon loading. and yet there are some files that causes error popup (Without crashing) but nothing appears on screen, seems like some files are combined with texture and skel animations. and others are yet unknown for me.
    Sorry if that sounded kinda retard, I'm not so fond with those BIN, files.

    PS: It seems I have to give up, just all these problems to get files of the new pokemon/alolan formes/and a bunch of Zygardes?. Dammit, I cannot rely on those idiots of "The models resource", Neither Xentax. and all I need are just all those pokemon models converted to DAE with their textures and rigging.
    I miss the ye olde BCH format from X/Y/OR/AS. (TT_TT)
     
    Last edited by OverlordOfDarkness, Nov 19, 2016
  15. Jinglefruit

    Jinglefruit Advanced Member

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    Mar 19, 2015
    This still the case? I've got to exporting textures and editting a few. Would be nice if I was able to put them back. :P
    I wasn't going to play the game until I had retextured everything (in the alolan dex atleast), but if it's not going to be possible anytime soon I'll just start playing now.
     
  16. KillzXGaming

    KillzXGaming GBAtemp Advanced Maniac

    Member
    8
    Jan 2, 2016
    United States
    It's just viewing. Cannot resave the .bin model files yet.

    — Posts automatically merged - Please don't double post! —

    Model files are way bigger than that. Example Alolan Raichu is 392kb. (dec_00424.bin) You seem to be opening the wrong files.
     
  17. OverlordOfDarkness

    OverlordOfDarkness Newbie

    Newcomer
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    Nov 18, 2016
    I knew this was suspicious, As I Said before, I used Ohana3DS to open GARC files... but it seems that you used other method to decompress GARC files, if that's so. that's becuz everytime I try to open those files, Ohana3DS crashes... Those were corrupted upon decompressing GARC files on Ohana3DS.
    Since there wasn't any commit on 22 days on Github, no wonder that Ohana3DS still isn't updated enough to rip models from the full version of Pokemon Moon I was using. (TT_TT)

    Anyway, I miss the old BCH files that used to be on Gen 6 Pokemon games.
    I get them from Models Resource in BCH and I just use the stable Ohana3DS instead of the compiled one, and export Everything from them, piece of cake.
    Why does Nintendo keep screwing us fellow dataminers and model rippers?? :(
     
  18. Harmonia

    Harmonia GBAtemp Regular

    Member
    2
    Dec 8, 2015
    Canada
    BC, Canada
    Importing textures to Marshadow's model in Ohana3DS doesn't work correctly at all, and it's the only one that doesn't. Another odd thing is that in the GARC with all the sprites, Marshadow's normal and shiny sprites are identical. I know its shiny form is very subtle but these 2 sprites have no difference which I find really weird.

    Also, has anyone got the fully animated sprites yet?
     
  19. ShinkoNet

    ShinkoNet Obsessed with Touhou

    Member
    2
    Dec 1, 2013
    well, you can input the textures using hex if you know where the texture's .tga data starts and ends in the bin file. That's how Rei is currently doing it.
     
  20. OverlordOfDarkness

    OverlordOfDarkness Newbie

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    Nov 18, 2016
    good, just I have a little problem with that.

    I dunno how to use Hex, and I cannot make a converter using C, Lua, Visual C, or any kind of programing language.
    I was taught on GW Basic, and I almost forgot everything.
     
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