ROM Hack Pokemon Sun and Moon GARC files

Zahuranecs

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Anyone able to provide all of the pc icons for the pokemon as .pngs? Been searching all night through the files using the forum here, and I've had no luck. (Or maybe a step-by-step guide to converting them from their .bins?

Also, is there a way to find the egg groups for all the pokemon yet?
 

Procyon

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a/2/5/3 is where PC small sprites are

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Anyone able to provide all of the pc icons for the pokemon as .pngs? Been searching all night through the files using the forum here, and I've had no luck. (Or maybe a step-by-step guide to converting them from their .bins?

Also, is there a way to find the egg groups for all the pokemon yet?

Yes in a/2/5/3
 

Lugiadri1

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I need the models/animations for all the pokemon... SO far the only files not searched are the ones I cant open so if anybody finds them hmu
Look at a/0/9/4
I don't know if animations are in this garc, but for sure all the Pokémon models are here.
Be careful that's a very big garc (1.22Gb and 5,29Gb after extraction). So it might take much time to extract it, so if Garc Unpacker displays that it does not respond, don't panic and just wait. It works anyway.
 
Last edited by Lugiadri1,

Zahuranecs

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So, sorry if I'm asking too many questions here, but how do I extract these sprites? They won't open in the EveryFileExplorer
 

Lugiadri1

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So, sorry if I'm asking too many questions here, but how do I extract these sprites? They won't open in the EveryFileExplorer
If that's a problem to unpack the garc, try this:
 

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  • GARC UnPacker Sun Moon.rar
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Last edited by Lugiadri1,
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Lugiadri1

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If somebody who's playing the game can confirm that's a/2/0/4 contains only the PC sprites and they're not used in the Pokédex, because I'm a bit disapointed.... They're soooo tiny compared to the sprites used when you catch a new Pokémon, and that's might explain why big sprites are only for the Pokémon catchable in Alola...

By the way, if somebody can explain to me how can I do a mass extraction without having only .bin files. Because the "Export all" function of Ohana only export in bin files, more or less like Garc Unpacker. The only way I have to convert properly all of the 2315 dec_ files is to export them one by one by using the simple "Export" function of Ohana. :(
 

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  • pokepic_001_00s_n_picfl.png
    pokepic_001_00s_n_picfl.png
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Zahuranecs

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Anyone able to provide all of the pc icons for the pokemon as .pngs? Been searching all night through the files using the forum here, and I've had no luck. (Or maybe a step-by-step guide to converting them from their .bins?

Also, is there a way to find the egg groups for all the pokemon yet?

If that's a problem to unpack the garc, try this:

What I really meant was, when I get to the dec_0001.bin, how do I extract a file like that to get to its contents? Ohana can't open it and neither can the GARC. Am I missing something?
 

CrystalLink

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I don't know :/ But maybe it can because dec_ files have .bin extention so... If I were you I'll try

--------------------- MERGED ---------------------------



0/8/7 - Trainer Pictures
1/5/4 - Trainer Faces

Try one of these garcs ^^
I get a bunch of dec_ .bin files which I can't unpack in PK3DS, is there any tool that is able to decompress them?
 

CrystalLink

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Also does anyone know where the player overworld model can be found? When I extract the GARC 1/7/1 all i get is one file named 0.bin and Ohana3DS can't read it.
 

Sliter

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Hey, someone could help me with reinserting the text? X-x

Also does anyone know where the player overworld model can be found? When I extract the GARC 1/7/1 all i get is one file named 0.bin and Ohana3DS can't read it.

I saw this around here, but I can't confirm myself :x

1/7/1 male mc backpack
1/7/2 bracelet
1/7/3 male mc pants
1/7/4 male mc cap
1/7/5 legs?
1/7/6 male mc shoes
1/7/7 male mc mounting clothes
1/7/8 male mc white tshirt
 

KillzXGaming

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All Pokemon Models are all located in
a/0/8/7
They're ordered like
> model
> regular textures
> shiny textures
> lightmap
> animation1
> animation2
> animation3
> animation4
> animation5

Thanks to DSX8 for helping me figure that order out.
They are all ordered by Pokedex number. There isn't an exact science to getting that exact bin file that is the model as some pokemon have extra animation files and some have more apparel having multiple models. Best is to look at an order list and open Pokemon until you find ones close to the Pokemon you are getting.
 
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DuelUtility

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Models are all located in
a/0/8/7
They're ordered like
> model
> regular textures
> shiny textures
> lightmap
> animation1
> animation2
> animation3
> animation4
> animation5

Thanks to DSX8 for helping me figure that order out.
They are all ordered by Pokedex number. There isn't an exact science to getting that exact bin file that is the model as some pokemon have extra animation files and some have more apparel having multiple models. Best is to look at an order list and open Pokemon until you find ones close to the Pokemon you are getting.
Thanks man
 

CrystalLink

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For some reason with Pokemon Moon when I click on an option in PK3DS it crashes (for example clicking on Wild encounters, Title screen, etc).
That stuff isn't implemented yet.

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For some reason with Pokemon Moon when I click on an option in PK3DS it crashes (for example clicking on Wild encounters, Title screen, etc).
By the way could you link me the source from where you got your compiled version? Mine seems to be having some issues with certain things.
 

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