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At the hacking level, though, it means TheFlow has been able to fundamentally alter the PSP Firmware installed on the PS Vita, rather than having to do runtime hacks. Although it won’t make a major difference to the end user, from a hacking perspective this is pretty major.
64 MB of RAM in ePSP
Maybe more importantly, TheFloW announced that he has unlocked the PSP’s extra RAM. Now, some of you might remember that the original PSP, the psp 1000, had only 32MB of RAM. With 8MB used by the system, this left only 24MB for homebrew. The PSP 2000 introduced 64MB, and as such games and homebrews had access to at total of 56MB (a 133% improvement). Although all games were compatible with the PSP 1000, this additional RAM gave them an option to load faster or use higher resolution textures.
Some PSP homebrews also run significantly better with 64MB, including Daedalus (although, of course, I don’t see many people using emulators within the PSP when we have RetroArch on the Vita).
From my perspective, the 64MB unlock will have a more significant impact on end users than the cIPL. Both of these achievements are extremely cool either way, and I can’t wait to get my hands on Adrenaline for my PS Vita!
read more
Source: TheFlow on twitter
https://twitter.com/theflow0
64 MB of RAM in ePSP
Maybe more importantly, TheFloW announced that he has unlocked the PSP’s extra RAM. Now, some of you might remember that the original PSP, the psp 1000, had only 32MB of RAM. With 8MB used by the system, this left only 24MB for homebrew. The PSP 2000 introduced 64MB, and as such games and homebrews had access to at total of 56MB (a 133% improvement). Although all games were compatible with the PSP 1000, this additional RAM gave them an option to load faster or use higher resolution textures.
Some PSP homebrews also run significantly better with 64MB, including Daedalus (although, of course, I don’t see many people using emulators within the PSP when we have RetroArch on the Vita).
From my perspective, the 64MB unlock will have a more significant impact on end users than the cIPL. Both of these achievements are extremely cool either way, and I can’t wait to get my hands on Adrenaline for my PS Vita!
read more
Source: TheFlow on twitter
https://twitter.com/theflow0
Last edited by SuperDan,